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KOTOR 2 Questions (Spoilers)

takyris

First Post
So I finished Obsidian's Knights of the Old Republic II. Fundamentally an enjoyable game for me, with a lot of good writing and an interesting premise. That said, I ran into some areas at the end that confused me. This is possibly because I was playing the game at work (I work at a games company, and I'm in waiting-mode on a particular project, so this isn't a problem -- but sometimes someone would come in and ask a question during one of the non-pausable cutscenes, and I'd be out of luck) or because I missed conversation options somewhere that would have unlocked deeper possibilities, but I've come away from the game feeling like an old Sierra Game player who finished the game with a score of 1164 out of 1800 -- I hit all the important points but obviously missed something big somewhere.

In no particular order -- and of course, since I've finished the game, this includes spoilers.

G0T0: Interesting character, although I got him so late (and was such a dedicated light-sider) that I didn't do much with him. I was initially not sure we were supposed to know that he WAS Goto and not a droid sent by G0T0, but I'll chalk that up to "someone at work asking a question during the big non-pausible cutscene after you escape from the droid yacht" -- I knew he was G0T0 and found it an interesting character choice, but I saw random dialogue snatches that made me think I was supposed to not know that.

T3: There's a great cutscene where HK comes in to bug T3 and talks about how T3 controls astronavigation and drops some hints about how T3 is hiding something, and T3 zaps HK massively -- but nothing ever comes of it. As a Sentinal who took feats to get more class skills, I never needed T3 after the beginning game section, so I didn't interact with him much except in the ship, and I never got my Repair high enough to do really good upgrades on him, so that might explain why I never learned about his past until Kreia told me.

Mira: Feel like I missed something here, although I did my darndest to get information from her. (Like I said, Sentinal, high Awareness, high Wis, high Int, high Persuade.) I didn't get a romance with her, but figured that I wasn't supposed to. I got as far as her agreeing to "maybe come see the world through the Force with me, but don't act like a tourist when I do", but never past that. She never became a Jedi. Either I missed something, or I just didn't have enough time with her, although I spent as much as I could -- I had her as a companion whenever possible from her arrival on, but her world was the second world I visited (did Dxun/Onderon, then Nar Shadda, then Korriban, then Dantooine). So maybe I missed something.

Visas: Feel sorta bummed here, because I felt like something got cut short. She showed up to try to kill me, I defeat her and make her part of the party, and then… nothing. No great revelations past the first dialogue paths, no twists and turns, just “My life is yours” until near the end, where she announces that she’s in love with me and we’re supposed to gaze at each other. She was a fascinating character, but compared to the Handmaiden, who had a bunch of character-building chances for me to unlock new dialogue with her, Visas just seemed to go nowhere. Maybe I was supposed to have a lot of ranks in Repair to unlock something. I dunno. I had her with the party for awhile, but the most I got was one “Hey, you’re not being evil” comment, which didn’t result in Influence gained or lost however I played it.

Handmaiden: Lots of great dialogue, lots of good stuff, but I wasn’t sure if I missed something. I never got the influence necessary to get her to talk about Atris, but I did get her to become a Guardian. I never got a big great love speech from her, which sorta bummed me out – this is possibly because I tried to let Visas down easy and not flat-out say “I like Handmaiden, not you” – perhaps doing that would have triggered Handmaiden doing something more overt in re her blossoming love for me. Or whatever.

Bao-Dur: Unlike Handmaiden, Visas, and Mira, where I’m annoyed because I had those three with me for as much of the game as possible, I know that I didn’t give Bao-Dur much play-time, so when it turns out that he is responsible for the bomb or whatever that shafted Malachor V at my orders, I just went, “Okay, missed that. Maybe on the replay.” Yes, I do play with female NPCs to try to get them to all fall in love with me. I’m not proud of it, but that’s where it is.

Mandalore: Again, I’m a light-sider, so he was with me until he didn’t have to be with me, and then I ditched him. I brought him back twice to pick up wandering Mandalorians, and that was it. And then at the end, he had to come with me, and that was fine, but I sensed either a game bug or unclear writing – we were ostensibly setting a bunch of bombs to blow up the Ravager and save Telos, but the Mandalorians were supposedly doing something sneaky… although what that sneaky thing was never came out, and I don’t know how it would, since you go right from the Ravager to blasting on toward Malachor and going into Solo mode, so it’s not like I had chances to talk with Mandalore and find out what had happened. While Bao-Dur’s stuff felt like stuff I’d missed because I didn’t have Bao-Dur in my party, Mandalore’s big sneaky endgame felt like something I missed either because it wasn’t written in very well or because I missed an important line of dialogue when somebody needed me to answer a question about plot-links. (I did hear the sneaky stuff, and then Visas saying, “What’s that?” and Mandalore saying, “Nothing, just business,” or something like that.)

The End: Okay, this could just be me, but I was unwowed by the end. We crash on the planet, and I’m alone, and I think, “Okay, this is by the people who did Planescape, so I’m going to see what happens to my companions and have some closure with all of them.” Nope. All I got was Mira facing down Hanharr, which was nice but not a worldshaker, and Bao-Dur’s remote setting things up and then being trapped by G0T0, who says, in essence, “No, we’re not blowing up the world, we can’t do that, it’s not good for business.”

