Bobitron said:I think I am also going to decline this game. A little too much going on to pay enough attention, and I admit that while creating a 30th level character was a blast, I don't know that I would have a good time playing said character.
Thanks for the consideration, DM's, and have a great time, everyone! Kick some evil butt for me!
Kerrz said:Bialaska: Don't get me wrong, and I'm sure the DMs will make a ruling of their own, but so far I see a few rather big problems:
1) Where the hell did this idea of Tattoos come from? You list it as the DMG, but it's definitely not from there. I mean, if they're kosher, then I want some too, but I can't find them.
2) If you are working with tattoos as double the price from the DMG, then you have to take into effect the fact that no single enchantment in any DMG magic item is greater than +5. Since you have Tattoos with bonuses like +6 and +8, this makes them epic magic items, and under a whole different set of rules (and prices which are ten times higher.)
3) Finally, how on earth do you get scores in the sixties when you're using a 40-point buy system?
Rkhet said:+stat items go up to +6, actually. He's using Ha-Naga, which has very, very nice base stats, getting a 40-pb on top of those stats, and then using magic items. It would probably help if he did a breakdown, though.
Where are the tattoos from? I have heard of them from somewhere, but it's probably not DMG. Is it in HoB?
Also: what's the ECL of a Ha-naga, anyway? Can't possibly be +6.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.