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D&D General Just sweeping dirty dishes under the rug: D&D, Sexism, and the '70s

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el-remmen

Moderator Emeritus
On these very forums, give or take 20 years ago, I remember having heated discussions more than once about women in gaming with forum members who explicitly insisted on it being a male hobby and refused to have women at their table either because they saw D&D as their “man’s club” where they could avoid the judgment of women as they were crass and crude and farting or whatever OR because “women mess things up” (usually making some argument that women only played for attention or because their boyfriend did, not because they really cared to play) and citing some juvenile incident. Or both.

Now I’m glad we don’t have anyone here making those general arguments anymore but

1. It doesn’t feel that long ago to me
2. You certainly don’t have to go back 50 years
3. I have a hard time imagining that those people just went away or changed their minds or died. My guess they are still out there grumbling about “current gaming” and knowing those ideas wouldn’t be welcome here anymore - and rightfully so.
 

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Snarf Zagyg

Notorious Liquefactionist
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Great post on a lot of things worthy of attention that keep getting ignored & glossed over through all the food fights on the topic. Going to snip down the OP and add an extra bit of peer reviewed(?) complicated nuance to the quoted bit of history that wasn't touched on in the OP.

So I gave this a like when I read it- not because I was endorsing everything in it (I am a little confused by the anecdote at the end and I was not entirely sure I was comfortable with all of the inferences of the overall gist) but because it gets into an issue - the one in the spoilers, that I wanted to explore further. But, you know, I've been out and haven't had the chance to get back to this. Until now.

Looks around, sees that people are talking about ... the art again. Okay!

I think that the linked-to research in the spoilers touches upon ... yes, a complicated and nuanced issue. I can't fully do it justice in a reply, but I will hit on a few of the different issues that it raises-

Necessary disclaimer- because I am trying to be brief about a complicated and nuanced issue, I am necessarily making generalizations. I do not speak for everyone, nor could I, and generalizations can't fully capture nuance, which is why this is tricky to discuss, because I trying to make a point about a nuanced issue quickly using generalizations. If I misspeak, feel free to correct me but please try to read the following with generosity.


1. Don't Hate the Player, Hate the Game. In other words, it's possible to recognize and dislike a structural issue, but still play by society's rules.

Let me start with a simple analogy- a lot of people hate massive societal inequality. They can recognize it. They can understand the problems it causes. And yet, the vast majority of people, if given the opportunity to get all the money? They will take it. That doesn't make most people hypocrites; it makes them human. It's the reason we see this cartoon-
1733492399330.png

(Artist: Matt Bors. Please support artists. His store.)

The same principle applies in so many places. For example, we can understand and recognize that society has unrealistic and damaging structural issues when it comes to, inter alia, the portrayal of women. We should be able to critique that and demand change. In fact, we can see that change happening. I know that the diversity of different body types (in all manners from sizes to races to whatever) portrayed in advertising and media is vastly different now than it was just 20 years ago. This might seem bizarre, but there was a time when casting a larger lead actress (Camryn Manheim) in a prime time show (The Practice) was major news, because before that, it was almost never done.

And yet, those same structural pressures exist and influence us- we internalize them. It is hardly surprising that women can recognize and hate those unrealistic pressures, and yet ... also wish that they embodied what society is telling them is the ideal. In other words, like that research in the spoilers- a woman can both hate that society objectifies women's bodies, and also wish that she was that idealized version of "woman" that society wants.

Or, as that study seems to indicate*, it is entirely believable that a woman might hate that the overwhelming portrayal of women (as miniatures, as avatars in videogames) is unrealistic and sexualized, yet still choose a sexualized and unrealistic avatar because ... don't hate the player, hate the game.

*Necessary caveat- obviously, I am loathe to credit a single study. And there is a massive replication problem that has been identified in the social sciences. I am making some general points here that were kicked off by that post, but please- the next time you see some social science study that is "just so," take it with a giant boulder of salt.


