Chaltab
Legend
Of course it's not unbridgeable. Mortals become gods all the time in D&D.Like what does the term "god" even pick out at that point if there is no fundamenetal and unbridgable divide between the divine and the mundane?
Of course it's not unbridgeable. Mortals become gods all the time in D&D.Like what does the term "god" even pick out at that point if there is no fundamenetal and unbridgable divide between the divine and the mundane?
Then "god" is just like... a type of creature. It isn't actually divine or "outside" the realm of every day people.Of course it's not unbridgeable. Mortals become gods all the time in D&D.
That's the fundamental challenge WotC have to negotiate around. They seem to have come down upon the side of "the God is divine and unfightable unless they invest so much of their energies into a ritual that they lose their divinity temporarily."Then "god" is just like... a type of creature. It isn't actually divine or "outside" the realm of every day people.
Fundamental difference I get, by why unbridgeable?Like what does the term "god" even pick out at that point if there is no fundamenetal and unbridgable divide between the divine and the mundane?
Why can't a god be both a type of creature and also outside the realm of every day people?Then "god" is just like... a type of creature. It isn't actually divine or "outside" the realm of every day people.
Exactly. In 4E a creature that isn't at least level 21 can't even damage a god and obviously they have discorporation that you have to find some way to thwart to kill them for real. There's a gulf enough between high level PCs and random civilians that PCs often seem like gods to them. The actual gods of D&D are a step beyond that.Why can't a god be both a type of creature and also outside the realm of every day people?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.