I'm confused by what you mean here. My point was that the ranger suffers by being too much about bits and pieces from other classes and not enough about having an identity of it's own. You seem to be suggesting that other classes have this problem. Other than, arguably, the paladin, I can't say I see this.
I think you might be fundamentally misunderstanding what I'm attempting to do with the class.
I'm not trying to make it so that the ranger class can be everything at the same time - like you said, that just leads to watered-down mechanics. Rather than pulling the ranger in many different directions at once, I'm making it so that the ranger has a single base identity (the explorer) that can then be expanded up
with the appropriate amount of focus in one
single direction of the player's choosing.
And, quite honestly, I don't see the survivalist dice damage infringing on the fighter's identity with maneuvers or the rogue's sneak attack any more than a sorcerer's spellcasting infringes upon a wizard's. Just as the wizard and the sorcerer both cast spells, so too do certain fighters and rangers use tactics to gain the upper hand in combat. And just as the wizard is a swiss-army-knife of magic compared to the sorcerer's themed, limited-but-empowered spell list, so too do the implementations of this tactical expertise differ.
The fighter does a limited number of maneuvers and extra damage
in addition to their normal martial superiority, at any time, anywhere, against any foe. A non-magic martial-focused ranger
should not be the fighter's equal in this regard - their tactics are enabled by the terrain and their use of it in set-up, and they must choose
between extra damage and extra utility. The fighter relies on resources to do things
in addition to their attacks, the ranger relies on set-up and/or choosing a single target and wearing them down (Hunter's Quarry in the Hunter subclass, which I plan on expanding upon).
No, the implementation isn't perfect, but the goal is to have as much difference in identity and implementation between a fighter's and a ranger's martial abilities as there is between, say, a wizard and a warlock or sorcerer. It's a WIP, but it can be done.
Also, I've taken your points about the SD not have enough utility application to heart - I've been moving some features around and editing others to address this.