billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
Thorny issue. I wouldn't feel comfortable about telling a 20+ year friend whom I've been gaming with for years that he's no longer welcome at that game just because of a difference in gaming style. This isn't just a minor thing. This is a shared social activity and probably one of the means by which you maintain this friendship (though it's true there may be more). For one thing, it gets you in touch with each other on a regular basis... every night you game. It's one of the things you have in common with this friend. Without the game, that's one fewer thing in common and one more barrier to getting into contact since that's a night in which you are unavailable. I'd be tremendously hurt if I was asked to leave the gaming group of long-time friends if I wasn't a disruption. In one sense, it's just a game. But in another sense, it's not just a game, it's a long-shared fellowship.
That said, there may be ways to get him out of that campaign. With my current gaming group, we meet weekly and play 3 different games, in rotation. For 2 weeks, I run Greyhawk, a friend runs a home-brew D&D game for another 2 weeks, and a second friend runs Cthulhu for 2 weeks and then we're back to me. Yes, this means the adventures can take a long time, but it also means that we cover a breadth of interests and styles on a regular basis and everyone who wants to participate in one game or the other has the opportunity to do so. What I would suggest is that you split the groups (sort of) into 2 different campaigns or games. One being the heavier RP game that you and the other 2 players want, and one more number-crunchy, beer-and-pretzels oriented to keep the other player and 20+ year friend involved. I'm sure you and the other players have a few other ideas percolating around other than just the main campaign you're DMing. Pick one and run with it on the alternate session.
That said, there may be ways to get him out of that campaign. With my current gaming group, we meet weekly and play 3 different games, in rotation. For 2 weeks, I run Greyhawk, a friend runs a home-brew D&D game for another 2 weeks, and a second friend runs Cthulhu for 2 weeks and then we're back to me. Yes, this means the adventures can take a long time, but it also means that we cover a breadth of interests and styles on a regular basis and everyone who wants to participate in one game or the other has the opportunity to do so. What I would suggest is that you split the groups (sort of) into 2 different campaigns or games. One being the heavier RP game that you and the other 2 players want, and one more number-crunchy, beer-and-pretzels oriented to keep the other player and 20+ year friend involved. I'm sure you and the other players have a few other ideas percolating around other than just the main campaign you're DMing. Pick one and run with it on the alternate session.