Judgement Day (Full)

Rkhet said:
At this kind of levels I'd say everybody would have some capacity for healing, at any rate, regardless of class.

And if worse come to worst True Res is only 25,000gp. Or free, if you have Ignore Material (which you should... at least one guy out of all of us should be able to do free True Res. I foresee a whole lot of dying.)

I'll end up with Fast Heal 10, self heal for 50 1/day, and regen 28/hour on top of that. Is that good enough?
 

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Well, other people are posting drafts, so here's what I'm playing with (although the low attacks bother me a lot). Oh, and it's spaced a lot, but that's apparently what happens when you copy something from Microsoft Word. Also, I haven't really done epic characters that much before, so if there's something drastically wrong, it's probably me and not you, so let me know.

Code:
  Name: Acrazar Zepar

    

   Race: Human/Half-Fiend

   Class: Rogue 5/Assassin 10/Thrall of Demogorgon 4/Mortal Hunter 7

    

   STR: 16 (+3)  			   

   DEX: 28 (+9)			    

   CON: 14 (+2)			    

   INT: 18 (+4)				  

   WIS: 12 (+1)

   CHA: 16 (+3)

    

   HP: 222

   Base AC: 10 + 1 (Half-Fiend) + 2 (ToD) + 9 (Dex)

   Touch AC: 10 + 9 (Dex)

   Flat-footed AC: 10 + 1 (Half-Fiend) +2 (ToD)

   Resistances: Acid 10, Cold 10, Electricity 10, Fire 10

   DR: 10/magic

   SR: 35

    

   Initiative: +9 (DEX)

   Speed: 30 feet, bat-like wings for 30 feet, avg. maneuverability

    

   Saving Throws:

   Fort: 13 		Ref: 25 		 Will: 10

    

   BAB: +21/+16

    

   Grapple: Will figure out later

    

   Attacks: Bite – 1d8, 2 Claws – 1d6 each (Bite and Claws enhanced by Claws of the Overlord), Weapons

    

   Skills:

   Appraise 10

   Balance

   Bluff 15

   Climb 4

   Concentration 4

   Craft

   Decipher Script

   Diplomacy

   Disable Device

   Disguise 20

   Escape Artist 6

   Forgery 10

   Gather Information 10

   Handle Animal

   Heal

   Hide 30

   Intimidate 4

   Jump 4

   Knowledge

   Knowledge (Arcana) 2

   Knowledge (Religion) 2

   Knowledge (The Planes) 2

   Listen 20

   Move Silently 30

   Open Lock

   Perform

   Profession

   Ride

   Search 24

   Sense Motive

   Sleight of Hand

   Speak Language

   Spellcraft

   Spot 21

   Survival 21

   Swim 4

   Tumble 11

   Use Magic Device

   Use Rope 4

    

   Feats:

   1. Alertness

   1. Two-Weapon Fighting

   3. Track

   6. Mortalbane

   9. Corrupt Spell-Like Ability

   12. Willing Deformity

   15. Thrall to Demon

   16 (ToD). Improved Two-Weapon Fighting

   18. Violate Spell-Like Ability

   19 (ToD). Greater Two-Weapon Fighting

   21. Leadership

   24. Epic Leadership

    

   Special Attacks:

   Smite Good (1/day, +20 damage to good)

   Sneak Attack +8d6

   Death Attack

   Smite Mortals (1/day, +Wis to attack, +7 to damage)

    

   Spell-Like Abilities:

    

   Hypnosis (DC 17) 1/day

   Touch of Fear (DC 17) 3/day (emulates cause fear)

    

   Half-Fiend Spell-Like Abilities (caster level = HD, save DC = CHA based):

 Darkness 3/day, Desecrate, Unholy Blight, Poison 3/day, Contagion, Blasphemy, Unholy Aura 3/day, Unhallow, Horrid Wilting, Summon Monster IX (fiends only), Destruction

    

   Special Qualities:

   Immune to Poison (but +5 to saves anyway from assassin levels)

   Darkvision (60 ft)

   Trapfinding

   Trap Sense +1

   Evasion

   Uncanny Dodge

   Improved Uncanny Dodge

   Poison Use

   Hide in Plain Sight

   Reaching Touch 3/day

   Dual Actions

   Mortal Hunting +3

   Mortal Skin (any nondragon)

   Detect Mortals

   Boost Spell-Like Ability

   Corrupt Spell-Like Ability

   Violate Spell-Like Ability

   Claws of the overfiend

   Spurn mortal magic (+ Wis against mortal spells, double bonus on Will saves)

