Fragsie
Explorer
It's funny you should mention this - I actually changed the recharge to be "end of turn" is encourage tactical usage instead of just blowing them all on damage. Damage is a much more appealing option that is much less situational, so I wanted to make it more likely for people to spend SD on reaction-based stuff (like the Beast Master) than it would other be.
Its funny how we're both used the same reasoning to justify opposite choices. My player's will be levelling up soon and the ranger in the party is going to retcon from the Unearthed Arcana spell-less ranger to your version, we'll play couple of sessions and try it both ways and let you know what the consensus is. My party is quite RP minded though, and that may be the crux of it; player's who are more RP-centric could find more depth in SoNT, while those that are more combat orientated would probably have tougher choices with EoNT.