El Ravager
First Post
I don't think that kits would add anything to 3e DnD. Judging form the discussion in the last thread that lead to this topic, I think that the problem is with some people's mind set and some aspects of PrCs.
I think part of what makes 3e DnD so much better than its predecessors is that it is so customizable. You have enough ability to customize to create more concepts with the basic classes, particularly the fighter with their bonus feats and the rogue with their massive amounts of skill points. There are few concepts that I have come across that can't be created with good feat, skill, and multi-classing. I think the ability to customize eliminates the need for kits. In 2e, classes were ridged and kits were a rule tacked on to the system to allow players to customize their characters.
I think the issue of this debate points out the biggest failures of PrCs. I do not think the role of the PrC should be to fill out the role of a generic concept. No PrC should have a generic name like 'assassin or swashbuckler' because it leads to the problem rounser describes - people believing that they are not truly playing the concept unless they have the special class. I think this shows high levels of metagaming and not a lot of imagination but I see it happen, even with otherwise excellent players. When PrCs duplicate a concept that the core classes can cover, they rob the 3e system of doing one of the things it does best.
PrCs should have stuck to classes for specific organizations or for things that the are unique to the rules and that a 1st level character should not be able to do - something that would require a little bit of prestige to obtain. Prestige classes should be things that would carry some prestige with them, not just be enhanced versions of concepts that the rules can already do.
Does any of this mean that publishers will change the way they create PrCs? No. But players should recognize that the other features of the system such as the flexibility in character creation, and not get so caught up in the metagame aspects of the names of rules and classes.
Would it help if DnD added an entry to the character sheets that was labeled 'concept'? Use imagination, don't get so caught up in the rules.
I think part of what makes 3e DnD so much better than its predecessors is that it is so customizable. You have enough ability to customize to create more concepts with the basic classes, particularly the fighter with their bonus feats and the rogue with their massive amounts of skill points. There are few concepts that I have come across that can't be created with good feat, skill, and multi-classing. I think the ability to customize eliminates the need for kits. In 2e, classes were ridged and kits were a rule tacked on to the system to allow players to customize their characters.
I think the issue of this debate points out the biggest failures of PrCs. I do not think the role of the PrC should be to fill out the role of a generic concept. No PrC should have a generic name like 'assassin or swashbuckler' because it leads to the problem rounser describes - people believing that they are not truly playing the concept unless they have the special class. I think this shows high levels of metagaming and not a lot of imagination but I see it happen, even with otherwise excellent players. When PrCs duplicate a concept that the core classes can cover, they rob the 3e system of doing one of the things it does best.
PrCs should have stuck to classes for specific organizations or for things that the are unique to the rules and that a 1st level character should not be able to do - something that would require a little bit of prestige to obtain. Prestige classes should be things that would carry some prestige with them, not just be enhanced versions of concepts that the rules can already do.
Does any of this mean that publishers will change the way they create PrCs? No. But players should recognize that the other features of the system such as the flexibility in character creation, and not get so caught up in the metagame aspects of the names of rules and classes.
Would it help if DnD added an entry to the character sheets that was labeled 'concept'? Use imagination, don't get so caught up in the rules.