Shalewind
First Post
Real Life Physics have NO place in D&D. You cannot use this as a basis for logic in D&D. Yes, jumping might be able to propel you father or faster in real life. But D&D rules are about balance and flow, not reality. They use an abstract combat system for the same reason. As for the speed issue, speeds are already WAY off of reality.
A Monk's fast movement ability only becomes "supernatural" (i.e. not normal or from raw physical ability) only at 9th level and beyond. Indicating that the rules say a Movement rate of 50 ft is plausible. Well, at max speed with the run feat (i.e. x5 in a single round) that's moving at 28-29 MPH. The worldest fastest, and I mean FASTEST, run is at around 23 MPH, that's with Nike's, a flat track, and perfect conditions.
D&D is fantasy with balance thrown in. If you want to use your own house rules, fine. But arguing that you can or can't do things IRL is not a way to get a point across. (Hell, look at Manyshot
)
Good luck with your rule, I hope you get a good Jumping mechanism that works for you and your players.
A Monk's fast movement ability only becomes "supernatural" (i.e. not normal or from raw physical ability) only at 9th level and beyond. Indicating that the rules say a Movement rate of 50 ft is plausible. Well, at max speed with the run feat (i.e. x5 in a single round) that's moving at 28-29 MPH. The worldest fastest, and I mean FASTEST, run is at around 23 MPH, that's with Nike's, a flat track, and perfect conditions.
D&D is fantasy with balance thrown in. If you want to use your own house rules, fine. But arguing that you can or can't do things IRL is not a way to get a point across. (Hell, look at Manyshot

Good luck with your rule, I hope you get a good Jumping mechanism that works for you and your players.