I'll post my sheet here until I find the RG...then I'll post there.
[sblock=Minnefret]
Name: Minnefret (Min)
Race: Human Noble
Class: Monk 1 / Sorc 14 / Mindbender 1 / Fatespinner 4
Exp: 82,999 / 91,000
Desc:
Str 8 -1 0
Dex 20 +5 6
Con 20 +5 6
Int 14 +2 6
Wis 14 +2 6
Cha 36 +13 16
HP
Init +2
Move: 30'
BAB +9, Grapple +12
Melee +8, Ranged +14
AC 43 (10 + 5 dex + 3 monk + 13 cha, +2 luck +5 deflection, +5 armor), 38 touch, 33 flatfooted
Buffed AC: 47 (+4 shield)
Will +25
Reflex +17
Fort +20
Race Abilities
Bonus Feat
Bonus skill points
Class Abilities
Monk
Improved Unarmed Attack
Improved Grapple
Flurry of Blows
Sorceror
Metamagic Specialist (PHB2 Variant Class Ability)
Mindbender
Telepathy (100') - Any creature with a language
Spin Fate (can apply spin to spell DC)
Fickle Finger of Fate (cause other to reroll any roll as immed action)
Spin Destiny (can apply spin to saves or skill checks)
Deny Fate (autostabilize 1/day)
Resist Fate (reroll any 1 roll /day for self)
Feats
1 Eschew Materials
1 Educated
3 Empower Spell
6 Ascetic Mage
9 Vatic Gaze
12 Arcane Mastery
15 Heighten Spell
18 Quicken Spell
Skills 28m + 70s + 5mb + 20fs
Appraise +10 (8r + 2 int)
Concentration +25 (20r + 5 con)
Diplomacy +20 (5r + 13 cha +2 syn)
Intimidate +18 (5r (4cc) + 13 cha)
Knowledge (Arcana) +21 (19r + 2 int)
Knowledge (Religion) +7 (5r + 2 Int)
Knowledge (History) +7 (5r + 2 Int)
Knowledge (Local) +7 (5r + 2 Int)
Knowledge (Nature) +7 (5r + 2 Int)
Knowledge (Planes) +7 (5r + 2 Int)
Listen +6 (4r + 2 wis)
Profession: Gambler +7 (5r + 2 wis)
Sense Motive +7 (5r + 2 wis)
Spellcraft +23 (19r + 2 int + 2 syn)
Spot +6 (4r + 2 wis)
Languages: Egyptian, Celestial, Infernal
Spell Slots (Caster level: 20, base DC = 23)
0 6/6, 1 - 10/10, 2 - 9/9, 3 - 9/9, 4 - 9/9, 5 - 9/9, 6 - 8/8, 7 - 8/8, 8 - 8/8, 9 - 6/6
Known
0 Amaneuensis, Launch Item, Mending, Message, Arcane Mark, Prestitdigitation, Light, Acid Splash, Ghost Sound
1 Protection from Evil, Ray of Enfeeblement, Alarm, Shield, Charm Person
2 Glitterdust, Shield, Crystalline Memories, Rope Trick, Dimension Hop
3 Haste, Ghost Lantern, Heart of Water, Scintillating Sphere
4 Orb of Force, Greater Invisibility, Suppressing Field, Ennervation
5 Greater Blink, Greymantle, Cyclonic Blast, Wall of Stone
6 Greater Dispel, Power Word: Blind, Disintegrate
7 Spell Turning, Limited Wish, Energy Immunity
8 Mind Blank, Arcane Fusion, Polymorph Any Object
9 Deadly Sunstroke, Summon Monster IX
Equipment
Money: 1,900
Weapon
Unarmed, +8 to hit, 1d6-1 dmg
Dagger, +8 to hit, 1d4-1 dmg, 1gp, 1lb
Runstaff, +10 to hit, 1d6+1 dmg, Smite for x2
Armor
Noble's Clothing, 75
Gear
Jewelry, 100
Signet Ring, 5
Robe of the Archmagi, 75k
Boots of Teleportation, 49k
Circlet of Charisma +6, 36,000
Flying Carpet (5'x5'), 20,000
Cloak of Etherealness, 55,000
Glove of Storing, 10,000
Portable Oasis, 4,600
Deathguardian Bracers, 6,000
Talisman of Undying Fortitude, 8,000
Handy Haversack, 2,000
Orb of Environmental Adaptation, 2,000
Ibis-Blessed Staff (Runestaff of Power), 59,300
Each 1/day for spell slot of equal level
- Cone of Cold
- Continual Flame
- Fireball
- Globe of Invulnerability
- Hold Monster
- Levitate
- Lightning Bolt
- Magic Missile
- Ray of Enfeeblement
- Wall of Force (5'radius hemisphere around caster)
The Heart and Hand of Ra (belt), +6, 90,000
- Dex +6, 36,000
- Con +6, 36,000
Ring of Unseen Forces, 153,000
- Telekinesis, 75,000
- Protection +5, 50,000
- Feather Fall, 2,000
Ring of Thoth's Potency, 29,000
- +1 caster level, 20,000
- +4 Dispel DC, 6,000
Veil of Midnight's Call, 20,250
- Blindsight 30', blinds (immune to vision effects), 9,000
- Cast Dream or Nightmare 1/night, 7,500
The Book of Answers (Tome of Worldly Knowledge), 1500
Tome of Cha +5, 137,500
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A full description of all items, along with background and description are coming soon!