Okay, since I can't simply cut and paste posts (I'm not a moderator...hint, hint) this is the next update in the story. It was originally posted at the beginning but I'm copying it here. More to follow.
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The party crests the hill and gets their first glimpse of Otenazu, nestled as it is at the foot of the Keldar Mountains. A twin city, forming the boundaries of the Canyon of Souls, Otenazu is home to people from all walks of life. Its citizens are hale and hearty, with the rugged disposition that comes from making a frontier town home. The small city sprawls out before the troupe and the giant base of the Keldar Mountains seems to rise up from within its midst, overshadowing the entire area.
At the base of this hill is the cottage in which Morgaine lived with her grandmother for several years before the old woman passed away a year ago. Tears fill the mage's eyes as she sees her home for the first time in over a year. “We’re home, “ she whispers softly. Borin grunts, “No, you’re home.” But she doesn’t hear him, running as she is toward the squat wood hut nestled just on the outskirts of town. Smoke curls up from the chimney and it looks as though someone has done some work to fix up the place – though she knows she did not leave anyone in charge. Morgaine left in too much of a hurry to think about those kinds of details. If the truth be told, Morgaine would not think of those details if she’d had a month to plan.
The painted wooden sign atop the door reads “Penderwen’s Rest” in bright gold letters above a small green bottle tipped in a perpetual pour. “That’s funny, that’s my name but I know we didn’t have a sign like that.” Morgaine muses to her companions who have by now caught up with her. Inside there is a clamor and loud shouts carry through an open window on the side of the two-story building. Deke looks inside the window and sees several large, burly travelers in a fistfight with some obvious local patrons. He ducks as a tall brunette in a traveling outfit is tossed out the window by two older men wearing suspenders. “How is this happening??” Morgaine despairs as she and Gemma tend to the unconscious woman strewn on the ground amid shards of glass.
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The party crests the hill and gets their first glimpse of Otenazu, nestled as it is at the foot of the Keldar Mountains. A twin city, forming the boundaries of the Canyon of Souls, Otenazu is home to people from all walks of life. Its citizens are hale and hearty, with the rugged disposition that comes from making a frontier town home. The small city sprawls out before the troupe and the giant base of the Keldar Mountains seems to rise up from within its midst, overshadowing the entire area.
At the base of this hill is the cottage in which Morgaine lived with her grandmother for several years before the old woman passed away a year ago. Tears fill the mage's eyes as she sees her home for the first time in over a year. “We’re home, “ she whispers softly. Borin grunts, “No, you’re home.” But she doesn’t hear him, running as she is toward the squat wood hut nestled just on the outskirts of town. Smoke curls up from the chimney and it looks as though someone has done some work to fix up the place – though she knows she did not leave anyone in charge. Morgaine left in too much of a hurry to think about those kinds of details. If the truth be told, Morgaine would not think of those details if she’d had a month to plan.
The painted wooden sign atop the door reads “Penderwen’s Rest” in bright gold letters above a small green bottle tipped in a perpetual pour. “That’s funny, that’s my name but I know we didn’t have a sign like that.” Morgaine muses to her companions who have by now caught up with her. Inside there is a clamor and loud shouts carry through an open window on the side of the two-story building. Deke looks inside the window and sees several large, burly travelers in a fistfight with some obvious local patrons. He ducks as a tall brunette in a traveling outfit is tossed out the window by two older men wearing suspenders. “How is this happening??” Morgaine despairs as she and Gemma tend to the unconscious woman strewn on the ground amid shards of glass.