Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Knightfall

World of Kulan DM
Any character with 7 to 10 HD is dazed for 1 round and has their Strength score reduced by 8 for 5 rounds.

Any character/creature with 2 to 6 HD is dazed for one round, has their Strength score reduced by 8 for 5 rounds, and is paralyzed for 10 minutes.

No one is weak enough to be killed outright.
 

Knightfall

World of Kulan DM
Custodio: Dazed and Weakened.
Deaf-Mute Knight: Unaffected.
Dungeonbred Unicorn: Dazed, Weakened, and Paralyzed.
Eeldai: Dazed and Weakened.
Gattas: Dazed and Weakened.
Living Altar (and Ting): Unaffected.
Spritewing: Dazed and Weakened.
Tuck: Dazed and Weakened *.

* Tuck's Strength score is reduced to 0. He falls helplessly to the ground for the next 5 rounds.
 
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Knightfall

World of Kulan DM
I just realized that since the knight is deaf, he cannot be affected by the bugbear cleric's ability. It is a sonic ability, which means the knight would be have to be able to hear the bugbear's words.
 


Knightfall

World of Kulan DM
Was Vinny just outside of the radius?
No.

It is a spread effect, like with a fireball. It fills all available area. So, as a 40-ft. radius spread, it fills the entire room and more than enough of the corridor to hit everyone. And, since the door is open, it spills out into the corridor. It can go around corners.
 

Knightfall

World of Kulan DM
If I've calculated right, the PCs affected by the blasphemy have their Strength scores reduced to the following numbers for the next 5 rounds.

Falen: STR 6
Rockhorn: STR 12
Tymbeck: STR 19 (includes 1 STR damage from unholy blight)
Vincenzo: STR 5 (includes 1 STR drain from poison) *
Vitus: STR 5

* @ScottDeWar_jr, a reminder that Vinny will take 2d6 points of STR damage in round 12 (from the poison inflicted on him). If his Strength is reduced to 0 or less, he drops to the floor helpless until the weakened state ends in round 13.
 

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