    

   Assassin Spell List (Int-based):

   1st – True Strike, Death Grimace

   2nd –

   3rd – 

   4th –

    

   Mortal Hunter Spell List (Cha-based)

   1st – 

   2nd – 

   3rd – 

   4th –
 

RandomPrecision said:
Well, other people are posting drafts, so here's what I'm playing with (although the low attacks bother me a lot). Oh, and it's spaced a lot, but that's apparently what happens when you copy something from Microsoft Word. Also, I haven't really done epic characters that much before, so if there's something drastically wrong, it's probably me and not you, so let me know.

Well, you haven't bought any magic weapons or any stat boosters yet, I think. After that has happened your attacks should be boosted quite much. So with Weapon Finesse, some decent boosts and a good magic weapon, I think you can easily push your attack up to somewhere near +40 to hit.

Also I noticed you had Epic Leadership? You need Charisma 25+ to take that feat.
 

Bialaska said:
Well, you haven't bought any magic weapons or any stat boosters yet, I think. After that has happened your attacks should be boosted quite much. So with Weapon Finesse, some decent boosts and a good magic weapon, I think you can easily push your attack up to somewhere near +40 to hit.

I meant that I only have two attacks (plus more from Two-Weapon fighting, which very interestingly gives me more attacks with my off-hand, if I'm not mistaken). I'm thinking about two weapons enchanted with the speed property to boost my attacks per round. If I have one of those in each hand, I should be good for seven attacks in a round (or fourteen if I use dual actions :eek:). It's a +3 property, but I think I've got some money to spare, this being an epic game and all.

Another Edit: Actually, I get 3 attacks after all...maybe I need to sleep more or something...:uhoh:

Also I noticed you had Epic Leadership? You need Charisma 25+ to take that feat.

Crap, you're right. I just wanted it for a better cohort, because without epic leadership, I can only get a 17th-level cohort (only 17th level...ugh...epicness). I don't think I'm going to try to work that much more charisma into the character, so I might very well scrap both leadership feats.

Firstly, I noticed that I forgot weapon finesse, so I'm going to put that in somewhere. For the other feat that I've got open, I was thinking about any of unholy strike (saves me a couple of +2 enchantments), blinding speed, or maybe two-weapon rend.

Edit: And I think I'd like to get rid of Corrupt Spell-Like Ability, since I don't think it will actually do anything for me. Violate Spell-Like Ability could be useful in some instances (Violated Destruction to deal about 5d6 vile damage, for example).

And since this is still the most recent post, a third edit: I also noticed that when I sketched this out a while ago, I forgot Combat Reflexes. So I'd say CR, TW Rend, and Unholy Strike are all competing for my two feat slots...I might have this character significantly more polished later tonight.
 
Last edited:


You good guys are so very lucky! I was thinking of taking some high LA, high HD demon as my cohort, instead of putting together 29 levels from scratch. Then I expanded the search, so it was any evil monster...

But apparently the only high level evil monsters with LA are a few monsters in the Book of Exalted deeds. :/
 

Bialaska said:
You good guys are so very lucky! I was thinking of taking some high LA, high HD demon as my cohort, instead of putting together 29 levels from scratch. Then I expanded the search, so it was any evil monster...

But apparently the only high level evil monsters with LA are a few monsters in the Book of Exalted deeds. :/

If all else fails, take something like a chromatic dragon.

Probably not in Exalted Deeds, but Vile Darkness, you mean...:\

I was actually going to go with a level-based cohort, but I don't think I'm going to have any cohort now. I was thinking skeleton blackguard, formerly a paladin until he died and was forced to serve evil.

And I'll check for LA demons and devils, I think I have some somewhere...SRD has...well screw the formatting, here it is.

With all the epic things and races to consider, I made the elementary, and very stupid mistake of forgetting about my human skill points. And that's quite a bit over 26 class levels. Wow, I've really been screwing this character up, badly.
 
