Judgement Day (Full)

Ferrix said:
So do we have a general breakdown of who is what on which side?
Right now I'm looking at a Human Rog3/Drd2/Brd8/Ftr2/FochLyr12/Virtuoso1/Cham2 with Legendary Commander, & Reactive Countersong. I'm not completely set yet though, actually placing those levels where they need to be is a logistics nightmare and I'm not completely sold yet on my need to have two fighter levels. I might shop around for something more interesting before I'm done, and I haven't even started on the cohort + hordes of adoring fans.
 

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Bialaska said:
Okay, how do I format in this? I've got things written up in notepad and it looks real good with tables and stuff, but here it messed up completely. :(
use the CODE tag. [ CODE] without the space.
 

MM=Monster Manual 3.5
FF=Fiend Folio
HoB=Heroes of Battle
BoVD=Book of Vile Darkness
ELH=Epic Level Handbook
S&F=Sword and Fist
DMG=Dungeon Master Guide

Lady Leandra, the Dark Lady
Female Succubus (MM) Fiend of Possession (FF)/Fiend of Corruption(FF)/Fiend of Blasphemy(FF) 6/6/6

Abilities:
Str 23 (+6) (10 base, 2 race, 5 inherent, 6 enhancement)
Dex 25 (+7) (12 base, 2 race, 5 inherent, 6 enhancement)
Con 27 (+8) (14 base, 2 race, 5 inherent, 6 enhancement)
Int 31 (+10) (14 base, 6 race, 5 inherent, 6 enhancement)
Wis 29 (+9) (14 base, 4 race, 5 inherent, 6 enhancement)
Cha 58 (+24) (18 base, 16 race, 5 inherent, 12 enhancement, 1 epic, 6 level)


Skills: (9x(8+5)=117 for Succubus, 6x(2+5)=42 for FoP, 6x(2+5)=42 for FoC, 6x(2+5)=42 for FoB)
Skill name (Suc+FoP+FoC+FoB+Mod+Mag=Total)
Balance 0 0 0 0 7 20 27
Bluff 9 6 6 6 24 0 51
Climb 0 0 0 0 6 20 26
Concentration 9 0 0 0 8 0 17
Diplomacy 0 6 12 6 24 0 48
Disguise 9 6 0 0 24 0 39
Escape Artist 9 0 0 0 7 0 16
Hide 9 6 0 12 7 0 34
Jump 0 0 0 0 0 6 20 26
Knowledge (Religion) 9 0 3 0 10 0 22
Knowledge (Arcana) 9 0 0 0 10 0 19
Heal 4,5 3 3 0 9 0 19,5
Listen 9 0 0 6 9 0 24
Move Silently 9 0 0 0 7 0 16
Search 9 0 0 0 10 0 19
Sense motive 12 6 6 9 0 33
Spot 9 6 9 0 24
Tumble 4,5 3 7 20 34,5

Feats:
Boost Spell-like ability (BoVD) - Can boost DC with 2 on spell-like abilities 3/day
Sacrificial Mastery (BoVD) - +4 bonus to sacrifice roll.
Leadership - Gains a cohort and followers
Ability Focus (Possession) (MM) - DC is 2 higher on special ability Possession
Improved Cohort (HoB) - Cohort may be ECL equal to Leandra's level -1
Extra Followers (HOB) - Doubles amount of followers
Great Charisma (ELH) - +1 increase to charisma
Epic Leadership (ELH) - Improved cohort and followers

<Succubus>
Outsider (evil, chaotic)
Wings - fly 50 ft (average)
+9 natural armor
Claws - 1d6 damage
Damage reduction - 10/cold iron or good
Darkvision - 60 ft
Immunity to electricity and poison
Resistance to Acid 10, Fire 10 and Cold 10
Spell resistance - 18
Telepathy - 100 feet
Energy drain - DC 37
Spell like abilities - At will - Charm monster (DC 38), Detect Good, Detect Thoughts (36), Ethereal Jaunt (self plus 50 pounds only), Polymorph (humanoid form only, no limit on duration), Suggestion - DC 37, Greater teleport (self plus 50 pounds only), CL: 12
Summon tanar'ri: 1/day - summon 1 vrock with 30% chance
Tongues - Has permanent tongues ability (CL 12)
+8 racial bonus to listen and spot

<Fiend of Possession>
Ethereal Form - At will, as a caster of level 24
Hide Presence - Roll Hide to avoid detection or effects targetting alignment
Possess Object - Possess items from tiny to colossal. Will DC 42 to resist for held items and magic items. Senses up to 60 feet. Unaffected by physical attacks
Curse - Bestow curse (DC 38) at will upon anyone touching possessed object
Magic Item - If possessing weapon or armor can become a +6 bonus (any combination) that stacks with existing bonuses
Control Object - Can exert force with and object. Can move object with 30 feet speed.
Animate Object - As animate object on possessed object.
Possess Creature - Can possess creatures (Will DC 42 to avoid) as with Possess Object. Can probe memories of victim.
Ally or Enemy - Grant +4 profane bonus or -4 penalty on possessed creature to any ability scores. Bestow or remove is free action.
Possess noncontinuous object - Can possess pools of water, clouds of dust, etc.
Control creature - Take control over possessed creature (Will DC 42). If success controls creature for 30 rounds.

