Its a new campaign and your DM offers you the following options


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Crothian said:
Bards do get the short end of the stick but only from players and DMs that don't get them.

Amen to that. My wife has played a female gnome bard (Isabella Leatherlungs Dragonbooger Knucklebone), and has been EXTREMELY effective and valuable to the party. That bardic knowledge comes in handy for figuring out what some magical items are, the inspirational singing has on more than one occasion provided that badly needed extra +1 for people's characters, the charisma-based skills have gone a long way in preventing unnecessary fights, and the pseudo-roguish skills give the party a second scout option.

Hmmm...new magical item coming online. Stick of Short End. :lol:
 

Crothian said:
is it any more riduclus then every party having a fighter, a cleric, a rogue and a wizard?? :\

Nope, it's no more ludicrous nor ridiculous. That's why when I start off a new campaign, I tell people "Choose whatever character class you want, provided it's one that's approved in the campaign (translation: just about any), and you all will have to adventure/work with whatever mix you get. ;)
 

SBMC said:
I think it is ludicrus unless he provided more info; such as you are a cohort type unit in a war or in a guild, mercenary company, home is in a large forest that is constantly beseiged, or something like that. For flat out adventuring it seems silly - the game is designed around different classes with different roles (just like real life per se'). :\

You could Start off everyone as a human Paragon from Unearthed Arcana. :lol:

Then Give that DM a little taste of his own medicine:
1. Give everyone EXACTLY the same ability scores :)
2. Have everyone take EXACTLY the same feats and skills ;)
3. Have everyone do exactly the same thing (or as close to it as possible) every single round - even if obviously stupid, silly and/or suicidal. :confused:
4. If one PC dies; the rest kill themselves immediately. :eek:
5. If one PC gets a disease all the PC's try to get the same one (better yet get one intentionally!) :p
6. etc, etc.

It would be comical and show the DM exactly what he is doing. :D

Actually the DM is going to wait on the final details of the campaign until the group makes a choice. Think of it as a gaming experiment. If it were for a one-shot what would you pick?
 


SBMC said:
I think it is ludicrus unless he provided more info; such as you are a cohort type unit in a war or in a guild, mercenary company, home is in a large forest that is constantly beseiged, or something like that. For flat out adventuring it seems silly - the game is designed around different classes with different roles (just like real life per se').

My experience in real life is that we tend to form communities of people with similar skills and outlooks, and it is groups from these communities that go out together and have 'adventures'. I would definitely say that most of my big 'adventures' were had with a group of people with the same skills as I had, if not nearly 100% overlap except in the case of some more esoteric knowledges and languages.

Burglars tend to work best with other burglars, and would be hard-pressed to go about their business accompanied by a police officer, a paramedic, a computer programmer and the local football camptain.
 

All kobold, all the time... ;)

In seriousness, all one race will be easier to convince players to do in most cases. It also breaks fewer assumptions in the game.

All one class works too, but you start getting parties that lack significant abilities unless multiclassing is allowed.

I ran something similar to this (very restricted classes/races) in my last 2e game. Lawful Good or one shift over (LN or NG). Had to be a knight in a religious order - that produced some fighters, a paladin, a fighter/cleric and interestingly a bard (the order's herald). Almost all were human. Very tight party unity as a result.
 

Azul said:
All kobold, all the time... ;)

In seriousness, all one race will be easier to convince players to do in most cases. It also breaks fewer assumptions in the game.

.


They owe me, I had to sit through not one, but two, planescape campaigns and I'd rather stay on the same plane as a rule rather than the exception ;)

The more I think about this I think I'll ask them to all pick the same non-human race. Either that or maybe I'll ask them to all be part of the same religious order (which means mostly same race, definately close alignment, and a very common tie. Even LG gods have a rogue or two in their ranks, they are just the "expert" rogue type and not the "hide the silver" rogue types.

We'll have to see...
 

Sejs said:
Either could be fun, but I think all the same race would be easier on the DM. All the same class requires the DM to adjust the way in which he designs adventures on the whole, race just requires he adjust the flavor.
I agree
 

Crothian said:
is it any more riduclus then every party having a fighter, a cleric, a rogue and a wizard?? :\

Yes it is - the game was made for the various classes working together. Otherwise one must customize everything to suit something different - it is unfair to the PC's in my mind unless the campaign has a known theme to base it on.

StupidSmurf said:
Nope, it's no more ludicrous nor ridiculous. That's why when I start off a new campaign, I tell people "Choose whatever character class you want, provided it's one that's approved in the campaign (translation: just about any), and you all will have to adventure/work with whatever mix you get. ;)

And that is the spice of DnD!

just__al said:
Actually the DM is going to wait on the final details of the campaign until the group makes a choice. Think of it as a gaming experiment. If it were for a one-shot what would you pick?

My top three choices for the one-time bit:

#1 Choice:
I would love to play in a war based campaign: in the constant midst of battle; everyone being fighters with a low magic theme.

#2 Choice:
Quest of some kind - a group of rangers tasked to travel thousands of miles through the "infinite forest" (i.e. a forest that spans a continent) to save the world... (everyone is a Ranger)

#3 Choice:
Evil Urban guild war of some sort. Where one is a guild member fighting against authorities on a big "crackdown" or another guild trying to take over. (everyone is a rouge)
 

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