See Post #6.Can someone lay out a full comprehensive monster list? I want to beat the rush on buying minis. I saw a "new monster" list but I don't necessarily know what "old" monsters weren't mentioned.
That shouldn't be hard, what with Moonstair's active feywild portal; the module makes casual mention of an Eladrin city a few days from Moonstair in the Feywild, called Celduilon.Sounds good! I hope to combine this adventure with Dark Heart over Mithrendain (Dungeon #157)
Fabio Andrea Ross said:A city to defend seems good enough, hoping characters have to decide what to guard or have to coordinate the city's defenses and not just face a combat with the enemy boss and some minor rule describing side effects in the combat.
SteveC said:I'd like to ask if there's anything in this module that's really different from the Heroic series. In looking at it, it seems to me like it's just "higher level bad guys are trying to do something bad to a town."
But in all honesty, it doesn't feel very Paragon-y, if that answers your question. There's no great big differentiating tone.
Aside from the "End of the world"ness of KotS, I agree. The other two are very contained, almost side-trek like.First, the immediate stakes are certainly higher than in the previous adventures
This might be a thread-jack, but is the Feywild/Shadowfell considered "Paragon" territory? I actually think exploration and small forays, being so easy, can be done in early Heroic tier.and second, it expands directly into the planar realms.
You'd just have to shuffle some requirements. You could also swap some monsters out for others.Do you think it will be hard to alter the adventure as written to accommodate a much lower level party?
It wouldn't be terribly difficult i don't think, but it would require changing HP, AC, attack bonuses and damage and Defenses for every monster and trap in the whole book.
You'd just have to shuffle some requirements. You could also swap some monsters out for others.
[sblock]The Troglodytes for instance could easily get swapped out for lizardfolk, or other monsters entirely. Degrade the dragon an age category. The Grell seems just odd, being there for no good reason. The two briar hags could easily become howling hags or bog hags, with regular boneshard skeletons in the cages.[/sblock]
I would also advise you to take a look at this. On the last page of the adventure is the stat-block for a Cave Troll. Lvl 7 brute. That might serve you well.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.