<Fiend of Corruption>
Alternate Form - Can change into a small or medium humanoid form at will
Fiend's Favor - By touch 1/day grant +3 stackable bonus to ability score for day. Next day there is -3 penalty to score.
Suggestion - 3/day use Suggestion with 2 higher DC for DC 39.
Mind shielding - Immune to detect thoughts, discern lies and any attempts to discern alignment
Mark of justice - 1/day
Fiendish Graft - Can bestow Fiendish Graft 1/month
Major Creation - 3/day.
Geas - Geas/Quest 1/day
Temptation - As redemption or temptation function of atonement. Allows good creatures to change alignment to evil.
Grant Wish - 1/day. Costs XP as if casting spell.
Soul Bargain - Make unbinding contract with mortal to get soul upon mortal's death.

<Fiend of Blasphemy>
Blood oath - Prepare for 1 day make ritual that makes a volunteer to a bonded cultist.
Locate Cultist - At will, can locate creature on any bonded cultists
Undetectable Alignment - Permanent undetectable alignment.
Transfer spell-like ability - As Imbue with spell ability, gives up some use of power to allow bonded cult to use spells.
Sponsor worshiper - Can grant up to level 6 divine spells to appropriate divine casters.
Scry on cultist - Can use scrying 1/day on each bonded cultist.
Torture cultist - Can cause pain in bonded cultist at will.
Mind shielding - Immune to detect thoughts and discern lies
Kill cultist - Can kill any bonded cultist at will (DC 40 to survive)

Spells:
Casts Wisdom based divine spells (DC 19+spell level), prepared and cast as a cleric. Caster level 12
Domains: War, Greed (BoVD)
Spells per day: 5+1/4+1/3+1/3+1/3+1
Spell list:
1st - Bane, bless, cause fear, command, detect chaos, detect evil, detect good, detect law, doom, protection from chaos/evil/good/law, sanctuary, shield of faith, Magic Weapon*, Cheat*
2nd - Aid, bull's strength, darkness, desecrate, endurance, enthall, hold person, silence, undetectable alignment, Entice Gift*, Spiritual Weapon*
3rd - Bestow curse, contagion, create food and water, deeper darkness, dispel magic, invisibility purge, magic circle against chaos/evil/good/law, prayer, Knock*, Magic Vestment*
4th - Death ward, discern lies, imbue with spell ability, lesser planar ally, poison, sending, spell immunity, status, tongues, Emotion*, Divine Power*
5th - Atonement, commune, dispel chaos/evil/good/law, greater command, mark of justice, plane shift, scrying, slay living, spell resistance, true seeing, Fabricate*, Flamestrike*
Spells commonly memorized: 1st - Bane, Doom, Protection from Good, Sanctuary, Shield of Faith, Magic Weapon*; 2nd - Bull's Strength, Desecrate, hold person, silence, Spriritual Weapon*; 3rd - Bestow curse, Dispel Magic, Prayer, Knock*; 4th - Death ward, sending, status, Divine Power*; 5th - Plane shift, slay living, true seeing, flame strike*
* - Domain spell

Equipment:
Boots of Swiftness - +6 dex bonus, double speed, gives evasion ability, jump not limited by ehight, +20 competence on balance, climb, jump and tumble, 3/day can activate a 20 round haste;256,000 gp;ELH
Cloak of epic charisma +12 - +12 cha bonus;1,440,000 gp;ELH
Amulet of Resistance +10 - +10 bonus to all saves; 1,000,000 gp; ELH
Belt of Mighty Prowess - +6 str bonus, +6 con bonus; 108,000 gp;S&F
Headband of Intellect +6 - +6 int bonus;36,000 gp;DMG
Stone of Wisdom +6 - +6 wis bonus, takes no slot;72,000 gp;DMG
Mantle of Epic Spell Resistance - Grants spell resistance 40;290,000 gp;ELH
Ring of Greater Universal Energy Resistance - Resistance 30 to fire, cold, electricity, acid and sonic;308,000 gp;ELH
Ring of Protection +5 - +5 deflection bonus to AC;50,000 gp;DMG
Wasp's sting - Adamantite Longsword +5 with the following qualities: Ghost Touch and Speed;203,000 gp;DMG
Robe of Armor +8 - +8 armor bonus to AC;64,000;DMG
2800 pp, 3000 gp