Last edited:

The current working draft of my character and her cohort:

Abbreviations:
BoED = Book of Exalted Deeds
CD = Complete Divine

Code:
[SIZE=3][b][/b][/SIZE]
[b]Human (Outsider (Native)) Saint Cleric 10/Fighter 1/Radiant Servant 17, NG[/b]
(Saint template, Book of Exalted Deeds (BoED) p. 184-6)
(Radient Servant of Pelor prestige class, Complete Divine (CD) p. 52-4)

STR 22 (+6) (4 points (12), +4 Inherent ([i]Manual of gainful exercise +5[/i]), +6 [i]Belt of giant Strength[/i])
DEX 24 (+7) (6 points (14), +4 Inherent ([i]Manual of quickness in action +5[/i]), +6 [i]Gloves of Dexterity[/i])
CON 24 (+7) (4 points (12), +2 Saint template, +4 Inherent ([i]Manual of bodily health +5[/i]), +6 [i]Amulet of health[/i])
INT 24 (+7) (6 points (14), +4 Inherent ([i]Tome of clear thought +5[/i]), +6 [i]Headband of intellect[/i])
WIS 34 (+13) (10 points (16), +7 for levels, +2 Saint template, +5 Inherent ([i]Tome of understanding +5[/i]), +6 [i]Periapt of Wisdom[/i])
CHA 31 (+10) (10 points (16), +4 Saint Template, +5 Inherent ([i]Tome of leadership and influence +5[/i]), +6 [i]Cloak of Charisma[/i])


[b]Combat Stats:[/b]
Base Attack Bonus: +14/+9/+4
Melee: +24/+19/+14 [+14/+9/+4 BAB, +6 STR, +4 Epic]
Ranged: +25/+20/+15 [+14/+9/+4 BAB, +7 DEX, +4 Epic]
Hit Points: 321 [8 + (5 * 9 = 45) + (4 * 18 = 72) (levels) + 196 (CON)]
Armor Class: 50 [10 + 6 (DEX) + 13 (Insight) + 9 (4 armour, 5 enhancement) (armour) + 7 (2 shield, 5 enhancement) (shield) + 5 Natural ([i]Rod of Invulnerability[/i])]
Initiative: +10 [+6 DEX, +4 Improved Initiative]
Movement Rate: 30 feet; Fly 150 (good) [[i]Ring of Solar Wings[/i]]
SR: 32 [[i]Rod of Invulnerability[/i]]
DR: 15/adamantine [[i]Rod of Invulnerability[/i]]
Acid Resistance: Immune [Saint template]
Cold Resistance: Immune [Saint template]
Electricity Resistance: Immune [Saint template]
Fire Resistance: 10 [Saint template]; 30 [shield]
Sonic Resistance: 30 [armour]

[b]Attacks per round:[/b]
+5 Holy Flaming Evil Outsider Bane adamantine morningstar (+36/+31/+26 to hit (+37/+32/+27 bane), 1d8+11 dmg (+1d6 fire, +2d6 holy, +2d6 bane), Crit 20/x2)
+5 Holy Distance Undead Bane Composite Mighty (+3) longbow (+30/+25/+20 to hit (+32/+27/+22 bane), 1d8+3 dmg (+2d6 holy, +2d6 bane), Crit 20/x3, Rng 220')

[b]Armor:[/b]
+5 Greater Sonic Resistant Soulfire mithral chain shirt (+9 AC, +6 Max Dex bonus, 10% arcane spell failure)
+5 Animated Greater Fire Resistant heavy darkwood shield (+7 AC, 15% arcane spell failure)
+12 Insight bonus (Saint template)


[b]Saving Throws:[/b]
Fort: +26 [+14 base, +7 CON, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i])]
Ref: +22 [+6 base, +7 DEX, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i])]
Will: +36 [+14 base, +13 WIS, +4 Epic, +5 Resistance ([i]Rod of Invulnerability[/i])]


[b]Feats:[/b]
Extra Turning (1st level feat)
Nymph's Kiss (bonus human feat) (BoED p. 44)
Intuative Attack (3rd level feat) (BoED p. 44)
Leadership (6th level feat)
Purify Spell (9th level feat) (BoED p. 44-5)
Eschew Materials (12th level feat)
Quicken Spell (15th level feat)
Divine Metamagic (Purify Spell) (18th level feat) (CD p. 80)
Epic Leadership (21st level feat)
Automatic Quicken Spell (bonus Radient Servant feat)
Ignore Material Components (24th level feat)
Automatic Quicken Spell (bonus Radient Servant feat)
Automatic Quicken Spell (27th level feat)
Improved Initiative (bonus Fighter feat)


[b]Skills:[/b]
Concentration +37 (30 ranks, +7 CON)
Diplomacy +42 (30 ranks, +10 CHA, +2 Nymph's Kiss)
Heal +28 (15 ranks, +13 WIS)
Knowledge (nature) +21 (14 ranks (cc), +7 INT)
Knowledge (religion) +22 (15 ranks, +7 INT)
Knowledge (the planes) +20 (13 ranks, +7 INT)
Sense Motive +30 (17 ranks, +13 WIS)
Spellcraft +37 (30 ranks, +7 INT)
Swim +16 (10 ranks, +6 STR)


[b]Languages:[/b]
Common, Celestial, Sylvan.


