Kickstarter's Director of Games on Why The Platform Attracts Lower OGL v1.1 Royalties

Jon Ritter, Kickstarter's Director of Games, clarified why creators making over $750K using the new Open Gaming Licence v1.1. will only have to pay WotC 20% royalties on revenue over that $750K instead of 25% like they do on other platforms. Kickstarter was contacted after WoTC decided to make OGL changes, so we felt the best move was to advocate for creators, which we did. Managed to get...

Jon Ritter, Kickstarter's Director of Games, clarified why creators making over $750K using the new Open Gaming Licence v1.1. will only have to pay WotC 20% royalties on revenue over that $750K instead of 25% like they do on other platforms.

Kickstarter was contacted after WoTC decided to make OGL changes, so we felt the best move was to advocate for creators, which we did. Managed to get lower % plus more being discussed. No hidden benefits / no financial kickbacks for KS. This is their license, not ours, obviously.

When asked whether he was aware that those royalties would cut out the majority of most successful Kickstarter profit margins, Ritter acknowledged this with the words "Very much aware of the numbers."

 

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Alzrius

The EN World kitten
For clarification, that 20% royalty (which is 25% on other crowdfunding platforms; that's the "Managed to get lower %" that's referenced in the tweet) is only on the amount earned above the $750,000 threshold, though according to Gizmodo, "the Commercial Agreement “covers all commercial uses, whether they’re profitable or not.” So if you go into the red on a Kickstarter that earned $800K in backing money, you will still owe Wizards of the Coast, regardless of the fact that you did not profit from your venture."
 


ronaldsf

Explorer
Hm. This lower royalty % still incentivizes creators to crowdfund only through Kickstarter and not through other means. (Remember, all creators must report their earnings to WOTC so doing Indiegogo doesn't bypass having to report.) So it's still a "benefit" - just not a "hidden benefit" as the tweet says.
 

Art Waring

halozix.com
The real question people should be asking is:

will kickstarter move forward allowing content using both the 1.1 OGL and the 1.0a? because the impacts on the entire industry could be bad across the board for anyone that doesn't want to sign the new license.
 



overgeeked

B/X Known World
The real question people should be asking is:

will kickstarter move forward allowing content using both the 1.1 OGL and the 1.0a? because the impacts on the entire industry could be bad across the board for anyone that doesn't want to sign the new license.
If WotC is serious about "de-authorizing" 1.0/a, then they'd likely go after Kickstarter for allowing anything. It's also likely part of their contract. We push creators to your site if, and only if you don't allow 1.0/a. Or, more simply, if WotC says the old license is null and void, Kickstarter would be on the hook for allowing any violations of WotC's copyright and IP. So either way, not likely to be any new 1.0/a Kickstarters.
 

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