Nail
First Post
Done.Thanks! I could certainly use those...
nikosandros (at) gmail (dot) com
Sent to Plane Sailing and Milambus too.
Cheers!
Done.Thanks! I could certainly use those...
nikosandros (at) gmail (dot) com
Errrr....So the adventure shortchanges you by 9 magic items? Really?
Errrr....
....without giving too much away: Some of the magic items are hidden. Well hidden. So missing them as you play through is a real possibility.
Looking at the treasure parcels in the DMG, I would expect H1 to cover levels 1-3, and as such would have 12 magic items.
1x level 2
2x level 3
3x level 4
4x level 5
3x level 6
2x level 7
1x level 8
Done.
Sent to Plane Sailing and Milambus too.
Cheers!
That's what I did too: "re-skin" the items.That's a great idea.
I would ask for it, but I'm trying to make sure that I "re-skin" each item to give it a better history and sense of place. For example, the armour that Irontooth has in his lair I've said is the armour from a lost Dwarven adventurer that our Dwarf paladin has heard of.![]()
Ok I think that covers what I was talking about. You still have to have key items of a certain power for your level or you will suck. I was hoping that would not be the case. I haven't looked at much stuff in detail past the first few levels.
Exactly - this is why I mentioned the items that the party in my game had found (I was vaguely aware that there are other things in there, behind secret doors and such, but I'd only got written down handily the things my party had found)
I disagree. It's now recommended. The whole treasure parcel system is just 'recommended'.But now that treasure is keyed and balanced to PC levels, it's now required for DMs to re-balance the treasure if the PCs don't have enough.