[b]Special Abilities:[/b]
[u]Human special abilities:[/u]
Bonus feat at 1st level.
1 bonus skill point at every level (4 at 1st).
Favoured Class: Any.
[u]Cleric special abilities:[/u]
Turn Undead 17/day.  (Su)
[u]Radiant Servant special abilities:[/u]
Extra Greater Turning (may use the greater turning power of the Sun domain 10/day).
Radiance (all spells with the light descriptor have their range of illumination doubled, and are treated as if one level higher).
Turn Undead (stacks with Cleric levels).
Divine Health (immune to all diseases).  (Ex)
Empower Healing (all spells from the Healing domain are treated as Empowered, with no effect on the level of spell slot required).  (Ex)
Aura of Warding (+2 morale bonus to Will saves made by the Radiant Servant and all allies within 10 feet).  (Su)
Bonus Domain.
Maximize Healing (all spells from the Healing domain are treated as Maximised, with no effect on the level of spell slot required).  (Ex)
Positive Engery Burst (using two turning attempts, the Radient Servant can create a positive energy burst, dealing 18d6 damage to all undead within 100' of the Radient Servant (DC 30 Reflex save for half damage)).  (Su)
Supreme Healing (all spells from the Healing domain are treated as both Empowered and Maximised, with no effect on the level of spell slot required).  (Ex)
[u]Saint template special abilities:[/u]  (BoED p. 184-6)
Holy Power (+2 to the DCs of all spells, spell-like, supernatural and extraordinary abilities).  (Su)
Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders).  (Su)
Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level).
Damage Reduction (DR 10/evil).  (Ex)
Fast Healing 10.  (Ex)
Immunities: Immune to acid, cold, electricity, and petrification.  (Ex)
Keen Vision (low-light vision and 60' darkvsion).  (Ex)
Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric).  (Su)
Resistances (Fire resistance 10, +4 to Fortitude saves against poison).  (Ex)
Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric).  (Su)
[u]Domain granted powers:[/u]
Fey: +4 on saves against the spell-like abilities of feys.
Healing: Cast healing spells at +1 caster level.
Sun: 1/day, can perform a greater turning in place of a regular turning.  Greater turning destroys undead creatures that would normally be turned.


[b]Spells:[/b]
Cleric caster level: 27
Domains: Fey (BoED p. 86), Healing, Sun.
Spells per day: 6/8+1/8+1/8+1/8+1/7+1/6+1/6+1/6+1/5+1
DCs: 24/25/26/27/28/29/30/31/32/33
Level 0: 
Level 1: 
Level 2: 
Level 3: 
Level 4: 
Level 5: 
Level 6: 
Level 7:
Level 8:
Level 9:


[b]Equipment:[/b]
Backpack:
- 1 day's trail rations
- Waterskin (full)
[i]Portable Hole:[/i] (16,000 gp)
- [i]Mirror of mental prowess[/i] (175,000 gp)
Wearing / Carrying:
- Explorer's Outfit
- +5 Greater Sonic Resistant Soulfire mithral chain shirt (148,250 gp)
- +5 Animated Greater Fire Resistant heavy darkwood shield (115,257 gp)
- Wooden holy symbol
- +5 Holy Flaming Evil Outsider Bane adamantine morningstar (165,308 gp)
- +5 Holy Distance Undead Bane Composite Mighty (+3) longbow (162,700 gp)
- [i]Troll claw of health +6[/i] (72,000 gp, [i]Amulet of health +6[/i], doesn't take up a magic item slot)
- [i]Belt of giant Strength +6[/i] (36,000 gp)
- [i]Cloak of Charisma +6[/i] (36,000 gp)
- [i]Gloves of Dexterity +6[/i] (36,000 gp)
- [i]Headband of intellect +6[/i] (36,000 gp)
- [i]Periapt of Wisdom +6[/i] (36,000 gp)
- [i]Ring of Solar Wings[/i] (118,000 gp)
Used one-shot items:
- [i]Manual of bodily health +4[/i] (110,000 gp)
- [i]Manual of gainful exercise +4[/i]  (110,000 gp)
- [i]Manual of quickness in action +4[/i] (110,000 gp)
- [i]Tome of clear thought +4[/i] (110,000 gp)
- [i]Tome of leadership and influence +5[/i] (137,000 gp)
- [i]Tome of understanding +5[/i] (137,500 gp)

Total Cost: 2,275,515 gp

Total Weight Carried: ? lb
Load: Light


[b]Current XP:[/b]
Current: 435,002 
Next Level: ?

