Kicking a player out of the group.

Knoxgamer said:
You may want to consider other possibilties, perhaps even including ending your current game and looking to join a new gaming group.
If I wanted to keep the person as a friend, this is what I would do. Heck, you could always have a TPK and just say you don't want to play anymore, then in a few weeks or months, quietly move the other two characters to a ghostwalk game.

Note that I think this is dishonest, and I'd advocate talking with your friend who is causing the problems instead. But that's just me.
 

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Wormwood said:
I agree. I've abandoned (or disbanded) gaming groups in the past rather than let them interfere with real-life friendships.

I can kick over a rock and find a new batch of gamers any time, but I only have a handful of true friends.

Amen.
 

S'mon said:
If I say "Bob, you don't fit in my current D&D game, but of course you're still my friend - how about we go to that movie next week?"

& Bob says:
"You're dropping me from the game?! You're no longer my friend."

Who is throwing away the friendship here?

Genuine personal friends simply don't base their friendship on being always included in every social activity of their friend(s). Only geeks with a shaky grasp on the concept of 'friendship' do that. Hence the 5 geek social fallacies.

I can be a lot more complicated than that, however. And I think a few of us have pointed that out. Gaming, on one level, is just gaming, but on another level it's not. Depends on the player.
And putting the burden on Bob entirely for throwing away the friendship is getting a bit into the Your Feelings, Your Problem counter-fallacy (if you happen to think that the 5 geek social fallacies has any validity).
 

Challenge Ratings assume a four player group. Choose a CR of at least one less that the average level of your two player group if you want a strong but not inevitably fatal challenge. Honestly evaluate the power level of the remaining PCs of your group. If they are not "power hitters", you may need to reduce the CR of your encounters even more.
 

billd91 said:
I can be a lot more complicated than that, however. And I think a few of us have pointed that out. Gaming, on one level, is just gaming, but on another level it's not. Depends on the player.
And putting the burden on Bob entirely for throwing away the friendship is getting a bit into the Your Feelings, Your Problem counter-fallacy (if you happen to think that the 5 geek social fallacies has any validity).

Sure - I have some fairly close friends I'd possibly lose if I dropped them from my game group. I also have friends who wouldn't have a problem with being told they didn't fit into a particular game. Didn't mean to be too YFYP :)
 

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