Knights of the Old Republic - IC

The young Padawans and Droid shortly load all the bodies of the dead and wounded Hiss’agoth onto the Star Jewel (along with the airspeeder). There, Talesa treats those wounded and stabilizes them. Only one regains conscious and seems very afraid of you all, but the leader fellow, who Elan had held in his grip with the Force, speaks softly with him and calms him down. Both Hiss’agoth are nervous but make no moves to harm anyone or escape. The leader tells ARRO that his name is Joot and that the other ones name is Nissa, and that they are from the Clan of the Red-Hand, one of the larger tribes of the region.

In the air, Jade contacts the Glory of the Republic, where Captain Dul-Quinn says that she will rely their information back to Master Sunrider but it will take a couple of days, for without the HoloNet, the ships base comm-system is much slower.

Following maps provided by the Republic reps, Jade and Serrana easily find Summer Lake and within 30 minutes are overhead. Steep mountain cliffs surround this deep valley, protecting it from the sun for most of the day. There is a clear bluish-green lake huging one side of the rocky valley floor where a small crop of stunted brownish trees are clusters. The rest of the valley floor is rolling hills covered with a yellowish-brown grass that ranges from one to three meters in height.

As the Jewel comes in for a landing, the group sees huge reliefs of Hiss’agoth carved into the side of one of the cliff faces about four kilometers from the lake. Joot tells ARRO that that is a monastery, but that people do not normally visit it as the priests whom live there do not serve the people, instead the contemplate and reflect on matters that the common people do not understand or have time to worry about.

All the Padawans feel an easy calm as the ship settles into the valley. The Light side of the Force is strong here…
 

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"Once we have performed the rite for the dead, we will release the wounded. You aren't are foes in this, it is the Night Warlocks and the Dark Lords their masters that we are here to combat. I would ask you to stay with us and guide us to were the Night Warlocks are likely to be, though." Jade relays to the leader of the Hiss'agoths through Arro.

Powering down the ship, Jade extends the cargo loading ramp so that the Jedi would be able to perform the rite for the dead.
 

Solemnly the group removes the Hiss’agoth dead from the Jewel and lays them out near the cool waters of lake. Gathering wood, the remaining Hiss’agoth pile the dry fuel over their comrades’ bodies. With no words spoken they start the fires quickly, sending their ashes into the skies.

When the bodies have completely burned down, they speak among themselves and then the one called Joot speaks with ARRO. It seems that most wish to leave now as they are very afraid of you all, but Joot is willing to stay and guide you where you wish to go. He still does not trust you, but feels that if there is a chance that you are here to destroy the Night Warlocks that he will remain and help.

He asks ARRO where you wish to go…
 

"We need to find these Night Warlocks. I've got two ideas for that. The first, which you might be able to help us with, is to go someplace they've raided recently and try to pick up their backtrail." Serrana says. "The other -- which depends on our local Sith being a bit overconfident, so it might work, but I'm not counting on it -- is that they have modern weapons and probably communications equipment out in the backwoods somewhere. If they didn't put a lot of effort into hiding it, then it's possible we can work a little of sensor wizardry to find power sources or signals where they don't belong."
 

"There is a third option," Jarec says, looking off in the direction of the huge statues carved into the cliffsides. "We discover whatever it is the Sith are here to do, and prevent them from doing it. It would seem the Hiss'agoth have some legends regarding the nature of the ancient evil. It would seem likely that the monks of that monestary might be able to provide some insight."
 
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OOC: What does Joot think of Serrana's idea of trying to backtrack the Night Warlocks from someplace they've raided, and/or of Jarec's idea of checking up on the legends surrounding the Night Warlocks and the Dark Lords?
 

drothgery said:
OOC: What does Joot think of Serrana's idea of trying to backtrack the Night Warlocks from someplace they've raided, and/or of Jarec's idea of checking up on the legends surrounding the Night Warlocks and the Dark Lords?

(OCC -speaking through ARRO, he would agree to the first idea, but would not have any idea how too work your "tech magic" to track them, so would have any insight about the second idea...
As for speaking with the monks, his people do not talk with them so he is not sure if they would know anything more.

NOTE that one thing Master Sunrider had mentioned was that one of the first people to protest the building of Casino City were the monks from Summer Lake (which is in the Yellow Snake Mountains) - something about it being on sacred land (see first page)
)
 

"We are already here, so the most convenient option would be to ask the monks, and then we could always try the other alternative if we don't find any leads." Jade says, offering her opinion.
 

Karl Green said:
(OCC -speaking through ARRO, he would agree to the first idea, but would not have any idea how too work your "tech magic" to track them, so would have any insight about the second idea...


OOC: If he had any clue on Serrana's second idea other than possibly seeing or hearing some offworld device in action, she'd be very suspicious of him. She's got a pretty devious mind. :)

"This is true." The Twi'lek says in response to Jade.
 


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