Judgement Day (Full)

DRAFT PC - Still working on it

Hi there,

Here's my draft. I've still got to do magic items so haven't included ability bonuses as things may change depending on items. Also got to do the descriptive side of things. I'll work on magic items tomorrow. I would have attached the 'scratch sheet', but I'm not sure how (I see how to do images and links but how do I do my txt?). Let me know where the problems are when you get a chance please, and if anyone has any suggestions I'm more than happy to take them on board.

Cheers

Daz

Code:
[b]XXX[/b] 
[b]Avoral Guardinal 15 (PlH 19)/Ranger 10/ Dread Commando 5 (HoB 103)1[/b] 
[i]Medium Outsider (Native Elysium(?)) type, Extraplanar, Good, Guardinal subtype when not on Material Plane[/i] 
[b]Alignment:[/b] Lawful Good 
[b]Deity:[/b] 
[b]Region:[/b] 
[b]Sex:[/b] Male
[b]Height:[/b] 5’7” 
[b]Weight:[/b] 145 lbs 
[b]Skin: [/b] 
  
[b]Hair:[/b]
[b]Eyes:[/b] 
[b]Age:[/b]  
  
[b]Str:[/b] 28 (+9)
[b]Dex:[/b] 34 (+12) 
[b]Con:[/b] 20 (+5)
[b]Int:[/b] 16 (+3)  
[b]Wis:[/b] 22 (+6) 
[b]Cha:[/b] 18 (+4)  
 
[b]Racial Abilities[/b]
DR 10/evil or silver
Immunity to electricity
+4 saves versus poison
Immunity to petrification
speak with animals
lay on hands (= amount of full normal Hps)
+8 natural armour
Natural weapons (2 wings: 2d8, 2 claws: 2d6)
+8 Spot
Fear Aura
Fly 90' (good)
Resistance cold and sonic 10

Spell-like Abilities (caster level 8)
At will - aid, blur (self only), command, detect magic, dimension door, dispel magic, gust of wind, hold person, light, magic circle against eveil (self only), magic missile, see invisibility
3/day - lightning bolt

[b]Class Abilities - Ranger[/b] 
1      1st favoured enemy, Track, wild Empathy
2      Combat style - 2 weapon (2 weapon fighting)
3      Endurance 
4      Animal Companion, Spell
5      2nd favoured enemy, spell
6      Improved combat style - improved 2 weapon fighting, spells
7      Woodland stride, spells
8      Swift tracker, spells
9      Evasion, spells
10     3rd favoured enemy, spells

[b]Class Abilities - Dread commando[/b] 
Level   Feature
1       Sudden Strike +1d6, team initiative bonus
2       Armoured ease 2
3       Sudden strike +2d6
4       Armoured Ease 4
5       Sudden strike +3d6

[b]Hit Dice:[/b] 22d8, + Con 
[b]HP:[/b] XX
[b]AC:[/b] XX (+X Dex, +X Armour, + 8 natural) Touch – xx, Flat-footed – XX
[b]ACP:[/b] X
[b]Init:[/b]  +X (+X Dex) 
[b]Speed:[/b] 40ft , fly 90' (good)
  
[b]Saves:[/b] 
Fortitude +X [+14 base, +X Con] 
Reflex +X [+14 base, +X Dex] 
Will +X [+11 base, +X Wis] 
  
[b]BAB/Grapple:[/b] +17/+12/+7/+2 
[b]Melee Atk:[/b] +X X (XdX+X3) (primary) +X (off hand)
[b]Ranged Atk:[/b] +X X (XdX+X; XX') 
[b]Natural Attack:[/b] + x 2 wings (2d8 + X); +X 2 claws (2d6 + X)
 
[b]Skills:[/b] (8+3 X4 + 8+3 X6, 6+3 X 15 = 245)
Climb  [18 ranks, +X Ability]
Concentration [8 ranks, +X Ability]
Escape Artist [25 ranks, +X Ability]
Handle Animal [8 ranks, +X Ability]
Hide [21 ranks, +X Ability]
Intimidate [18 ranks, +X Ability]
Jump [15 ranks, +X Ability]
Knowledge (geography) [8 ranks, +X Ability]
Knowldge (nature) [8 ranks, +X Ability]
Listen [26 ranks, +X Ability]
Move Silently [21 ranks, +X Ability]
Search  [18 ranks, +X Ability]
Spot  [33 ranks, +X Ability, +8 racial]
Survival [8 ranks, +X Ability]

[b]Feats:[/b] 
Fly By attack
Hover
Wingover
Dodge 
Mobility
Two-weapon rend (Epic 68)
Improved Flyby attack (Epic 70)
Adroit Flyby Attack (Draco 67)
Nemesis (BoED )

[b]Languages:[/b] Celestial, Infernal, Draconic, Common, Abysal, Auran
  
[b][u]Equipment[/u][/b] 
  
[b][i]Wearing or carrying at hand[/i][/b] 
[b]XX[/b] – Xgp (X lbs) 

[b][i]In or on containers[/i][/b] 
[b]XX[/b] - Xgp (X lbs) 

Total weight carried – XX lbs, light load. 
  
[b]Money[/b]

Appearance:

Personality:

Background:
 

log in or register to remove this ad

Jemal said:
Updated Player List:
Evil: Rkhet, Bialaska, d'Anconia, Cursed Quinn, Elocin, Pyrex (Hopefully.. Need more evil bastards), RandomPrecision. (7)

One Evil Bastard reporting for duty sir! :D

Even though it's quite possibly the least-munchkined concept I've seen posted, I think I'll stick with the Ghostly Cleric* as I haven't seen a full-progression divine caster on our side yet.

*There may be a PrC or two, but I have to check my copy of Complete Div first.
 



Random: he means that you take half of the max on the roll, add one, and then add your con bonus. and do that for each HD you have to make.

So if you roll d10s and you have 20 Con, then you would take half of ten (5) add one (6) and then add the +5 con bonus (11) per level.
 

Pyrex said:
One Evil Bastard reporting for duty sir! :D

Even though it's quite possibly the least-munchkined concept I've seen posted, I think I'll stick with the Ghostly Cleric* as I haven't seen a full-progression divine caster on our side yet.

*There may be a PrC or two, but I have to check my copy of Complete Div first.

Alosat is Ur-Priest and has 9th level spells. Not CL 30 though, but more than enough for support purposes.
 

A second cleric that focuses on defense and party-buffs might be nice, actually. My build only get about half as many high-level spells as a full cleric, and it's built for the front lines, so I can't be everywhere at once. Don't worry too much about healing spells, though: I do have this idea for an obscene amount of free healing via Shapechange and Lay on Hands...
 

I'm thinking of some wicked rogueishness. Don't have it finished yet, but it should be pretty ugly when I'm done.

A question - does the Thrall of Demogorgon's Dual Actions let you speed up the assassin's death attack? For example, you could study for two rounds in one full round action, then the next round, study and attack?
 


RandomPrecision said:
I'm thinking of some wicked rogueishness. Don't have it finished yet, but it should be pretty ugly when I'm done.

A question - does the Thrall of Demogorgon's Dual Actions let you speed up the assassin's death attack? For example, you could study for two rounds in one full round action, then the next round, study and attack?

Nope, it doesn't speed it up, it takes three rounds of study, not three full round actions of study.
 

Remove ads

Top