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Jump question


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The fact that jumping isn't slower than running is a slight generosity of the system. Between the launch and the recovery, overall jumping has the opposite effect than Otter is looking for.

From a realworld argument, you won't see someone winning a sprint by doing a long jump.

If you want DnD to have hong kong action stylings, I guess it's in genre for someone in a foot-race to leap over his opponant and block his path.
 


Theovis said:


From a realworld argument, you won't see someone winning a sprint by doing a long jump.


From a realworld standpoint you wont have people jumping 50+ft at a shot due to magical enhancements. If you did then they would win a spint by jumping.
 

AuraSeer said:

Then you're in entirely the wrong place. The House Rules forum is this way.

Haven't posted there cuz i hadnt confirmed what my house rule for this will actually be, but i think what i posted above will be in the house rules section soon.

IceBear said:

Anyway, the movement rules are a crucial part of the combat balance. If you're going to let people "teleport" by jumping around and still have movement then you're REALLY going to mess up combat balance - that or every battle in your sessions will start to look like Frog-Combat.

I agree that the movement rules are a crucual part of the balance of the game. But simply allowing people to have a jump advantage is no more unbalancing than a mage with the fly spell. Significantly less so in fact in fact as fly is wicked effective for getting a tactical advantage. First, they dont really teleport, they still have to cross the distance form A to B, provoking any AoO along the way since I dont think you can effectively tumble and jump at the same time. In addition, the jump will cost them a portion of their movement as stated in my suggested rules above, so it's not totally free extra movement. You have to be able to get a 15 or higher on your jump roll to make it effective. Also in order to be jumping around the battlefield you have to have some serious ranks in jump as well as high str, light armor and some major magical enhancements. That is not a combo I see too much in most of my campaigns so I'm not too worried about it turning into Frog-Combat.
 
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"since I dont think you can effectively tumble and jump at the same time"

I keep seeing this, but have yet to see a rule that would back it up.
Having 5 ranks in jump gives you a synergy bonus to tumble, and 5 ranks in tumble gives you a synergy bonus to jump.

It says that the skills compliment each other, it does not say anything about not being able to use them together.

Astlin
 

Otterscrubber said:


4- To jump as part of your movement action you must run at least 20 feet but no more than your base movement minus 10 ft. The jump can then be perfomed and will count as part of your movement action. If you choose to move more than your base movement minus 10 ft and then jump it will still take place in the same round but will then count as a double move.

At least 20, at most base speed -10? So Halflings, Gnomes and Dwarves get the shaft? Nice balancing, I say!


Once more, people trampled game balance in their frenzy to bring "realism" into the game. _Maybe_ a jump will in RL make you cover more ground if you had magical aid. But to allow it in the game is practically falling on your knees and _begging_ munchkins all over the world to grab a "+2 Frog Suit of Mario Brothers" (TM!) as their armor. Soon, we'll recognize powergamers when we see trolls with equipment in town who jump all over the place in tavern brawls in order to be faster. In fact, I'm already considering creating a "Jumper" PrC. After I attended balance's funeral, standing right beside realism, who's the only one on the funeral with a smile on his face.....
 


Astlin said:
"since I dont think you can effectively tumble and jump at the same time"

I keep seeing this, but have yet to see a rule that would back it up.
Having 5 ranks in jump gives you a synergy bonus to tumble, and 5 ranks in tumble gives you a synergy bonus to jump.

It says that the skills compliment each other, it does not say anything about not being able to use them together.

Astlin

Actually, many many moons ago (sometime last year), I had asked about this very question. The reply from Monte (who still worked for WotC at the time) was that you could combine the two since both Jump and Tumble checks can be included as part of your movement. Both the limitations of Jump and Tumble had to be maintained (you couldn't jump farther than your move and you couldn't tumble more than 20 feet in a round), but otherwise it's OK. Whether this has changed since then ... <shrug>


Slander
 

KaeYoss said:


At least 20, at most base speed -10? So Halflings, Gnomes and Dwarves get the shaft? Nice balancing, I say!


Once more, people trampled game balance in their frenzy to bring "realism" into the game. _Maybe_ a jump will in RL make you cover more ground if you had magical aid. But to allow it in the game is practically falling on your knees and _begging_ munchkins all over the world to grab a "+2 Frog Suit of Mario Brothers" (TM!) as their armor. Soon, we'll recognize powergamers when we see trolls with equipment in town who jump all over the place in tavern brawls in order to be faster. In fact, I'm already considering creating a "Jumper" PrC. After I attended balance's funeral, standing right beside realism, who's the only one on the funeral with a smile on his face.....

A bit melodramatic but i see your point, I had totally forgotten about the shorter races. This can be easily fixed by changing the needed distance to run to only 10ft for those races whose speed is reduced because of their size. I wouildnt think that a halfling needed the same distance to get up to running speed as a human.

This is why i post on the boards to get feedback. I didnt say that things were perfect but they CAN be modifed for crying out loud, no need to say game balance is ruined based on one post.

As for your powergaming concerns, do you really think this is so overbalanced that people would design an enitre character around this jumping concept? Have you read the fly spell? I beleive that outclasses any movement capablities mentioned in this thread by a long shot. I hate to see your concerns with winged boots.......
 

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