Khorvarian Days & Knights [FULL -Recruiting alternates]


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Ankh-Morpork Guard said:
Sorry guys, but I think I'm going to have to pull out of this one. Have fun! :)

That's OK. I appreciate you wanting to play. If you want to join later, drop in!

Alright then, ShaggySpellsword, you're up!!!
 

Torillan said:
Somehow this seems like too many languages. I didn't see any ranks in Speak Language, and Zook's INT bonus is a +2. Tell me how you arrived at these languages?

I could be wrong on this, if someone else can chime in.


I took the automatic languages from the changeling list from ECB, im not that skiled on character making, so if INT dont allow this many languages, please correct me, and tell me how many im permitet to take.
 

I took the automatic languages from the changeling list from ECB, im not that skiled on character making, so if INT dont allow this many languages, please correct me, and tell me how many im permitet to take

You get your automatic Language (Common) and one Bonus Language for your Int Bonus. If your character has Int 14 (+2) you can select two more Bonus Languages. Also because of the Natural Linguist Trait of the Changling Race, you can purchase more Languages at the cost of one skillpoint per language.


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Forgive me my ignorance, but I've got a few Questions aswell:

Can a higher-than-1st-level-wizard buy spells at character creation in order to add them to his spellbook or is he limited to those 2 per level he gets anyways? And if yes, do I use prices for Scrolls?


Can I purchase the following Items from the Forgotten Realms Campaign Setting?

1. Bandoleer, Masterwork:
This leather belt has loops and pouches for carrying small items (up to dagger size). It is usually worn across the chest. The mastercraft version holds up to 12 items (the normal one 8). Cost: 5 Gold, Weight 0.5 lb. (for mastercraft).

2. Potion Belt:
This sturdy leather belt, similar to a bandoleer has pockets shaped to hold potion vials and is fittet with ties or flaps to kee the potions from falling out. It holds six potions. Retrieving (not drinking) a potion from a potion belt is a free action once per round. Cost: 1 Gold, Weight 1 lb.
 
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Zweischneid said:
Forgive me my ignorance, but I've got a few Questions:

Can a higher-than-1st-level-wizard buy spells at character creation in order to add them to his spellbook or is he limited to those 2 per level he gets anyways? And if yes, do I use prices for Scrolls?

Well, I'm going to say that you can buy scrolls, but again at a cost no higher than what a roll on the minor treasure tables will get you. If I read it correctly, this does limit you to 3rd level and below, but that doesn't stop you from purchasing a boatload of 3rd level spells to add to your spellbook later. Later in the game you can purchase whatever scrolls you can if you can afford them. Hope that helps.

Can I purchase the following Items from the Forgotten Realms Campaign Setting?

1. Bandoleer, Masterwork:
This leather belt has loops and pouches for carrying small items (up to dagger size). It is usually worn across the chest. The mastercraft version holds up to 12 items (the normal one 8). Cost: 5 Gold, Weight 0.5 lb. (for mastercraft).

2. Potion Belt:
This sturdy leather belt, similar to a bandoleer has pockets shaped to hold potion vials and is fittet with ties or flaps to kee the potions from falling out. It holds six potions. Retrieving (not drinking) a potion from a potion belt is a free action once per round. Cost: 1 Gold, Weight 1 lb.

Yes, you may. If anyone else wants to use something from the FRCS, let me know. I went under the assumption that not everyone has that, but I'll allow most things from it. Check with me first.
 

Well, I'm going to say that you can buy scrolls, but again at a cost no higher than what a roll on the minor treasure tables will get you. If I read it correctly, this does limit you to 3rd level and below, but that doesn't stop you from purchasing a boatload of 3rd level spells to add to your spellbook later. Later in the game you can purchase whatever scrolls you can if you can afford them. Hope that helps.


No, I just wanted to purchase 3 or 4 more 2nd-level spells and maybe 1 or 2 additional 1st-level spell.

I'm not hording for later, but only two 2nd-level spells was awfully little to choose from if you can cast three or four a day ;)

[edit]

Besides... that itching desire to get hold of another wizards spellbook is half the fun, isn't it?
 
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Zweischneid said:
You get your automatic Language (Common) and one Bonus Language for your Int Bonus. If your character has Int 14 (+2) you can select two more Bonus Languages. Also because of the Natural Linguist Trait of the Changling Race, you can purchase more Languages at the cost of one skillpoint per language.
If ig ot that right i can have 4 languages. Im goint to pick them as we speak. thx for helping.
 

Wow, I'm in, how exciting! I have 3 or 4 character ideas that I think would work really well, but I have some questions to know how feasible they are:

First: How would you feel about races with an ECL? I am specifically thinking of playing a Hobgoblin (+1 ECL) because I love their culture in Eberron.

Second: In Unearthed Arcana (pg. 18) they have a system to "buy off" level adjustments by paying a certain amount of XP after a certain number of levels. As a ECL 4 character, these rules will allow me to be an ECL +0 Hobgoblin, but only 3rd level (and therefore a ECL3 in a ECL4 party, until I can catch up) with 3000 XP.

FInally: How do you do XP? Do you do it "by-the-book" giving lower ECL characters more XP allowing them to catch up? Do you give a flat number to all players? Do you just decided it's time to level everyone up and hand the level out? These questions have some bearing on weather I'd want to play an item creator or not, and weather I'd even want to play the Hobgoblin using the Unearthed Arcana rule.

Sorry to be lots of trouble. Even if you shoot down the Hobgoblin, I still have lots of other ideas ready to go!
 

Hello all!

If it's all right, I'd like to submit a character into the game. I know at this point I'm on the list of Alternates, but that's fine by me. I can wait. :-)

What I'm thinking is a Valenar Elf Monk. One of the Jaeldira or "blade dancers" (as described by Keith Baker in the Elves of Valenar Part 2 Dragonshards article). If Juggernaut ends up making his House Orien character, then I'm thinking that perhaps my elf could work for the House in a protection capacity. In addition to hiring standard House Deneith bodyguards whose loyalty might be questioned, House Orien might employ their own specialized caravan and lightning rail guards for special transport, of which my character would do. So instead of working freelance as part o House Deneith, he ONLY works for House Orien and perhaps is connected to Juggernaut's character (as he's a Marked member of the House as I believe he said he planned to be.)

As soon as I hear a yea or nea from you Torillan, I'll either start putting numbers to paper or getting out of your hair. :-) Thanx much!
 


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