Other:
+5 inherent bonus to all ability scores (6 x 137,500=825,000 gp)
Temple of the Dark Lady (300,000 gp)
200,000 gp hidden away

Total spending - 4,772,000 gp

Leadership, cohort and followers:
Level 30
Charisma 24
Cruelty -2
Special Power +1
Leader feats +2
Total 55

Followers only: Base of operations +2

Leadership score: 55 for cohort, 57 for followers
Followers: 5400 1st level, 2700 2nd level, 1350 3rd level, 675 4th level, 338 5th level, 169 6th level, 85 7th level, 43 8th level, 22 9th level, 11 10th level, 6 11th level, 3 12th level, 2 13th level, 1 14th level
Followers composition: 90% warriors, 1% bards, 6% fighters, 2% clerics, 1% others

Cohort: Sir Tristan d'Armignon (Male Human Paladin/Blackguard 10/29; Al: CE) was once a proud Paladin of great renown, doing great deeds, slaying dragons and leading armies in the pursuit of evil. However his encounter with Leandra proved to be his fall. She tempted him, put him through tests he had never even imagined would be possible. She granted him power, gave him everything he wanted. He tried to resist, but in the end his resistances fell to her and he lost all powers as a Paladin. After the first step, he was easier to turn around and now he serves her, being her champion, with newfound powers gained through her. (Note: Tristan is an NPC in his own right, working as a mercenary without Leandra, but willing to give his aid to his mistress when it is needed. He's also the one that is apparently leading the faith devoted to Leandra.)

The Dark Lady: The Lady of War, Queen of Gold, Mistress of the Coffers, Patron of Mercenaries
Domains: Greed, War
Description: War for gold is what the Dark Lady embraces, while War for other purposes are not of any interest to her or her worshippers. Many mercenaries pay their respect to this dark deity who favors sacrifices, in particular of sentient beings, in return for good luck on the next battle field. Many units of mercenaries have even banded together around the belief in this dark deity.

Important statistics:

Alignment: CE
Real name: Le'azharr

AC (Base+Natural+Deflection+Armor+Mod=Total)
Normal 10 9 5 8 7 39
Flatfooted 10 9 5 8 - 32
Touch 10 - 5 - 7 22

Attack (Base+Epic+Mod+Mag=Total)
Melee 10 5 6 0 +21
Ranged 10 5 7 0 +22
Wasp's Sting 10 5 6 5 +26 Damage 1d8+11

Saves Base Epic Mod Res Total
Fortitude 13 5 8 10 36
Will 13 5 9 10 37
Reflex 13 5 7 10 35

Hit points: 6d8+6d6+6d6+6d8
Level 1: 1 x 8=8
Succubus: 5 x 5=25
Possession: 6 x 4=24
Corruption: 6 x 4=24
Blasphemy 6 x 5=30
Con mod 24 x 8=192
Total: 303
 
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Rkhet said:
Hmmm... twink out on charisma and have your cohort do all the fighting for you, eh? Interesting...

Nahh. My cohort isn't weak, but I was more thinking of letting him handle domestic affairs. Nahh, I'll let people use themselves as weapons, that's why I can possess people and things. ;)
 

My character feels strangely...human. :eek:

Half-demon and all, but still...I don't have any ability scores anywhere near 60.

OTOH, I haven't gone into items yet, so there's still hope for munchkinism.
 

RandomPrecision said:
My character feels strangely...human. :eek:

Half-demon and all, but still...I don't have any ability scores anywhere near 60.

OTOH, I haven't gone into items yet, so there's still hope for munchkinism.

You can get a total of +17 from items, if you get the right book and an item giving +12. If I had chosen any other race than Succubus, I'd have much less in charisma, it's only because a normal succubus has 26 charisma that I can pressure that to the top. It's even easier to twink high strength:
Base 18
Troll 12
Feral 4
Half-dragon 8
Level increases 5
Inherent from books 5
Belt of strength +12
Total: 64

And then we haven't even thought about the Troll being a Barbarian or Frenzied Berserker that adds even more!
 


Bialaska said:
Okay, how do I format in this? I've got things written up in notepad and it looks real good with tables and stuff, but here it messed up completely. :(

Put it in {CODE} replace { with [ brackets and it'll keep monospace formatting.
 

Bialaska said:
Okay, how do I format in this? I've got things written up in notepad and it looks real good with tables and stuff, but here it messed up completely. :(
Code blocks ([ code ])
 

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