Okay, here's my info, such as it is. I'd just like to point out that our wizard takes about half of the total time in each encounter, and he points out that it helps him simulate his superhigh intelligence score. Also, we party while we game, so there are a lot of, er, distractions going on.
ENCOUNTER #1
This was actually the second half of an encounter that we stopped in the middle of last time. The party was undermanned, got ambushed and was getting seriously trounced.
For the first half (last session) we had 5 pcs- 3 strikers (rogue x 2, ranger), 1 controller (wizard) and 1 defender (paladin). These pcs range in level from 6-8.
This time around we had 3 strikers (rogue, ranger, barbarian), 1 controller (wizard), 1 defender (paladin) and 1 leader (cleric). These pcs range in level from 5-7.
The monsters were: 2 zombie hulks minus the "rise again" ability (level 8 brutes); 1 osteopede (OG 145; level 8 elite skirmisher); and 2
coffer corpse warriors (level 9 soldiers), albeit with fearsome strike as a recharge power.
As you can see, these are higher level monsters with high defenses (including an elite built under DMG1 rules). This made for a scary fight. The first half, the pcs were getting their asses handed to them. The second half, the dice were seriously against me. The tide turned, but it was still a very satisfying battle.
Time this session (best estimate): 2:17.
Number of rounds, this session (best estimate): 8
Dailies used in fight (both sessions): 11 (includes daily utilities)
Surges used in fight (both sessions): 17 (!)
XP Total: 2200 (level 7 encounter for party of 7; level 8 encounter for party of 6; level 9 encounter for party of 5)
XP/Character: 314 (all seven pcs were in it, but never all at once!)