Knights of the Zodiac [4e](Recruiting, brainstorming)

Perhaps it's my mistake, I didn't double check them. I've thought to put divine martial and weapon to almost every power, since those are the sources of any knight's powers, although some don't use their fists or weapons. All knights channel the divinity of their deity in their attacks and powers.
I promise I'll check powers once I have some more time, or any of you could do it for me. This week was hell, and this one to come will be double hell for me at work, so please bare with me =)
 

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Wolf Knight Class
Role: Controller.
Power Source: Divine
Key Abilities: Dexterity, Wisdom, Constitution
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Bonus to Defense: +1 Reflex, +1 Will
Trained Skills: From the class skills list below, choose
4 trained skills at 1st level.
Class Skills: Athletics (Str), Endurance (Con), Acrobatics (Dex), Intimidate (Cha), Insight (Wis), Perception (Wis)

Class Features:

Wolf pack spirit
You gain a +1 to melee attacks for every ally that is next to you and next to your enemy.

Wolf’s fury
When you use one of your daily or encounter powers, you gain an attack bonus of 1 for each enemy attacked.

Constellation essence
As a minor action you can impregnate yourself with the essence of the Wolf constellation, becoming the mythological wolf, that changes and morphs, with no stable shape. This allows you to use your wolf-form powers. You can use this power once per round, and not more than twice per encounter.


Wolf Armor:
+3. It has a magical enhancement of +1, and as a Daily power, your armor grants you the nimbleness of a winter wolf. You gain +2 to AC until the end of your next turn

[sblock=Powers]
Reaping bite
Your bite rends flesh and leaves your enemy unable to escape your dread presence.
At-Will ✦ Wolf Form, Divine
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. Reflex
Hit: 1d8 + Wisdom modifier damage, and the target is
slowed until the end of your next turn.

Fear the Hunter

Your enemy will want to stay away from you after that painful uppercut. Otherwise, he’ll regret it.
At-Will ✦Divine, Weapon
Standard Action Melee touch
Target: One creature
Attack: Dexterity vs. AC
Hit: [W] + Wisdom modifier damage. If the
target doesn’t move at least 2 squares on its next turn,
it takes damage equal to your Wisdom modifier.

Twin attack
With unmatched grace, you jump in the middle of two enemies, and manage to hurt both.
At-Will ✦ Divine, Weapon
Standard Action Melee touch
Target: One or two creatures
Attack: Dexterity vs. AC
Hit: [W] + Wisdom modifier damage.

Wolf Howl
From your mouth emerges a powerful howl that lets your foes confused and stunned.
At-Will Wolf Form, Divine, Zone
Standard Action Close blast 3
Target: Each creature in blast
Attack: Dexterity vs. Reflex
Hit: 1d8 + Wisdom modifier damage.
Effect: Until the end of your next turn, the enemies hit by this power grant combat advantage.

Flurry of jaws
In an amazing display of ferocity you turn into a whirlwind of biting jaws that eliver painful bites to the fools surrounding you. Your hanging shape helps you avoid being damaged.
Encounter Wolf Form, Divine
Standard Action Close burst 1
Target: Each creature in burst
Attack: Dexterity vs. Reflex
Hit: 2d6 + Wisdom modifier damage. You take half damage from the next melee or ranged attack that damages you before the end of your next turn.

Death Howl

Like a wolf you emit a deep sound, howling loudly. The ultrasonic sound damages your foes, and renders you resistant to their attacks.
Daily, Divine,
Standard Action Close burst 3
Target: Each creature in burst
Attack: Wisdom vs. Fortitude
Hit: 2d10 + Wisdom modifier damage.
Miss: Half damage.
Effect: You gain a +2 power bonus to all defenses until the end of the encounter.
[/sblock]
 

Listing Dragon Knight powers and their keywords, nothing more, so you can double-check if the keywords were what you intended to use.

Rozan Dragon's Fury: At-Will ✦Divine
Rising Dragon of Rozan: At-Will ✦ Martial, Divine
Flight of the Dragon: At-Will ✦ Martial, Weapon
Last Dragon: Encounter ✦ Primal, Weapon
Thousan Dragons of Rozan: Daily ✦ Arcane, Implement, Lightning
 

I think this should be like this.

Rozan Dragon's Fury: At-Will ✦Divine, Weapon
Rising Dragon of Rozan: At-Will ✦ Martial, Divine, Weapon
Flight of the Dragon: At-Will ✦ Martial, Weapon, Divine
Last Dragon: Encounter ✦ Divine, Martial
Thousan Dragons of Rozan: Daily ✦ Divine, Martial
 

So, Last Dragon isn't a hand-to-hand attack? Since all of the actual punches should have the weapon keyword, as our 'weapon' is our fists, no?
 

In the series, the last dragon was somehow like a last resource, to finish a stronger opponent, sacrificing yourself in the proces. Shiriu burned his "cosmos", like a Chi energy, to the limit, and destroyed his opponent, and himself, by grasping his foe and bursting with his power. Of course this power is not as drastic, but it's your inner energy that damages the enemy, not your weapon-fists
 

In the series, the last dragon was somehow like a last resource, to finish a stronger opponent, sacrificing yourself in the proces. Shiriu burned his "cosmos", like a Chi energy, to the limit, and destroyed his opponent, and himself, by grasping his foe and bursting with his power. Of course this power is not as drastic, but it's your inner energy that damages the enemy, not your weapon-fists

Alrighty. It sounded different on the Wikipedia. Actually, that name isn't used in the wiki, the only last resort attack they listed was

Wikipedia said:
The final move that Shiryu uses when all else fails is Rozan Enraged Dragon Force (廬山亢龍覇, Rozankōryūha?). It is a kamikaze technique similar to Seiya's "Pegasus Rolling Crush," except while Seiya normally intends to send both himself and his opponent back to the ground, Shiryu will continue to soar into the air and eventually into space—killing both himself and his enemy. The Rozan Enraged Dragon Force is something that Dohko had strongly discouraged Shiryu from using, even going as far as putting a ban on its use.

The image that came to my mind was Shiryu repeatedly kicking his opponent higher and higher into the air. Is that the technique you were thinking of, or was it a different move? Just curious.
 

It's kind of hard for me to describe the moves, since I don't fully dominate this language, but for what I saw on the series, shiryu took his opponent from behind, grasp him with his arms, and with his energy, he rockets towards the sky in a jet of flames. The wiki quote is accurate, although the traduction of the name seems different from the one I got.
 

Alright. That move sounds more like a Daily to me, but maybe that's the "Forbidden/Kamikaze" implication making it sounds more powerful than the daily you chose.
 

I think it gives you some disadvantage, therefore the Thousand dragons are a more powerful technique, as it gives you the opportunity to attack and move multiple enemies around and gives you no penalty
 

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