Knights of the Old Republic: Last of the Sith (OOC)


log in or register to remove this ad

Keia said:
Where are the costs for making lightsaber modifications?
I believe you mean personalizations and they are in the Arms and Equipment book... No page number as my book is in storage.

It’s under the exotic weapons. No customizations but they can have one personalizations. (each)
 

Okay, a couple of quick questions on equipment to help me decide what feat to take and how to spend my credits.

1) What is the cost of a personalization of a lightsaber?

2) Can armor be mastercrafted? Does mastercrafted add to the DR of the Armor? I'm thinking of a leather duster (using the price of the Leather Jerkin in the Arms Guide)

3) Any suggestions on my remaining feat? It can be either at 1st, 3rd, or 6th (by re-arranging some of the feats)

Thanks for the help! :)
Keia
 

Keia said:
1) What is the cost of a personalization of a lightsaber?

A personalized Lightsaber costs 2500 credits if you do the work yourself. (Its listed on Skyka’s character sheet.)

Keia said:
2) Can armor be mastercrafted? Does mastercrafted add to the DR of the Armor? I'm thinking of a leather duster (using the price of the Leather Jerkin in the Arms Guide)

Yes, armor can be mastercrafted, Mastercrafted items are talked about on page 136 (in the blue box) of the revised rulebook.

Keia said:
3) Any suggestions on my remaining feat? It can be either at 1st, 3rd, or 6th (by re-arranging some of the feats)

It's hard to go wrong with heroic surge but if you see yourself as more of the warrior type the stand D&D feats are useful. :)
 

Okay, just to refigure:

Leather jerkin with 1 personal mod: 450 cr

Masterwork +1 of item above: 900 cr

Masterwork +2 of item above: 1,800 cr

Masterwork +3 of item above: 3,600 cr

So a final product of a leather duster (blue-black) which provides DR 4, Max Dex +6, ACP 0 (personal mod) would be 4,500 cr. . . .

I wouldn't need Light armor proficiency because the armor check penalty is zero, correct?

Keia
 

Keia, I see your post but I cannot figure out how you got to 4,500 credits... I also AMG will have to approve a +3 armor. (As it’s very, very, rare.)

If he does buy off on it damn good job. I should have done that then buying such an expensive blaster.

Also, you’re right, no need for the armor proficiency. :)
 

LS:

Stats look good...rolling your VP...

VP: 36

Not bad at all. Just 2 less than what you had listed. :)

Oh, and as for Force Points, go ahead and have 2 to start off with.


Keia:

With Mastercraft items, I'd prefer to start out with just a +1. It may be possible to upgrade that at some point or another, but +1 items are rare enuogh as it is, and anything above that even more so. Probably to an even larger degree at a time period just coming out of a war.

Of course, you're right, you wouldn't need the proficiency for that.

And for the both of you...
[sblock]Idea to pull you into the story. Either a) the two of you pick up on a distress signal from a Jedi Master calling for assistance on a planet not far from where you currently are or b) The Jedi Order requests for Durindal to move in after recieving the same message. I'd prefer the first, but the second could work if it would fit better for the characters.[/sblock]
 

Ankh-Morpork Guard said:
With Mastercraft items, I'd prefer to start out with just a +1.

I started with a MC +2 blaster but I could do away with it if you would prefer. (I don't want Keia to think I got away with something he couldn't.)

Also can we have gestalt characters? :D
 

Brother Shatterstone said:
I started with a MC +2 blaster but I could do away with it if you would prefer. (I don't want Keia to think I got away with something he couldn't.)

Hmm...you're right. Bah, I knew someone was going to say something like that! ;)

So, Keia, to stay consistent...MC +2 is fine.

Also can we have gestalt characters? :D

So you don't want to level then, eh?:p
 


Remove ads

Top