Maxperson
Morkus from Orkus
Isn't that one of the rare giant space hamsters?I give you a three-word story:
Snarf Zagyg Rex.
Isn't that one of the rare giant space hamsters?I give you a three-word story:
Snarf Zagyg Rex.
No, that's not what I said at all.So nobody beats WotC in terms of art, production value, editing, AND mechanics? Seriously? That's your claim? RPGs can and do certainly compare themselves to their work (they kinda have to), but to claim them as the top end...the two of us are very alien to each other.
and this theory is based on what? I assume age, but I am not sure that 1) everyone who is older than say 30 is also a grognard, 2) there is a sufficient number of grognards compared to the rest of the player base for this to even be a blip on the radar for product salesIt's the medium and grog nards that tend to have most of the disposable income to actually pay for D&D products. You need to target them at LEAST as much as the new nards.
To be fair, they said "sets the standard" not the "top end."So nobody beats WotC in terms of art, production value, editing, AND mechanics? Seriously? That's your claim? RPGs can and do certainly compare themselves to their work (they kinda have to), but to claim them as the top end...the two of us are very alien to each other.
We're far more than a "blip" on the radar. 26% of players are 35+ and we buy a hell of a lot more product with our disposable income than the myriad of college kids living on ramen. 25% are 17- and they have pretty much no disposable income. It's their older parents who buy the bulk of their stuff. Another 18% are 18-24. An age group that tends to have little disposable income. That means that a full 43% have little money to buy books with. If they aren't aiming at that 57% that has the bulk of the spendable money, nearly half of which are 35+, then WotC is just plain stupid.and this theory is based on what? I assume age, but I am not sure that 1) everyone who is older than say 30 is also a grognard, 2) there is a sufficient number of grognards compared to the rest of the player base for this to even be a blip on the radar for product sales
Facts not in evidence.We're far more than a "blip" on the radar.
Do we? Where's your substantive evidence? Also, with respect, are you "35+" or are you "40+"? Because most of this messageboard, last we checked, I believe was of an age where they'd be 40+ now, so in that 11%.26% of players are 35+ and we buy a hell of a lot more product with our disposable income than the myriad of college kids living on ramen.
This is a red herring. 35+ is sufficient for my point. Hell, I even included 25-29 in the disposable income category, because people start making decent money in that range. 40+ is just a distraction.Do we? Where's your substantive evidence? Also, with respect, are you "35+" or are you "40+"? Because most of this messageboard, last we checked, I believe was of an age where they'd be 40+ now, so in that 11%.
What do you consider a sizeable allowance? Then divide that up between D&D books, books to read, board games, movies, amusement parks, and on and on. Kids like to do lots of different things.A lot of the 13-24 crowd will likely have fairly sizeable allowances and so on, and really there's a hard limit on what you can spend on WotC's actual D&D books (inc. adventures) per year, and it's not very high - what, like, $200-ish? Less? A bit more? WotC would like to blow the lid off that I'm sure, but they haven't done so yet.
What does generation matter? Either you have disposable income or you do not. It's those that do that WotC should be targeting.As for your "57%", it's bizarre to see that as contiguous block, given it extends over one, arguably two, generation gaps (certainly Millennial to Gen Z, arguably Gen X to Millennial), and features people with quite significantly different interests and focuses and so n.
So 40+ then? So you're essentially doing a "stolen valour" when talking about being 35+, let alone 25+. I guess it's "technically correct, the best kind of correct" lol.This is a red herring. 35+ is sufficient for my point. Hell, I even included 25-29 in the disposable income category, because people start making decent money in that range. 40+ is just a distraction.
Hundred+ dollars per month - and that's actually about average for the US - last actual survey I saw (as opposed to guidance on what kids "should" get) said the average as $30/week - though I imagine that's probably quite unevenly split between high-income and low-income families. Kids don't generally pay for themselves at amusement parks (esp. as they can't even get to them by themselves until they can drive), and they don't buy a lot of board games (that's usually parents buying for them) so those are weird to include. And I don't really agree that "kids like to do lots of different things" any more than adults do. Some kids and some adults have really diverse interests, others don't. I think that's a non-point.What do you consider a sizeable allowance? Then divide that up between D&D books, books to read, board games, movies, amusement parks, and on and on. Kids like to do lots of different things.
Because people in those age brackets tend to want different things out of D&D/WotC, not identical things, which is, I suspect, the whole reason we're even talking about targeting older gamers.What does generation matter? Either you have disposable income or you do not. It's those that do that WotC should be targeting.