Keen or another +1 ? Math Help Please...

Trainz said:
But Mage Bane does the exact same thing on all evil outsiders. All evil outsiders have spell-like abilities (minus one or two maybe). Plus he would be able to affect all other creatures that have spell-like abilities.

I think the original author stated in the thread that MageBane is kinda on the cheezy side of things.

It's clearly better than +1 in general; in this specific instance (lots of devils/demon fighting) it's over-the-top hands down the best choice.

Is it "embaressing" to take an overpowered but valid option? I can definately sympathize.

By the way, what happens when you have a +1 Holy MageBane Evil Ousider Bane weapon?

Is it a +3 weapon doing +6d6 each hit, or a +5 weapon doing +6d6 each hit (to Evil Outsiders)?

{In any case, such a weapon would soon or should soon be a "named" and feared enemy to demons and devils everywhere; +6d6 per hit is uuuuuuuubscene. A ho-hum level 9 archer with this setup on a bow will be hitting 4 times a round via rapid shot+boots of speed, doing 4d8 (arrows) + 24d6 (bonus damage dice) + 12 (bane enchantment at +3) + 16 (strength bow) = roughly 18 + 80 + 28 = 98 + 28 = 126 per round on average. If he misses once, it's "just" 90 or so. Let's ignore criticals, shall we?}
 
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two said:
Is it a +3 weapon doing +6d6 each hit, or a +5 weapon doing +6d6 each hit (to Evil Outsiders)?

+5. Why would you think it might be +3?

Let's ignore criticals, shall we?}

You might as well. With that 6d6 not multiplying, they aren't actually going to make a lot of difference.


glass.
 

two said:
I think the original author stated in the thread that MageBane is kinda on the cheezy side of things.

It is, but OTOH if you are going to go wandering around in the lower planes you could probably do with a bit of cheese! I'd run it by the DM, and if he okays it I'd take magebane and evil outsider bane, if that's where the campaign is headed. I think you are going to need it.


glass.
 

two said:
{In any case, such a weapon would soon or should soon be a "named" and feared enemy to demons and devils everywhere;

He's a kensai. The weapon is nothing special apart from when he's wielding it, so he'd get named as the famous demon killer, not the sword. Now, there's a mixed blessing! :heh:

EDIT: Wow, three replies to the same post. I just kept seeing extra things I wanted to respond to (and it honestly had nothing to do with the fact that my postcount is now 996 :D).


glass.
 
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looking at the campeign goals, taking mage bane would be a smart choice, if you see the ability as overpowered, talk to the dm and nerf the ability, to a +2 ability, like say the Psy bane ability from the XPH
 


glass said:
Quote:
Originally Posted by Infiniti2000
The Complete Arcane, of course, the book on nerfing arcane casters.
biggrin.gif




Unless they are conjurers!
biggrin.gif



glass.
or hate Sr
 

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