Keen or another +1 ? Math Help Please...

Thanee said:
Magebane would probably be a good choice, if you often fight evil outsiders. ;)

Bye
Thanee

Hey, I was going to say that!

Heh.

I've seen a lot of math, and it's almost always better to get an additional +1 rather than the keen enchantment. That being said, magebane is only +1, and it's very powerful (in certain circumstances). ... Many have debated that it's too good for only +1
 

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If you can afford the extra this ability is good to get as well ;)

srd said:
Parrying: A parrying weapon perceives an instant into the future, and of its own accord resists melee and ranged attacks aimed at the wielder, granting a +1 insight bonus to the wielder’s Armor Class. The weapon is so adept at parrying that it even affects incoming powers, granting the wielder a +1 insight bonus on saving throws. The bonuses are granted whenever the wielder holds the weapon, even if flat-footed.
Faint clairsentience; ML 5th; Craft Psionic Arms and Armor, defensive precognition; Price +8,000 gp.
 

Scion said:
If you can afford the extra this ability is good to get as well ;)

I can't add GP value things to the weapon, only +X things.
Plus, my AC and saves are already pretty good.

I like magebane, but it looks too powerful to me (dare I say broken) if it effects EVERYTHING that has arcane spells. It'd be ok if it only effected creatures with levels in an arcane spellcasting class. Then again, we don't fight too many of those.

For the record, this guy is a Kensei, so he'll get a +10 weapon over the 10 levels. Right now I am thinking it will finally end up a +4 Holy, Evil Outsider Bane, Spellstoring, Wounding weapon.

I think that should kick some evil butt in the name of the lord! (He's was a Paladin before he was a Kensei, he gets excited).

-Tatsu
 


Tatsukun said:
OK thanks guys, that was actually my gut feeling, but I couldn't trust myself.

Again the crew at Enworld save the day!

For the record, there is no cleric in the group, there is a favored soul, but he doesn't buff people (grumpy Dwarf).

The long term goals of our group involve traveling to an Evil Outer Plane, so I'll go with +2 Holy, then next time I imporve it, it'll be +2 Holy Evil Outsider bane

I'll add my vote for mage bane. It works on almost all evil outsiders, AND anything else that has arcane spell-like abilities.

You can always get keen by taking the Improved Critical feat, leaving more room on your weapon for enhancements.

BUT...

Since you mentioned that you don't have Greater Magic Weapon cast on your blade (which is a highly non-strategic move by your divine caster), I would also consider adding "plusses" on it.
 

Tatsukun said:
Hi all, quick question for the math folks…

P.S> The first person with a good answer is my new Personal Pagan God of Math ! !

Here is my best shot at a good answer...

DON"T DO IT!!!!!!

Don't make this decision based ondoing .217 more damage per hit.... or a 1.32% more likelyhood of getting a crit confirmed.

Base it on.....wait for it......."ROLEPLAYING"! What would your character think is better? Or more fun? Or cooler sounding? Why (how?)would your character make a decision based on what numbers Feldspar cranks out. (And no, there is no way they could figure out this kind of precision in game.) Do it for fun.....not for some really minor advantage.

I like running the numbers as much as any math geek, but you are playing a character....let him make some decisions.

Well, thats just my bit....

(And no, I am not trying to denegrate anyones play style here.)
 



I'd actually go for the Evil Outsider Bane right now, if you are fighting a lot of evil outsiders - that is +2 hit and +2d6 damage against your most common foes at the moment, and is unbeatable on calculations!

Go to +2 base next time ;)
 

Plane Sailing said:
I'd actually go for the Evil Outsider Bane right now, if you are fighting a lot of evil outsiders - that is +2 hit and +2d6 damage against your most common foes at the moment, and is unbeatable on calculations!

Go to +2 base next time ;)

But Mage Bane does the exact same thing on all evil outsiders. All evil outsiders have spell-like abilities (minus one or two maybe). Plus he would be able to affect all other creatures that have spell-like abilities.
 

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