Bialaska said:1 & 2) Tattoos was simply an easy way to explain how things do not take an item slot (as per DMG, in which a magic item that has no space limitation costs x2. And it's simply a doubling of the cost of already existing magic items that aren't epic. Bracers of Armor +8, Gloves of Dexterity +6, Cloak of Charisma +6. None of those are epic items and those are among the things that has simply had it's price multiplied by 2. Those items already exist in the ordinary DMG, they're not some item that doesn't appear for the first time as Epic.
Kerrz said:Yeah. That's slightly skewed. What makes me laugh is that someone pointed me to the Errata for the ELH to see if the Ha-Naga had changed and it actually hadn't. Apparently the Wizards who live by the coast believe that 26 is just right for the Ha-Naga.
Now if only there were a book with epic level GOOD monsters that have badly skewed ECLs for the other team to choose from. I've been looking at the Shiradi Eladrin, and I just don't think that its ECL of 24 can compete with the Ha-Naga's ECL of 26. I'm not even sure it could compete with the build I've already made.
Oh well. We shall fight, and I shall WIN! Or die trying.
P.S. to the DMs: Can the good guys get any sort of benefits to make up for this? I've lost track of the team-count, but it seems that we're at a disadvantage here. Maybe give us a couple million more to arm ourselves with? I ran out of money too fast, and while I think it will be hilarious when that 10% comes up and my obsidian steed takes me to the lower planes and leaves me there for a week... I would really rather buy a proper Amulet of the Planes or Cubic Gate.
wrahn said:I have a suggestion:
We drop all ECL races and templates from the ELH.
I stat'ed that up mostly as a reflex action from the paragon template. I didn't finish it because I was feeling a little guilty about it. I think we can see from the stats of the two characters built using those rules, they are at a completely different level than other character not built with those rules. On the other hand, if everyone is comfortable with that, then I won't argue.
Jemal said:I believe that Albedo's allready stated that we're NOT using ECL. If it doesn't have an entry that says LEVEL ADJUSTMENT: +#, then it's not a valid race. Period.
Albedo said:Now in terms of ECL, ECL is NOT a level adjustment. Creatures with a level adjustment were ones specifically designed with the idea that they could be played as characters. If you look through the monsters manual, any undead without a template, constructs, magical beasts and alot of other creature types were built without an ECL. These are the kinds of things Jemal and I were trying to avoid when making this thing, since they don't really fit in properly with the other characters. This is just my opinion of course, but LA was made to prevent characters from being anything they wanted to. Now, in terms of new players, yes theres room. I'm not sure how much yet, but my next post will have a players list on it, so I'll be able to see which side is undermanned (probably evil). Please correct me if I put your name in the wrong place.
RandomPrecision said:ECL just means Effective Character Level, so I'm slightly confused by this. We can play races with Level Adjustments, correct?
(and I don't intend to use something epic, I was thinking about a human half-fiend)
Level Adjustment
This line is included in the entries of creatures suitable for use as player characters or as cohorts (usually creatures with Intelligence scores of at least 3 and possessing opposable thumbs). Add this number to the creature’s total Hit Dice, including class levels, to get the creature’s effective character level (ECL). A character’s ECL affects the experience the character earns, the amount of experience the character must have before gaining a new level, and the character’s starting equipment.
Wrahn said:From the SRD
ECL = Level Adjust + Racial Hit Dice + Class Level