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Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Tellerian Hawke

Defender of Oerth
Choosing to inflict non-lethal damage, and using Coup De Grace, it would simply be:

Automatic hit / automatic crit (4d6+16)
Save vs. Fort vs. K.O.: DC = 10+Damage dealt (Avg. dam: 30 pts.)
[Avg. DC = DC 40]

Correct?
 

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Knightfall

World of Kulan DM
Mani has already proved that he is not helpless even though he is shackled and tied. Right now he has a -4 to Dexterity, so Tim hitting him with a normal attack using nonlethal damage won't be hard. However, he could use psionics to defend himself when it is his turn.

Right now, Mani can only move 5 feet as part of a normal move action. He can double move up to 10 feet and I think we agreed that he is tethered to Tim by 10 feet of rope that is tied around his torso.
 

Tellerian Hawke

Defender of Oerth
Well, what I meant by helpless was the game definition, which I believe he satisfies. (He is bound.)

Helpless​

A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.
 

Tellerian Hawke

Defender of Oerth
By the way, not trying to rules lawyer you, just wanted to make my proposal clear. Being able to defend yourself psionically is different than being able to move physically out of the way of a blow. I will of course abide by your ruling, in any case. 🙂
 

Knightfall

World of Kulan DM
FYI, if Mani was to try to escape both sets of manacles (around his wrists and ankles), he'd have to make two separate Open Lock checks or Escape Artist checks. (I'm not as sure about the Escape Artist checks.) Regardless, he would have to make a separate Escape Artist check for the ropes binding his arms to his torso and binding his legs at the knees.
 

Knightfall

World of Kulan DM
By the way, not trying to rules lawyer you, just wanted to make my proposal clear. Being able to defend yourself psionically is different than being able to move physically out of the way of a blow. I will of course abide by your ruling, in any case. 🙂
I did look at the rules for being Helpless after you posted your intention to Coup de Grace, but if he was truly helpless, he wouldn't have been able to oppose the grapple (which didn't actually occur) by the Rising Swords mercenary, and I had already decided he could have opposed that grapple.

I got the -4 to Dexterity from another rule. I have to figure out where that came from and make sure I'm interpreting it right.

What I might do is let you make the Coup De Grace attempt and let Mani make a physical AoO (not psionics). I'll figure it out.
 

Knightfall

World of Kulan DM
Of course, that assumes one of the other PCs (or NPCs) doesn't decide to cut Mani's head off before Tim's action finishes on his turn. :)
 

Knightfall

World of Kulan DM
Here's a link to the post where Akos originally tied up Mani. There is no mention (that I can find) of chains/manacles until later on once the PCs go to get Mani from the guards. (Link)

So, that makes me think that the ropes around him are the initial ropes that Akos tied around him and the manacles were placed on him by the Regulars at the Red Arch guard post. So the manacles and chains are not under any ropes tied around Mani's torso and knees. The two sets of manacles are not masterwork but they are attached to each other by a chain.

@Neurotic, can you roll a Use Rope check for Akos initial tying up of Mani. (I can roll it for you if you prefer.)
 

Knightfall

World of Kulan DM
Ah, now I remember the rule I used... Entangled. So, instead of him only being able to move 5 feet per round it really should be half speed (which is 15 feet) but he is tethered with a rope to Tim so he can only move 10 feet away from the half-ogre knight. (He could try an opposed Strength check but he'd never win against Tim.)

The key thing is Mani's attack rolls are at a -2 penalty in addition to the -4 penalty to Dexterity. And it's why he has to make a Concentration check every time he tries to manifest a power.

Entangled​

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
 



Knightfall

World of Kulan DM
Okay @Neurotic, I want to make sure I have your movement done right. Note that if Akos moves up the full 30 ft., he will trigger two possible AoOs. One from Mani (maybe) and one from the dagger-wielding mercenary standing 20 ft. in front of the cleric.

The question I have for myself is whether or not the square where Odhran fell should count as difficult terrain an obstacle (costing 2 squares instead of one). I'll check, but I think it's okay for that square to count only as 5 ft..

Akos' Plan.png
 

Neurotic

I plan on living forever. Or die trying.
Note that if Akos moves up the full 30 ft., he will trigger two possible AoOs. One from Mani (maybe) and one from the dagger-wielding mercenary standing 20 ft. in front of the cleric.

whether or not the square where Odhran fell should count as difficult terrain an obstacle (costing 2 squares instead of one). I'll check, but I think it's okay for that square to count only as 5 ft..

Mani is a risk, sure. But mercenary is held, shouldn't be able to OA. BUT! If he attacks and bounces off it will just drive home the message :) So, by all means, swing away - Akos simply misjudged the status.

