Kerrz said:
Bialaska: Don't get me wrong, and I'm sure the DMs will make a ruling of their own, but so far I see a few rather big problems:
1) Where the hell did this idea of Tattoos come from? You list it as the DMG, but it's definitely not from there. I mean, if they're kosher, then I want some too, but I can't find them.
2) If you are working with tattoos as double the price from the DMG, then you have to take into effect the fact that no single enchantment in any DMG magic item is greater than +5. Since you have Tattoos with bonuses like +6 and +8, this makes them epic magic items, and under a whole different set of rules (and prices which are ten times higher.)
3) Finally, how on earth do you get scores in the sixties when you're using a 40-point buy system?
1 & 2) Tattoos was simply an easy way to explain how things do not take an item slot (as per DMG, in which a magic item that has no space limitation costs x2. And it's simply a doubling of the cost of already existing magic items that aren't epic. Bracers of Armor +8, Gloves of Dexterity +6, Cloak of Charisma +6. None of those are epic items and those are among the things that has simply had it's price multiplied by 2. Those items already exist in the ordinary DMG, they're not some item that doesn't appear for the first time as Epic.
3) You are talking about my charisma? 16 starting, 26 race, 1 for level, 5 inherent, 12 enhancement. That does add up to 60. Below is my full stat calculation:
Starting: Str 12 (4), Dex 16 (10), Con 14 (6), Int 14 (6), Wis 12 (4), Cha 16 (10)
Points used: 4+10+6+6+4+10=40
Racial: Str +16, Dex +28, Con +22, Int +24, Wis +20, Cha +26
Level: Cha +1 (24)
Inherent: Str +4, Dex +5, Con +5, Int +4, Wis +4, Cha +5
Enhancement: Str +6, Dex +6, Con +6, Int +6, Wis +6, Cha +12
Total: Str 38, Dex 55, Con 47, Int 48, Wis 42, Cha 60