Knights of the Old Republic: Last of the Sith (OOC)

Insight said:
Now, it could be that these abilities are considered to be the same thing, which is a GM call. Personally, they have designed the Jedi classes rather poorly in that standard classes and prestige classes have matching abilities, which is rather silly to me. A bunch of Jedi prestige classes give those Deflect (defense) and Deflect (attack) abilities, when you would almost certainly already have those from your base class. Not sure why the designers felt they had to give those abilities again unless they either 1) didn't realize you already get them or, 2) intend them to stack.

For example, two of the Jedi prestige classes from the Revised rules, the Jedi Investigator and the Jedi Master, both give you Deflect (Defense) +1. In order to get into these classes, you have to have several levels of either Jedi Consular or Jedi Guardian, both of which give the same ability at 1st level. If they are not intended to stack, these are pointless class abilities.
Based on the character write-ups in PotJ, it's pretty clear they intended the abilities to stack, so I'm going to edit Aerek to that effect.
 

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drothgery said:
So I'm going to edit Aerek to that effect.

I do agree, its pretty clear that dodge bonus stack, and its also pretty clear you never want to get caught flatfooted...

My own edits to Skyka are done also... :)


insight said:
Oh, I forgot to mention that Urcala has a ton of creds left over, so if any of you need any, let me know.

Cool, I'm pretty much in the same boat... pending word from AMG. :)
 

Brother Shatterstone said:
I do agree, its pretty clear that dodge bonus stack, and its also pretty clear you never want to get caught flatfooted...
Well, no one wants to get caught flat-footed. But Aerek doesn't have a massive dex bonus to lose, doesn't have any dodge bonuses beyond Deflect to lose (not yet, anyway), and is wearing pretty good armor, so being caught flat-footed is probably less of a problem for him than for most of the rest of you.
 

drothgery said:
Based on the character write-ups in PotJ, it's pretty clear they intended the abilities to stack, so I'm going to edit Aerek to that effect.

Yes, the Deflect Abilities DO stack.

Insight said:
I was looking at POTJ today and I think I might make a few slight alterations to make Urcala a little more useful in combat. For example, the Inspire skill and the Battle Meditation feat. I plan to use this to help the more combat worthy Jedi should things turn to violence. Let me know if this is OK.

This is NOT okay. Those are horribly broken and I can't believe you would EVER imagine using things like that! Bah...players. I can't believe you people. All of you!...

...oh, wait. Sure, go ahead and use them. ;)

And an important note I want to make sure EVERYONE realizes: The Dodge bonus provided by Deflect(defense) is NOT automatic. You will have to choose to use it as a reaction to being fired at. This is kind of difficult in PbP setup, so when your turn comes up(if there's blaster fire involved and you've got your saber out) you'll need to tell me that you want to use Deflect(either of them) if fired on.
 






I've finished looking over ALL the PCs now, and here's the last things that need to be done:

Aalun: The group's Gand has 50 Vitality

Bud'd: And the Twi'lek has 35 Vitality
 

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