2. Context always matters.

5a195cef-d533-4954-904c-6ee9ca52a25d.gif

This is my least favorite topic, so I will be brief. Words mean different things, at different times, to different people. There is a long history of marginalized groups appropriating slurs to use with each other as a means of empowerment. But that doesn't mean that the word isn't a slur when used against them. This is the hoary, "If that group uses the "n" word and that group uses the "f" word and etc. etc., Y KANT I?" Well, if you are using it in the proper context, sure! But otherwise, ya might wanna roll that window up.

Moving this back to the instant issue (and this was also a partial response to the poster who I just saw is no longer here)- let's say you are a straight guy. And you appreciate the sexy. There is nothing wrong with that! Enjoy all the sexy that you want! Heck, given the structure of society, you are practically being force-fed the sexy! But still ... I will keep saying that this is fine (IMO). If that 1e succubus brings the sexy back for you, Justin, then go grab yourself a vintage 1e Monster Manual and do what you need to. I won't kink shame.

But.... imagine a slightly different context. Say a workplace that was all guys. And all the guys like sexy. So they all have pinups, and vintage Pirelli Calendars, and random pron magazines (urls?) around the office. And they regularly joke about ... well, you know. Not to mention that every Friday lunch is at the local ... dancing establishment. Then a woman is hired. And ... the men don't change a thing, because, hey, what's wrong with the sexy, amirite? Do you think that she would feel comfortable working there?

You might think that this is ridiculous. But it isn't. I can assure you that this has happened ... EXACTLY THIS ... and I know this because I can cite the cases. And it continues to happen. Context matters!

When I look at early D&D, I try to be balanced. I think it's important to acknowledge that early D&D improved on the prior wargaming community, but that it also contained elements that were structural and were unwelcoming. IMO, it's fine to recognize both!


3. Finally, the real issue is about choice. And fantasy is not reality.

I would end with this- regardless of the validity of the study, the issue (in terms of art, miniatures, avatars, etc.) is really that all gamers want the ability to choose for representation. People* want to be able to choose something other than the barely-dressed sexy female fighter. Why not an armor-clad buttkicker like Brienne of Tarth? It's important not just because, duh, representation and seeing yourself reflected out there matters, but also because different people have different wants, and we want to enable choices.

And that includes the choice, if they want, to play as a super sexy character. Fantasy is not reality. Put choices out there, let people choose, let people roleplay, and let people explore what they want and need. It's all good.

Except bards, of course. Choices is good, so long as that choice is not a bard.


*I am using people because as we all know, these choices are made by him, her, and them.
 

Umbran

Mod Squad
Staff member
Supporter
A lot of artists like to draw things that are "hot" to them, and even when drawing things that are no meant to be explicitly "hot," their personal preferences will influence how they depict things.

Sure. And if they are creating a piece of art in a metaphorical vacuum, that's fine.

The actual answer is to have diverse set of artists.

There's more to the actual answer than that. And there's even a term for it - "art direction".

When you commission art for a publication, the artist doesn't just do any old darn thing they want. You get to specify what you want. You can say, "I want a female adventurer, running a dragon through the heart with a spear. And for crying out loud, don't put her in chainmail bikini armor!"

And the art you get back shouldn't have the adventurer (or the dragon) in a chainmail bikini.

People assembling a publication get to make choices. It isn't all about how each artist wants to make it sexy.
 

Umbran

Mod Squad
Staff member
Supporter
I wonder why threads on this subject keep popping up, with the same actors presenting the same arguments and disagree about the same stuff, where no-one will be converted to a different opinion or position?

It's almost as if 5e is so perfected that there's no need to debate about rules or gameplay elements any more.

Mod note:
Oh, please.

There are plenty of discussions about rules and gameplay on the boards.
So, why don't you go be part of one, or start one, instead of attempting to stop others from having a discussion that's important to them?

If you need a threadban to help you focus on what you actually want to discuss, we can provide that.
 
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Sure. And if they are creating a piece of art in a metaphorical vacuum, that's fine.



There's more to the actual answer than that. And there's even a term for it - "art direction".

