Knights of the Old Republic - IC

At Casino City...

Jade said:
(OOC: Search your feelings to tell if her plan will go poorly, in a more immediate way (ie are they walking into an impossible to win situation. Taking 10, check result 26. )

OCC –Jade gets the strong feeling that the situation will be very dangerous and the outcome is not good for the Jedi, depending on how they wish to go forward… ‘attack’ will fail… diplomacy may not…]
 

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At Landing Port North...

Serrana said:
"Even with the Force at her side, a Jedi can only be in one place at a time." Serrana said. "If our ship runs into difficulties, be assured that we can find them."

Jnoth Reelja smiles and nods his head to Serrana saying “I bow to your superior understand of the Force and wish you and your companions good luck and good hunting

With that the Czerka all bow and head out of the landing area with the human Republic administrator in tow. The two Zabraks also bow respectively to the Jedi and lead them to a nearby four story building made of some local brown rock. Inside they are granted access to a number of terminal workstations to do their research in private.

OCC go ahead and make your computer and/or gather information or battle analysis rolls and let me know what you are looking for. Not all of the battles have been recorded but a few have pretty good downloadable information on them]
 

OOC: I'll need to get home and look at my rulebooks to figure out exactly what Serrana can do. In the mean time, Serrana searches her feelings (Use the Force check (1d20+12=18)) trying to decide if some serious prying into the local computers will be helpful. Serrana's current plan is to drop a Force Point to activate Fool's Luck, start persuading the computers to be more friendly to her (hopefully with an Aid Another from Nicholas), and then pull out everything she can; she has Force Boon mostly so she can use Force Points when her life is not on the line.
 

Jade Shesh [Noble 4/Jedi 2] 42/42HP

Karl Green said:
OCC –Jade gets the strong feeling that the situation will be very dangerous and the outcome is not good for the Jedi, depending on how they wish to go forward… ‘attack’ will fail… diplomacy may not…]

At Casino City

"If it comes to a fight we will be defeated. We cannot win as we are, we would need the others and even that may fail. At least we know we are in the right place." Jade says, pursing her lips, and wrinkling her brow.

"The others were going to start in Landing Point North and then head out from there. We should divert them here directly while we gather what information we can. We can keep tabs on this presence while we do." she says rethinking her plan. Reactivating Jarec's commlink she cancels the previous message stored on the Star Jewel and then directly contacts the other Jedi and Arro. "This is Jade, please proceed from your current location directly to Casino City and the Star Jewel with the speeder. We have a major lead, a Dark Sider too powerful for us to act against without additional back up. Repeat, this is Jade, please join up us with all possible haste. We will avoid him until you arrive." She then hands the commlink back to the former soldier.

OOC: In the mean time, however Jad will start to gather information. Spending a Force Point for a boost: 3 +18 +11 = 32 That should be enough to get even the most secret information on the dark-sider, if a 32 isn't enough then Elan and Jarec should be able to make the DC 10 checks to boost her up to a 36 via aid another.
 

"Let's see what these Hiss'agoth can do."

Arro spends some time examining all of the battle footage that they can find, anything to get some insight into the Hiss'agoth battle style--especially the terrorists.

[sblock=OOC]: Knowledge (tactics) roll: 24. Also, whenever we get the other's message, let me know.[/sblock]
 

Elan Xandar Renn, male human Jedi 6, hp 68/68

Shalimar said:
"If it comes to a fight we will be defeated. We cannot win as we are, we would need the others and even that may fail. At least we know we are in the right place." Jade says, pursing her lips, and wrinkling her brow.

"The others were going to start in Landing Point North and then head out from there. We should divert them here directly while we gather what information we can. We can keep tabs on this presence while we do." she says rethinking her plan. Reactivating Jarec's commlink she cancels the previous message stored on the Star Jewel and then directly contacts the other Jedi and Arro. "This is Jade, please proceed from your current location directly to Casino City and the Star Jewel with the speeder. We have a major lead, a Dark Sider too powerful for us to act against without additional back up. Repeat, this is Jade, please join up us with all possible haste. We will avoid him until you arrive." She then hands the commlink back to the former soldier.

OOC: In the mean time, however Jad will start to gather information. Spending a Force Point for a boost: 3 +18 +11 = 32 That should be enough to get even the most secret information on the dark-sider, if a 32 isn't enough then Elan and Jarec should be able to make the DC 10 checks to boost her up to a 36 via aid another.



“I shall be guided by you in this endeavor, Jade,” Elan replied. “I will do my best to assist your efforts.”

“However, if this darksider is as powerful as you sense he is, perhaps we should pay a visit to Popottus. From what I know of Hutts, they are not inclined to share power. If he owns this city, as we have been told, then he already knows of this darksider.”

“And so, it only remains to determine whether the darksider is Popottus’ rival, or if he is in the Hutt’s employ,”
he added, grimly.

Note: [sblock] Elan rolls to assist Jade’s gather information check 1d20+5= 21 . Elan succeeds, so Jade receives the assist.[/sblock]
 

ValenarJaeldira said:
"Let's see what these Hiss'agoth can do."

"See what whoever they've been up against can do, too. Something's really bothering me about this situation. I can't get a lekku on it, but the pieces we've got don't fit together." Serrana says.

