Knights of the Old Republic: Last of the Sith (OOC)

Okay, we've got five possible recruits, that's definitely enough since I really only want to add two more to this game.

So...to cull the herd as it were, can I get a basic character concept(no stats right now) written here? Doesn't need to be anything too much, just enough for me to get an idea for where the character is/is going and help me figure out how to integrate them into the story/time period if necessary(as I doubt many people know too terribly much about this era).
 

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Human Female Scoundrel: (character I used before can revamp as needed for this game)

Tate is girl above and beyond all else. She uses her feminine charms to obtain items she wants or to gather lackeys. She is fun-spirited, flirty and charismatic, with one smile from her men are putty to be molded in any form she so choices. When it comes to her abilities she is confident, but not cocky.

Tate is closed book. She does not wear her heart or her thoughts on her sleeve. Even those who think they are close to her still have much to learn about her. She is mentally and emotional strong. After years of service she has a thick skin and doesn’t take flax from anyone. She is no one’s doormat.

Human Female Jedi:

Xxxx is a sweet girl. She has a good head on her shoulders and does not let emotions get in the way, as much as she can. Though her heart does tend to lead the way occasionally. She makes friends easily and deep rooted loyalties soon follow. Xxxx is young and too trusting.

Xxxx is a very open soul, sharing her thoughts and feeling is no trouble to her. She hides nothing and lets nothing within her fester into trouble. Her emotions may be her undoing, but she is striving to gain full control over them. Xxxx has the talent and willingness to be great, if she can still her heart.
 
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Although the Echani, an offshoot race of humankind, are known throughout the galaxy for their skill at arms; most especially in melee combat, it is relatively rare for one of the pale-skinned, white-haired humanoids to join the ranks of the Jedi Knights. Not for lack of skill, nor for being unusually dim to the Force...but rather because the Echani's ties to personal and family honor are too strong and forged too young to make them easily trainable in the distance and neutrality demanded by the Jedi Order.

Kestrel is, or hopes to be, an exception to this rule...and certainly isn't the first. Despite some early setbacks learning to soothe her native temper, she attacked her own inner difficulties with the same singleminded focus that she fights more corporeal foes with...and with similar effectiveness. Kestrel's determination to succeed in her trials has brought her a great distance, and if she can continue to use that determination to control her passions, it will make her an excellent Jedi Guardian.

Though skilled with a lightsaber, Kestrel shows flair for unarmed combat as well as combat using conventional blades or vibroblades...a result of her youth among her people, where such skills are highly valued. Interestingly, the traditional Echani philosophy of combat may in fact help her walk the thin line all Guardians must, as ambassadors of peace that must sometimes use violence. For them, combat is not an expression of aggression, but an intense, even intimate, method of expressing one's truest nature. It's not unusual for Echani that will be working together to spar regularly, to 'speak' in combat what they cannot express in words.

Things to watch for in Kestrel include a certain proclivity to action over words. Even controlled, her strong emotions sometimes drive her to move before the consequences are fully considered. Similarly, her drive to succeed as a Jedi could pose a threat if it becomes pride when she succeeds...or anger, should she fail. She sees herself as walking in the footsteps of giants...lessons showing her the humility of a Jedi are in order, lest she decide she is not up to the task. Or worse, decide that she too has become a giant.
 


Durindal S'Tarren (Human, Jedi Guardian . . . I think)

Durindal grew up on a medieval backwater planet that never heard of the Sith . . . the Jedi . . . or even the Force. Durindal had enough to worry about without all of those . . . other things. Durindal was raised by his father (his mother he had never known – he was told she was dead). When he was nine, Durindal killed someone in a barroom fight. At least it sounds more important when it is told that way. Durindal was in a tavern with his father, which was a common occurrence. His father was deep in his cups drinking away the profits of the day when a fight erupted in the tavern.

Durindal was never certain what caused the fight – he had been concentrating on moving the mug the old man was drinking from with his mind. His father joined in and took a nasty blow, Durindal reacted and joined in catching the man who hit is father in the back of the legs. The man fell, cracked his head open for all to see on the corner of an oaken table, and was dead before the local healer or cleric could even head to the tavern. That would have been the end of the story . . . had the man not been a nobleman’s son. There were no shortage of witnesses, the bar was full that night.

Durindal’s father was jailed and executed before the man even had a chance to sober up. Durindal was sent to the Hall, a place where trouble children were placed to either make something of themselves . . . or disappear. The boys in the Hall (sorry – just had to do that) were worked hard, disciplined, and trained. Durindal excelled with the new attention and training, revealing a surprising amount of aptitude and ability with a blade.

Enough so that one day a visitor took notice and paid a prince’s ransom to take Durindal away. The visitor was heavily cloaked and her face was hidden beneath a deep cowl. When the pair had left the sight of the Hall, the visitor . . . who now apparently owned Durindal (now 12 years old) . . . introduced herself. Her name was Tarren, and she was a Twilek . . . and a Jedi. She frequently stopped at this small planet to look for those with . . . talent . . . and Durindal was definitely one with talent.

Within weeks, everything that Durindal thought he knew was cast in ashes. There were not only other worlds . . . but other systems, galaxies even. Durindal trained with Tarren for 7 years, taking the name Durindal S’Tarren for his own. Tarren taught him the ways of the weapon master . . . the ways of the Jedi.

Durindal is athletic, dexterous, and much more intelligent that most give him credit for. He’s used to being on his own . . . he has been for a while, since Tarren left looking for more Jedi to recruit. He fights a struggle against the impulse to fight first . . . understanding takes time and Durindal has a bit of a problem with living in the moment.

Edit: This is the background I was most comfortable with for this character (with credit to Dave Duncan ;)). I have a duros jedi pilot and a jedi healer as well, if this won't work. I hope I've given enough unnamed information to fit into the surroundings.
 
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Ankh-Morpork Guard said:
Was going to give this just another day...I'll post the final thing on new players tomorrow afternoon. Right now, though, I need to go pass out. Long, long day.
So I take it you leveled in WoW with more than one of your characters? :D
 


Ankh-Morpork Guard said:
Bah, I'm 60 now thankyouverymuch so levelling is out of the question. Actually, I had three exams and a paper due. :p
Congrats on the 60, that's a bit of work (well, fun). Good luck on the exams and papers.

Keia
 

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