erik_the_guy
First Post
In practice I find that remembering which monsters are bloodied works for me. This just comes naturally sine I have been playing the game forever. Also I tend to use glass beads to represent the monsters, so you could flip them over to represent bloodied monsters.
For player controlled effects such as Riposte strike or mark, it is up to the player to remember, and to remind you on the monster's turn. If the player forgets to mention the mark effect then they don't get the advantage. The player should remind you when you make the monster's action. If the fighter wants to make an opportunity attack against an opponent who shifts, he needs to remind you of his mark BEFORE you shift.
Twist ties are a great idea if you are using minis. Also remember that using a lot of minions makes for easier book keeping since you don't have to worry about bloodied or HP.
For player controlled effects such as Riposte strike or mark, it is up to the player to remember, and to remind you on the monster's turn. If the player forgets to mention the mark effect then they don't get the advantage. The player should remind you when you make the monster's action. If the fighter wants to make an opportunity attack against an opponent who shifts, he needs to remind you of his mark BEFORE you shift.
Twist ties are a great idea if you are using minis. Also remember that using a lot of minions makes for easier book keeping since you don't have to worry about bloodied or HP.