I'm gonna cut and paste what I posted on the other thread, since it fits here:
I've gone through a lot of kits from 2e, to see how they translate to 3e, and many of them can be handled with judicious use of skills, feats, and multiclassing. Now, before it seems like I'm simply dismissing what you're saying, rounser, (I'm not), let me say that I'd love to see "official" treatment of the concept of characters being called swashbucklers or the like from the beginning of their careers. I think that presenting starting packages of feats, skills, and equipment, and mapping out how a character could progress if it was to continue following the path the player chose (swashbuckler, etc.), would not only bridge the gap between 2e kits and 3e flexibility, but also help illustrate how prestige classes can further refine such character concepts. Some will say: "I can do that myself! I don't need an official way to do it!", but I say: "It couldn't hurt to do it."