OOC: If searching her feelings (from above) didn't discourage her from going ahead, she'll first try to get a good idea of the capabilities of the system she's on (what's it's attitude, and how good do the security systems seem). Unless she gets the impression that the computer's security is laughably week or amazingly imposing, she'll first spend a Force Point to activate Fool's Luck, gaining a +5 bonus on skill checks for the rest of the encounter. Then she'll attempt to improve access (unless the computer is already helpful).

three use computer checks (with Fool's Luck) (1d20+17=37, 1d20+17=22, 1d20+17=26) I'm figuring it takes two checks to improve access, and then one check to access information to retrieve everything she can about the attacks, and the relationship between Czerka, the local Republic presnse, and the natives. Note that if the computer is Friendly or Helpful, Serrana can add the computer's equipment bonus to her checks. Also note that Serrana will ask Nicholas to help her out, and he cannot fail to Aid Another (which would grant her a +2 to all checks). When she's uncovered everything she can (or Jade's call interrupts her), she'll copy everything she's got to her datapad.
 

At Landing Port North

drothgery said:
Serrana searches her feelings (Use the Force check (1d20+12=18)) trying to decide if some serious prying into the local computers will be helpful.

(OCC –Serrana gets the feeling that it maybe be wise to seek a deeper knowledge in the computer files, but it is very unclear what she might want to look for (Search Your Feelings only extends out 10 minutes into the future after all)

As Serrana starts working on he Republic computer system she quickly discovers tat it is a bit old and antiquated, and has fairly poor logic and search functions. The basic attitude of the system would appear to be unfriendly, as it seems unhappy about its general function and state of affairs. But the young Jedi is able to fairly quickly improve the computers attitude and it starts granting access of information on a large number of related subjects. The basic information includes a list of all the Hiss’agoth raids, reports and complains filed between the Republic and Czerka, and complaints by the natives against both the Republic and Czerka logged here at Landing Port North. There are also a number partially Holorecordered vids of four different raids on mining outposts. All start and stop in rather choppy fashion, indicating that they were cut off abruptly…

ARRO starts to analysis the recordings, showing a fairly large number of dark robe Hiss’agoths riding their hista’goat mounts (the hista’goat look like something like a cross between a large billy-goat and a one-hump camel, with the ‘hump’ up near its shoulders.) an armed with blasters, bowcasters and some kind of high explosives. After some time ARRO can conclude that the raiders are highly organized and they seem to know right where to strike to do the maximum amount of damage. From the recordings it is also suggestive that some of the raiders must have snuck into the mining outposts and destroy the communications buildings first, something fairly primitive peoples should not have a lot of knowledge of, one would think.

Then the three Jedi and ARRO can start going through the rest of the fairly large amount of information, looking for patterns or anything that stands out, when they receive the commlink messages from Casino City. (OCC note that I am going to assume that it will take some time to go through all the data. What you have gotten by the time that you get the calls from Jerac and Jade tell you that Czerka has been pushing hard on containing the Hiss’agoth in someway, maybe restricting them to the mountains and not allowing them out onto the polar plains, even through the employ a fairly large number of them in some of their operations. The Republic has been resisting this, after all it is the Hiss’agoth’s world, but a the new Administrator to the Governor, one Trill Renfinn the man you meet at the port and whom arrived two months ago, has started suggesting to the Governor and other highly placed Republic officials that it is time, for the good of all, to start moving the Hiss’agoths out of the polar plains. He has also granted permission for heavy hunting of the hista’goats by poachers and others whom wish to collect on the bounties that Czerka Corporation has been offering. Depending on how you wish to proceed with the information…)
 
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At Casino City...

The Jedi start moving about the outer parts of Casino City, seeking knowledge about the dark force user that they had all felt. Casino City is set up like a large wheel, with cheap housing and casinos clustered out the outer parts of the city, slowly getting fancier and taller the deeper one goes into the city. At the center of the city is a palace like fortress that is so gaudy and out of place that only a Hutt would thing was perfectly normal. Asking around, the Jedi quickly discover that yes indeed that is the palace of Popottus the Hutt the defector ‘mayor’ of Casino City.

In fact the palace is about one kilometer from the landing pad area where they left the Jewel… the dark sider is most definitely there, behind those great stone walls.
 

Serrana Vao, Twi'lek Soundrel 5/Jedi 1 48/48 HP (no conditions)

Well, Serrana, when people keep telling you 2 + 2 = 5, then there's a few missing pieces lying around somewhere. And you've just uncovered a few of them...

And then her comlink chimed in with Jade's message, and the other shoe dropped.

"We'll need a few minutes to wrap things up here, then we'll join you as soon as we can. It looks like someone around here was taking after mom and dad's old line of work. I didn't think anyone could cause any serious trouble throwing spears against modern weapons." Serrana said. Her fellow students knew Mirana and Kalen Vao had been smugglers; no one else on the planet ought to.

She copied as much as she could of the files she'd determined were relevant to her datapad -- resorting to tapping Arro's internal memory if her datapad (and any datapads her fellow Jedi had) ran out of space. As soon as everyone was ready, she went off to make excuses and leave Landing Port.

OOC: Serrana's force point use from Fool's Luck (above) recorded on her character sheet.
 
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