Meanwhile, I go through some fairly minor fights (Liked the big pain dude, but had no trouble anywhere else – either I’m better at minmaxing than I thought, or I did too many sidequests or something, because even the pair of Sith Marauders, who are apparently supposed to be tough, were two-round kills for me) and then got into the big fight with Kreia. I win, spare her, fight some lightsabers, spare her again, ask some questions, and find out… nothing.

Wasn’t the whole point of what she was doing to kill herself, to create a big wound that would eradicate the force? When I spared her and she died anyway, didn’t that do that? Why didn’t her death, which is what she was trying to accomplish, do what she wanted it to do? I felt that there was some big emotional payoff here that just didn’t click for me – I loved, LOVED Kreia’s reactions when I have the big meeting with the Jedi Council, but I didn’t feel like it paid off at all in the end.

And then she dies (with me saying, rest now or something), and I run off to my ship, and the planet weirds out as I fly away, and apparently all that stuff with G0T0 was meaningless, since as far as I can tell, it worked just fine. Unless I missed something.

But no Handmaiden/Visas/Atton involvement in the ending? Handmaiden and Visas got their good lines in their own confrontations (Atris and Nihilus), but I’d have liked to see them there at the end, doing something or declaring their love for me or something. And Atton, who was there right from the beginning, had bupkus. Some kind of coming to peace with himself would have been nice. (I felt I’d earned something, since I’d gotten the big conversation and turned him into a Jedi.)

Anybody else finish this and get more closure? Did I miss important dialogue trees, or read too quickly and miss the true essence of the meaning, or was there stuff cut for time?
 

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Ah, after surfing the Obsidian forums, it's not just me. Sound files from deleted scenes that actually answer the questions I had. Dang. They cut a lot of good stuff.

Sorry if this is old news. :)
 

I believe Kreia wanted you to kill the force. Not kill it herself by her death.

The game is not nearly as deep as it appears. There's basically very simple "triggers" to turn the various people to Jedi, which can be easy to miss. Mira, for instance, you have to take her to a certain point on the planet.

You apparently got most the others, like Atton. But I missed all of them on my first time through.

Anyway, at the end, you should be able to ask Kreia what happens to all your friends.

But as you pointed out, they actually apparently removed large bits of the ending for reasons unknown..
 
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After you get Mira to agree to come with you to experience the Force, take her out to the first main area on Nar Shadaa and walk around. A cut scene is triggered that turns her into a Jedi.

I managed to turn Atton, Mira, and the Handmaiden to Jedi all on my first play through. I also felt the same way about some of the story. It felt like there were a lot of missed opportunities. You never really get to develop a romance with any of the three girls and I wanted to do that. GOTO never really goes anywhere. They never really explain what his deal is and whether you are supposed to know about him really just being a droid. The same with T3 and HK-47's strange encounter where T3 zaps him.

They never did much with a lot of the subplots that they set up which disappointed me. One of the things that I really loved about the first game is you could get Bastila to fall for you and get it on with her (though they fade to black so you don't get to see them even kissing). :D

But none of the subplots really worked out in this game.
 

well, i'm glad i wasnt the only one to get confused, and rather disappointed by the end. I also played a pretty skill heavy character, and could've most likely done well without using any other people with me, and all i ever got was Atton turning (back?) into a jedi, but i think i totally reversed any "proper" order of traversing the planets (i think i started on the outer edge and worked my way in)
 

Hmm, I had a combat class lightsider. I only managed to get Handmaiden to class into a Jedi. After finishing the game I realized that you could also get Mira and Atton, but I never had that happen to me. I would talk to them, but we would end up at "I don't want to talk about it" repeatedly.

At least Handmaiden gets (nearly) n3kkid...
 

I had fairly similar experiences, as good as most of it was storywise it wasnt as good as the first game as far too much was left unanswered, unfinished and uncompleted... it just gave by the end a very distinct feeling of being rushed and being left with far too many loose ends.

I can honestly say when I completed the game I was completely and utterly surprised.. it was a stealth ending.. largely as I mention above because so much sotrywise is left unanswered that when things do come to an end it just seems wrong.

I had a slight difference from the original poster though I had a cutscene of IT-o zapping the remote, and also one of HK shooting T3 not T3 zapping HK while onboard the Ebonhawk.

There are also quite a lot of good things Kreia teaches you but if you play good or play evil..rather than the non committal "something else" she is then they just dont get unlocked conversation wise.

Romance wise I had Kreia warn me not to bree with Visas, but I romantically was more predisposed towards the handmaiden as was mentioned by the original poster a lot more interaction is available to get you to empathise with her.. but once you admits she loves you thats pretty much it it is almost never again mentioned in the story again after that point. Mira I didnt meet until after that point but once I did romance with here seemed a non option she just made out my characters was too old :D Also visas despite stating she loves you once you have committed to one of them women has no conversation options available to reciprocate so you cannot create any romantic conflicts a la Baldurs Gate 2 hehe.

Anyway a good game but they need to sort the story out and ensure all loose threads go somewhere by the end like the first one did. Ill still buy part three, someone has to head out beyond the outer rim and find Revan again after all.

With regards to the women and jedi classes Im fairly certain once you get one conversationally to pick up a jedi class the options on the other women no longer work. I got the Handmaiden to become a jedi and after that could conversationally get Mira to embrace the force and promise to let Kreia teach her..but nothing ever happened kreia conversationally took no note of the breakthrough and miras conversation options all deadended on the subject.
 

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