When you commission art for a publication, the artist doesn't just do any old darn thing they want. You get to specify what you want. You can say, "I want a female adventurer, running a dragon through the heart with a spear. And for crying out loud, don't put her in chainmail bikini armor!"

And the art you get back shouldn't have the adventurer (or the dragon) in a chainmail bikini.

People assembling a publication get to make choices. It isn't all about how each artist wants to make it sexy.

Obviously. I've worked as an illustrator for RPGs. But part of the good art direction is to choose the right person for the right job. You get better results when people are drawing things they're good at drawing.

Also, art direction can go overboard. With Exalted we mostly had very good art direction, good balance between artistic freedom and clear instructions. Except at some point during the second edition, the game developer started to micromanage things over the head of the actual art director, and we got super explicit notes that dictated compositional things very specifically as well as often required use of specific already existing characters* with specific looks. That was not good, and eventually they ceased to do this and let the actual art director to do their job.

(* Many of which were quite obscure and had appeared maybe in one or two pictures before and often had very boring and generic designs.)
 

Umbran

Mod Squad
Staff member
Supporter
Obviously. I've worked as an illustrator for RPGs. But part of the good art direction is to choose the right person for the right job. You get better results when people are drawing things they're good at drawing.

Also, art direction can go overboard.

Yes, but with respect, "Don't make women into sex objects," hardly seems overboard.
 

Yes, but with respect, "Don't make women into sex objects," hardly seems overboard.
Sure, but it is not that simple. Of course blatant objectification is easy to gauge, but there is a lot of nuance in to this. And there were a lot of talk about male gaze and female gaze etc regarding the succubus art and to whom potentially "sexy" art was aimed at. Like if you want a female demon that reads "hot" to women, then perhaps hire an artist who is a lesbian to draw her? And like I tried to say, it is about far more than this one thing. It is about the artists bringing their own preferences and perspectives to everything. Like my message here is basically that hire more women artists, queer artists, artists of different ethnicities etc, and the art will naturally diversify. I hope this would not be controversial.
 

CellarHeroes

Explorer
On these very forums, give or take 20 years ago, I remember having heated discussions more than once about women in gaming with forum members who explicitly insisted on it being a male hobby and refused to have women at their table either because they saw D&D as their “man’s club” where they could avoid the judgment of women as they were crass and crude and farting or whatever OR because “women mess things up” (usually making some argument that women only played for attention or because their boyfriend did, not because they really cared to play) and citing some juvenile incident. Or both.

Now I’m glad we don’t have anyone here making those general arguments anymore but

1. It doesn’t feel that long ago to me
2. You certainly don’t have to go back 50 years
3. I have a hard time imagining that those people just went away or changed their minds or died. My guess they are still out there grumbling about “current gaming” and knowing those ideas wouldn’t be welcome here anymore - and rightfully so.
20 years ago, give or take, I was one of those people. I wasn't debating anyone about it, because I knew it was "me" thing.

It took a long time for me to accept a woman at a gaming table I was sitting at. Ever since I got into this hobby, and even just gaming in general, the females in my life would call me names, abuse me, harass me, and make absolutely ridiculous judgments about me. This resulted in my attitude being that all females were like this. So, if there was a female anywhere near a gaming table my initial reaction would be that they are only there to insult us.

Things changed, though. I met the woman of my dreams (smart, funny, patient, and she smells nice), but I hid my gaming from her while we were dating. Then when we moved in together, I had to reveal my dark secret sitting upright on my bookshelves.
"Yeah, I know I'm a loser, and I'll grow up. Just let me finish this campaign I'm in and I'll be done."
"No! That's looks pretty cool." Then she reveals her dark secret...she's a New Age Girl (cue Deadeye Dick). Native American art, fancy looking Tarot decks, a basket of rocks and crystals, etc. Although not gaming, pretty gaming adjacent.

Hmmmm...I guess girls can be dorky too.

Being a "geek" started to become trendy, and more females were starting to show up to our public gaming group. I had to deal with it or stop playing. It didn't take long for me to see that they were there to join in on the fun, not ridicule us for what we were doing.

So, regarding #3, believe it or not I changed my mind.
 



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