Code:
[SIZE=3][b][/b][/SIZE]
[b]Satyr (Outsider (Native)) Saint Druid 17, NG[/b]
(Saint template, Book of Exalted Deeds (BoED) p. 184-6)

STR 16 (+3) (6 points (14), +2 Vow of Poverty)
DEX 22 (+6) (6 points (14), +2 racial, +2 Saint template, +4 Vow of Poverty)
CON 20 (+5) (4 points (12), +2 racial, +6 Vow of Poverty)
INT 16 (+3) (6 points (14), +2 racial)
WIS 30 (+10) (16 points (18), +2 racial, +2 Saint template, +8 Vow of Poverty)
CHA 16 (+3) (2 points (10), +2 racial, +4 Saint template)


[b]Combat Stats:[/b]
Base Attack Bonus: +11/+6/+1
Melee: +15/+10/+5 [+11/+6/+1 BAB, +3 STR, +1 Epic]
Ranged: +18/+13/+8 [+11/+6/+1 BAB, +6 DEX, +1 Epic]
Hit Points: 223 [8 + (5 * 4 = 20) + (5 * 17 = 85) (levels) + 110 (CON)]
Armor Class: 45 [10 + 5 (DEX) + 6 (Natural) + 11 (Exalted) + 3 (Deflection) + 10 (Insight)]
Initiative: +3 [+3 DEX]
Movement Rate: 40 feet
DR: 5/cold iron [racial]; 10/evil [Saint template]
Acid Resistance: Immune [Saint template]; 15 [Vow of Poverty] 
Cold Resistance: Immune [Saint template]; 15 [Vow of Poverty] 
Electricity Resistance: Immune [Saint template]; 15 [Vow of Poverty] 
Fire Resistance: 10 [Saint template]; 15 [Vow of Poverty] 
Sonic Resistance: 15 [Vow of Poverty]

[b]Attacks per round:[/b]
+5 Exalted Strike quarterstaff (+27/+22/+17 to hit, 1d6+8 dmg, Crit 20/x2)
+5 Exalted head butt (+27/+22/+17 to hit, 1d6+8 dmg, Crit 20/x2)

[b]Armor:[/b]
+11 Exalted bonus (Vow of Poverty)
+3 Deflection bonus (Vow of Poverty)
+6 Natural Armour (+4 racial, +2 Vow of Poverty)
+10 Insight bonus (Saint template)


[b]Saving Throws:[/b]
Fort: +18 [+9 base, +5 CON, +1 Epic, +3 Resistance (Vow of Poverty)]
Ref: +18 [+8 base, +6 DEX, +1 Epic, +3 Resistance (Vow of Poverty)]
Will: +26 [+12 base, +10 WIS, +1 Epic, +3 Resistance (Vow of Poverty)]


[b]Feats:[/b]
Alterness (bonus (Satyr feat)
Sacred Vow (1st racial HD feat) (BoED p. 45) 1
Vow of Poverty (2rd racial HD feat) (BoED p. 29-31, p. 48) 3
Intuative Attack (bonus Exalted feat) (BoED p. 44)
(1st level feat)
(bonus Exalted feat) (BoED p. )
(3rd level feat)
(bonus Exalted feat) (BoED p. )
(bonus Exalted feat) (BoED p. )
(6th level feat)
(bonus Exalted feat) (BoED p. )
(9th level feat)
(bonus Exalted feat) (BoED p. )
(bonus Exalted feat) (BoED p. )
(12th level feat)
(bonus Exalted feat) (BoED p. )
(15th level feat)
(bonus Exalted feat) (BoED p. )
(bonus Exalted feat) (BoED p. )


[b]Skills:[/b]



[b]Languages:[/b]
Sylvan, Common, Elven, Gnome.


