D&D 5E Jasper DMs Ghosts of Saltmarsh

jasper

Rotten DM
Okay. With all new players and some not paying attention during combat, the final combat took longer than it should. Further everyone was a DM and lots of table talk about how other dms ruled spells at other tables. I to verbally smack them down and remind them to pay attention to what was happening at my table. Some of the players walked off to bs with other gamers during combat, I just skipped their turn and moved on.
 

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jasper

Rotten DM
After play review. 4 out 5 stars. A little expensive for just 7 modules if you are doing Adventure League. But lots of ideas, crunch, and fluff if you are doing home brew. Some editing problems with Appendix A on the ships. I think some of the man power or passengers are totally wrong. IF they do a second printing the ram on the Keelboat needs to be move to the prow not the stern. Page 188. The ship to ship combat is set up for pcs vs npcs combat not real ship to ship. Some of the maps need to be clean up. Some need to have the entrance or more detail.
 

jasper

Rotten DM
Just an update. And Make me a purring Sea Lion. The new errata of Ghosts says
Pager154 add three ounces of sovereign glue to the treasure.
 

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