Asisreo
Patron Badass
Why do you not update the Beastmaster in these comparisons? The beastmaster is just as eligible for the same feats as your non-beastmaster Ranger.So, if I take the feat instead of the +1, I get 4d8+9 which is 27. If I am a human or wait til level 8, then I can do 4d8+12 which is 30 and back to being higher than the beast.
If the beastmaster also takes Dual-Wielding, the total damage they do also increases. Its now 2d8+8=17+14.5=31.5 so the Wolf Spider Ranger outdamages that Ranger again.
Actually, the Wolf Spider isn't even that close to the most damaging Beast. In fact, it has less AC and significantly less to-hit than the most powerful damaging option. I'd consider it "middle-of-the-pack" in terms of damage.So, dual-wielding with the spider attacking is the only combo that has a competitive chance, and it is a rather small window, and still relying in part on poison damage.
The strongest companion is the Giant Poisonous Snake, which, quite frankly, does more damage than even a fighter or barbarian unless they use feats or cast serious buff spells. At level 5, we're talking a best-case scenario of doing 19 damage with a +9 to-hit alone. With a 10ft reach. That's a total of 34 damage every round at level 5 for the Beastmaster Ranger. Worst-case (they succeed both saves), this is still 29 damage.
The Wolf Spider really just pails, yet they're still better than non-beastmaster in terms of damage.
The Wolf Spider does poison damage, which bypass that specific resistance.Also, we haven't brought it up yet, but in the PHB and DMG, there is no way to give your beast magical damage, meaning that after 5th level the chances of dealing half damage increase significantly.
But also, at 7th level, the companion's attacks are magical so that's wrong. Its in the Errata so you may have missed it if you have the OG PHB like I do.
The steep cost is...8 hours? I've seen spellcasters take longer in an adventure.Sure, "Beast as meat bag" isn't bad for the party, but considering it is an 8 hour ritual with a non-hostile beast to replace the one you lost, that is a steep cost.
Good thing that's not the only thing the subclass offers.So, imagine if you will a subclass that was entirely "Prevent a single round of damage from one enemy once per day" and... well, that wouldn't be a very good subclass, would it?
Not everything is about damage, despite the previous topic. Sometimes imposing disadvantage on your enemy can be worth more than the damage outright since its basically an immediate effect. Damage doesn't do anything until the enemy's HP is 0. Bringing it closer to that number might save a round or be inconsequential depending on the actual tactic. Its best to use common sense when using your beast.The problem with that is that if you are extending the fight, you are taking more potential damage. And dealing less damage guarantees that you are extending the fight.
Doesn't change the point that someone must first play an optimal beastmaster before they can say they're good or bad in-play.Clear that I had a ranger who insisted on using the PHB version instead of revised.... for about three sessions then asked if they could still change it
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