Wolf Knight Class
Role: Controller.
Power Source: Divine
Key Abilities: Dexterity, Wisdom, Constitution
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Bonus to Defense: +1 Reflex, +1 Will
Trained Skills: From the class skills list below, choose
4 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Acrobatics (Dex), Intimidate (Cha), Insight (Wis), Perception (Wis)
Class Features:
Wolf pack spirit
You gain a +1 to melee attacks for every ally that is next to you and next to your enemy.
Wolf’s fury
When you use one of your daily or encounter powers, you gain an attack bonus of 1 for each enemy attacked.
Constellation essence
As a minor action you can impregnate yourself with the essence of the Wolf constellation, becoming the mythological wolf, that changes and morphs, with no stable shape. This allows you to use your wolf-form powers. You can use this power once per round, and not more than twice per encounter.
Wolf Armor:
+3. It has a magical enhancement of +1, and as a Daily power, your armor grants you the nimbleness of a winter wolf. You gain +2 to AC until the end of your next turn
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Reaping bite
Your bite rends flesh and leaves your enemy unable to escape your dread presence.
At-Will ✦ Wolf Form, Divine
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and the target is
slowed until the end of your next turn.
Fear the Hunter
Your enemy will want to stay away from you after that painful uppercut. Otherwise, he’ll regret it.
At-Will ✦Divine, Weapon
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. AC
Hit: [W] + Wisdom modifier damage. If the
target doesn’t move at least 2 squares on its next turn,
it takes damage equal to your Wisdom modifier.
Twin attack
With unmatched grace, you jump in the middle of two enemies, and manage to hurt both.
At-Will ✦ Divine, Weapon
Standard Action Melee touch
Target: One or two creatures
Attack: Dexterity vs. AC
Hit: [W] + Wisdom modifier damage.
Wolf Howl
From your mouth emerges a powerful howl that lets your foes confused and stunned.
At-Will Wolf Form, Divine, Zone
Standard Action Close blast 3
Target: Each creature in blast
Attack: Dexterity vs. Reflex
Hit: 1d8 + Wisdom modifier damage.
Effect: Until the end of your next turn, the enemies hit by this power grant combat advantage.
Flurry of jaws
In an amazing display of ferocity you turn into a whirlwind of biting jaws that eliver painful bites to the fools surrounding you. Your hanging shape helps you avoid being damaged.
Encounter Wolf Form, Divine
Standard Action Close burst 1
Target: Each creature in burst
Attack: Dexterity vs. Reflex
Hit: 2d6 + Wisdom modifier damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn.
Death Howl
Like a wolf you emit a deep sound, howling loudly. The ultrasonic sound damages your foes, and renders you resistant to their attacks.
Daily, Divine,
Standard Action Close burst 3
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to all defenses until the end of the encounter.
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