[KK] Encounter 3: The Heart of the Matter

Victim

First Post
kk1e2vq0.png

By victimen at 2009-01-11

Okay, here's the map. There's superior cover and big things to block LoS, so no more prone stealthing - I can't find a rule for it.

[sblock=Status]

29: Torment. -0/96 HP 5/11.
*
[sblock=Powers used]

Knock them Down, D
Bastion of Defense, D
Stand Tough, D
Stand the Fallen, D
Tactical Shift, D
1 potion
[/sblock]

29: Reed. -0/96 HP. AP = 1
*
[sblock=Powers used]


Curse of Bloody Fangs, D
[/sblock]

Xak. -0/115 HP 8/18 surges.
*
[sblock=Powers used]


Healing Font, D
Lay on Hands, 3/4.
Hallowed Circle, D
On Pain of Death, D
Shield of Defiance, D
1/2 Daily items used.
[/sblock]


Narbel. -0/108 HP. 7/16. AP=1
*
[sblock=Powers used]
Villain's Menace, D
2 Potion of Vit
[/sblock]

Glib. -0/83 HP. 2/6. AP=1
*
[sblock=Powers used]

Walking Wounded, D
[/sblock]

Tharos. -0/69 1/6. AP=1
*
[sblock=Powers used]

Wall of Fire, D
Web, D
Orb of Reversed Polarity, D
1/3 Daily Item uses.
1 potion
[/sblock]

22: Erdric. -0/85 HP. 4/7. AP=1
*
[sblock=Powers used]

Spray of Arrows, D.
Excruciating Shot, D.
Split the Tree, D

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -0/86 HP. AP=1. 4/9 surges.

[sblock=Powers used]
Healing Sun, D
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/3 daily item powers used.
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

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Walking Dad

First Post
[sblock=OOC]
Just to get my Mini statblock to the new thread. We gained a milestone, didn't we?

[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 96 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 






covaithe

Explorer
Didn't someone (Redclaw?) say there were ready to go with the next set of encounters in this series? I suspect there's still interest...
 


Redclaw

First Post
I will put some finishing touches on the encounter, and take some time to look at characters, but I'm in a bit of a work crunch at the moment, so it might be a week or so before I get there.
 

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