I was not sure about movement either, both through occupied squares and over the fallen. I can simply do the round over if you rule I xannot reach the position.

I couldn't find use rope roll. But why would it be relevant now? Mani was in prison and is manacled. I will search once more and roll if yi don't find it.
 

Knightfall

World of Kulan DM
Mani is a risk, sure. But mercenary is held, shouldn't be able to OA. BUT! If he attacks and bounces off it will just drive home the message :) So, by all means, swing away - Akos simply misjudged the status.
I totally forgot I held him! My bad! :LOL:

It's been a strange week.

Neurotic said:
I was not sure about movement either, both through occupied squares and over the fallen. I can simply do the round over if you rule I xannot reach the position.
I don't think it matters. I'll say Akos can reach the position.

Neurotic said:
I couldn't find use rope roll. But why would it be relevant now? Mani was in prison and is manacled. I will search once more and roll if yi don't find it.
I didn't find it either, and you're probably right, it won't matter. I just wanted to find out the roll in case it did matter in later round. Don't worry about it... because I don't think there are going to be any more rounds. Heh.
 

Neurotic

I plan on living forever. Or die trying.
Mani is treated as enemy for this purpose...but is sadly out of range unless I can get him too as part of 30' single target demoralize (I think not with specific use of never outnumbered)
 

Neurotic

I plan on living forever. Or die trying.
Here, untrained.

Just note that I just re-read that part - Akos took the items (what do I need to identify them?), but somebody else could have made sure they are tight enough. He isn't a type for menial tasks :) I didn't even want to take the items, you just described it that way. Anyhow, it should be easy for Mani to slip the bonds off his hands, but may have some trouble with the legs.

Rope use: 1D20+2 = [9]+2 = 11
Rope use 2: 1D20+2 = [19]+2 = 21
 

Tellerian Hawke

Defender of Oerth
By base rules, you cannot move through an occupied square if it is occupied by an enemy, or if the person in the square is engaged in melee.

As for dead foes, they aren't enough to increase movement cost, at least normally. It's easy to simply step over, or even ON the bodies without any hindrance whatsoever.
 

Knightfall

World of Kulan DM
Mani is treated as enemy for this purpose...but is sadly out of range unless I can get him too as part of 30' single target demoralize (I think not with specific use of never outnumbered)
Agreed. Mani is out of range.

Here, untrained.

Just note that I just re-read that part - Akos took the items (what do I need to identify them?), but somebody else could have made sure they are tight enough. He isn't a type for menial tasks :) I didn't even want to take the items, you just described it that way. Anyhow, it should be easy for Mani to slip the bonds off his hands, but may have some trouble with the legs.

Rope use: 1D20+2 = [9]+2 = 11
Rope use 2: 1D20+2 = [19]+2 = 21
Note that Mani is manacled on his hands and feet with the ropes tied around his torso and his knees, so your first roll is for the ropes around his torso (that is tethered to Tim) and the second roll is for the ropes around his knees.

Also, when binding someone, the character gets a +10 bonus because the RAW say that binding a character is easier than using Escape Artist (which I agree with... to a point).

So, Akos rolls are actually 21 and 31, respectively.

By base rules, you cannot move through an occupied square if it is occupied by an enemy, or if the person in the square is engaged in melee.

As for dead foes, they aren't enough to increase movement cost, at least normally. It's easy to simply step over, or even ON the bodies without any hindrance whatsoever.
That's what I thought, but I wasn't completely sure.

BTW, I'm waiting for @Scotley to post his action before determining the result for Akos. He might choose to take out Mani.
 

Knightfall

World of Kulan DM
FYI, I had physio today and I am very, very sore. It turns out my hip was severely rotated out of alignment, which is why I've been in so much discomfort over the last week. Hopefully, the soreness will settle down by the weekend.
 

Knightfall

World of Kulan DM
So, I'll be adding a post tomorrow with results for @Neurotic. I was going to do it tonight but I had a splitting headache and had to lie down for and hour. It's better but I'm still feeling foggy. I don't want to stay up late tonight, as I was up until 2 A.M. last night.

Plus, I have physio again tomorrow. The plan is to get a post up before I go to physio.

At this point, I'm fairly certain Akos is gong to lay low all the foes in range of his special ability. None of them can succeed on their level checks against his Intimidate unless they get a natural 20. (Since a Nat20 for skill checks is considered a 30, the required level check follows the same rules.)

I think Scotley might be really busy, so I'll likely have Breva attack the mercenary adjacent to him using the same attack routine as Scotley posted for his last attack.

Anyway, that's all for tonight. :)
 

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