[b]Special Abilities:[/b]
[u]Satyr special abilities:[/u]
Base land speed 40 feet.
Low-light vision.
Racial Hit Dice: Five levels of fey (5d8 Hit Dice, BAB +2, Fort +1, Ref +4, Will +4.)
Racial Skills: Fey levels give 8 x (6 + Int modifier) skill points.  Class skills are Bluff, Hide, Knowledge (nature), Listen, Move Silently, Perform, and Spot.
+4 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.
Racial Feats: A satyr’s fey levels give it two feats. A satyr receives Alertness as a bonus feat.
+4 natural armor bonus.
Natural Weapons: Head butt (1d6).
Pipes.
Damage reduction 5/cold iron. 
Favored Class: Bard.
[u]Druid special abilities:[/u]
Animal companion
nature sense
wild empathy
Woodland stride
Trackless step
Resist nature’s lure
Wild shape (5/day, Large, Tiny, plant, Huge, elemental 1/day)
Venom immunity
A thousand faces
Timeless body
[u]Vow of Poverty special abilities:[/u]  (BoED p. 29-31)
Exalted AC bonus (+11).  (Su)
Endure Elements.  (Ex)
Exalted Strike (+5 to hit and damage, good-aligned with regard to DR).  (Su)
Sustenance (no need to eat or drink).  (Ex)
Deflection (+3 to AC).  (Su)
Resistance (+3 to saves).  (Ex)
Ability Score Enhancement (+8 WIS, +6 DEX, +4 STR, +2 CON).  (Ex)
Natural Armour (+2).  (Ex)
Mind Shielding (immune to [i]detect thoughts[/i], [i]discern lies[/i], and any attemts to detect alignment).  (Ex)
Damage Reduction (DR 10/evil).  (Su)
Greater Sustenance (no need to breathe).  (Ex)
Energy Resistance (acid, cold, electricity, fire and sonic 15).  (Ex)
Freedom of Movement (may act as if continually under the effects of the [i]freedom of movement[/i] spell).  (Ex)
Regeneration (heals 1 point of damage/level every hour).  (Ex)
True Seeing (continous [i]true seeing[/i] effect).  (Su)
[u]Saint template special abilities:[/u]  (BoED p. 184-6)
Holy Power (+2 to the DCs of all spell-like, supernatural and extraordinary abilities).  (Su)
Holy Touch (+1d6 dmg against evil creatures, +1d8 dmg against evil undead and outsiders).  (Su)
Spell-Like Abilities: At will - [i]guidance[/i], [i]resistance[/i], [i]virtue[/i], [i]bless[/i] (caster level 28, save DCs 13 + spell level).
Damage Reduction (DR 10/evil).  (Ex)
Fast Healing 10.  (Ex)
Immunities: Immune to acid, cold, electricity, and petrification.  (Ex)
Keen Vision (low-light vision and 60' darkvsion).  (Ex)
Protective Aura (20' radius aura of light, acts as a double strength [i]magic circle against evil[/i] and a [i]lesser globe of invulnerability[/i], both as if cast by a 28th level cleric).  (Su)
Resistances (Fire resistance 10, +4 to Fortitude saves against poison).  (Ex)
Tongues (always active [i]tongues[/i] spell, as if cast by a 14th level cleric).  (Su)


[b]Spells:[/b]
Spells per day: 6/8/7/7/7/6/5/4/3/2
DCs: 21/22/23/24/25/26/27/28/29/30
Cantrips:
Level 1:
Level 2:
Level 3:
Level 4:
Level 5:
Level 6:
Level 7:
Level 8:
Level 9:


[b]Equipment:[/b]
Backpack:
- 1 day's trail rations
- Waterskin (full)
Wearing / Carrying:
- Monk's Outfit
- Wooden holy symbol
- Quartestaff
- Dagger

Total Weight Carried: 15 lb
Load: Light


[b]Current XP:[/b]
Current:  N/A
Next Level: N/A
 

Pyrex said:
I'm evil and will have levels in neither Ur Priest nor Mystic Theurge.

I'm sticking with Cleric to keep my Rebuke Undead up. :)

Darn Skippy I'm gonna have Ignore Materials. And not just for True Res either.

IDHMBH Rules Question: Transdimensional Spell allows spells cast from the material plane to extend into the Ethereal plane. Does it work both ways?

Note: Not critical if it doesn't it just means I need a level or two of Heirophant...

Edit: Can someone with access to Libris Mortis look up a feat for me? I believe there's a feat in there that lets undead creatures add their Cha modifier to HP in place of their non-existent Con.

I checked all the feats in Libris Mortis and I didn't find one. Sorry
 

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