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D&D 5E It's the Sorcerer!


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So they took a class whose whole raison d'être in 3e was different caster mechanics, and made it mechanically identical to the 5e wizard. Biggest disappointment in 5e. Those of us who don't like vancian casting (which I believe was a majority in their playtest polls) can wait until the DMG comes out in November to see if they give us a paragraph blurb about spell points as an optional rule many DMs won't kinks about or want to hassle with.

Well, at least the art is cool.

You do realize that even the 5e Wizard has more flexible spell casting than the 3e sorcerer, right? As far as I know Vancian casting is dead. No one we've seen has spells that are forgotten after use. You might not have an appropriately leveled spell slot left but that is a different matter. It's not quite as flexible as a spell point system, but then again the only class to have that in 3e was the Psionicist.
 

If you can envision a new player asking you "What's the difference between a sorcerer and a wizard" and you have to think about that for more than three seconds then it isn't distinct enough to be its own class.
That question was exactly why I came to this thread :D
The next pages will probably have more defining qualities. I hope..

(I preferred the 3E sorceror over the wizard btw)
 

What are the differences between this and a wizard?


Know less spells
Be able to add some mechanic to spells that are cast

Use CHARISMA as the spell casting modifier
Have CONSTITUTION as a good saving throw
 

This seems to continue the tradition from 3e of having a vaguely Chinese sorcerer (dragon sorcerer), however unlike Hennet this guy doesn't have an obsession with belts. It's merely an observation given how I'm curious how my own ethnic background gets presented...

Looking at the table I'd like to see if 5 is the minimum number of ability increases/feats, but I'd have to see the Druid and Bard to know for sure as I remember those 2 having 4 back in the playtest. D6 hit die would be an obvious thing given the wizard's hit die. For spell points I'm curious what the limits are on them, like if buying an extra spell is worth the same number of points as the level or if it's something like minimum casting level (level x 2 - 1), or whether you could maximize a 9th level spell.
 

That question was exactly why I came to this thread :D
The next pages will probably have more defining qualities. I hope..

(I preferred the 3E sorceror over the wizard btw)

Looking at the table of abilities, things unique for the sorcerer:

* bloodline and wild magic subclass
* spell point system to use to empower spells or swap out spell slots for other spells (giving up a few level 1 spells for a level 3 spell, etc)

Those are pretty significantly different than the wizard class.
 




Will there be a cruelty free option where I can use faux feathers or something??

That ruins the fun, the key is seeking out the baby eagle's to take the feathers from, or tracking down a Griffon. Nothing quite says Epic Fantasy like a quest to kill a Griffon to get feathers for your feather boa.
 

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