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Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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JustinCase

the magical equivalent to the number zero
Once the doors are shut, all the PCs, Custodio, and Mutt must make a DC 15 Fortitude save or become nauseated. The DC for the ex-guards are higher (DC 20) since they have been there longer but each of them gets a +4 circumstance bonus to their rolls because they had access to food, wine, and water. PCs that eat rations and drink water from waterskins gets a +2 circumstance bonus to their rolls.

On a successful save, the character is simply very hungry and thirsty and must eat food and drink water within 1 hour or start to feel light-headed. If they go longer without food or water they become fatigued within 1d4+1 hours.

On a Natural 1, bad things begin to happen inside a character's gut. There is an urge that can't be delayed. :poop:
Any character with the Endurance feat doesn't have to worry about the risk of fatigue noted in my IC post.

Tuck has the Endurance feat.

Fort save Tuck: 1D20+6 = [12]+6 = 18
Fort save Mutt: 1D20+7 = [1]+7 = 8

Poor Mutt... :(:poop:
 


Tellerian Hawke

Defender of Oerth
5DB07538-8542-44B6-8B3B-8CB6810C0678.jpeg
 

Knightfall

World of Kulan DM
Falen and Custodio
Falen - DC 15 Fortitude save vs. Temporal Effect: 1D20+9 = [20]+9 = 29 (saves)
Custodio - DC 15 Fortitude Save vs. Temporal Effect: 1D20+10 = [2]+10 = 12 (fails)
So, rolled a 2 for Custodio, but at least he doesn't suffer a Number 2.

Ex-Guards
Arnona - DC 20 Fortitude Save vs. Temporal Effect: 1D20+9 = [5]+9 = 14 (fails)
Lowenan - DC 20 Fortitude Save vs. Temporal Effect: 1D20+16 = [3]+16 = 19 (fails)
Rhilaseth - DC 20 Fortitude Save vs. Temporal Effect: 1D20+11 = [11]+11 = 22 (saves)
Silagord - DC 20 Fortitude Save vs. Temporal Effect: 1D20+6 = [10]+6 = 16 (fails)
- Thare - DC 20 Fortitude Save vs. Temporal Effect: 1D20+6 = [4]+6 = 10 (fails)

Okay, so Arnona, Custodio, Lowenan, Silagord, and Thare are all Nauseated. Mutt is also nauseated.

Nauseated

Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
This lasts 1d4+1 hours.

Number of Hours Nauseated: 1D4+1 = [4]+1 = 5
 


Knightfall

World of Kulan DM
I'm going to work on the next set of XP for you guys and post it in a while. It will be for combat but also for dealing with the ex-guards.
 

Knightfall

World of Kulan DM
COMBAT
(Gargoyle Golem)
300 each

(Alien Fire Demon, Mimic, and Not-Charvin [doppelganger])
1,200 each

DEALING WITH THE EX-GUARDS
(Arnona, Lowenan, Rhilaseth, and Silagord)
1,600 each

THE DMK
600 each (+250 for Akos)

PIT TRAP
150 each

GROUP BONUSES
Turning the DMK against Phelix: +1,000 XP
Saving the Djinni's Life: +1,000 XP
-> 2,000 / 6 = 333 each (rounded up to 335)

So, each PCs gets 4,185 XP.
Akos gets a 250 XP bonus for figuring out how to communicate with the DMK for a total of 4,435 XP.
_____________________________
This post assumed all the PCs were still at 6th level. See my next post.
 
Last edited:



Knightfall

World of Kulan DM
Okay, so somewhere along the the way T.H. and I lost a level on his PC sheet, so Big Tim only gets 3,635 XP. That is still high enough to have him go from Level 6 (w/Level Adj. +1) to Level 7 (w/LA 1). His ECL is now 8.

I still had everyone at 6th-level before the PCs entered the labyrinth. Were any of your PCs actually at level 7? That will change the XP gained for any characters that had a higher level.
 


JustinCase

the magical equivalent to the number zero
COMBAT
(Gargoyle Golem)
300 each

(Alien Fire Demon, Mimic, and Not-Charvin [doppelganger])
1,200 each

DEALING WITH THE EX-GUARDS
(Arnona, Lowenan, Rhilaseth, and Silagord)
1,600 each

THE DMK
600 each (+250 for Akos)

PIT TRAP
150 each

GROUP BONUSES
Turning the DMK against Phelix: +1,000 XP
Saving the Djinni's Life: +1,000 XP
-> 2,000 / 6 = 333 each (rounded up to 335)

So, each PCs gets 4,185 XP.
Akos gets a 250 XP bonus for figuring out how to communicate with the DMK for a total of 4,435 XP.
_____________________________
This post assumed all the PCs were still at 6th level. See my next post.

Okay, so somewhere along the the way T.H. and I lost a level on his PC sheet, so Big Tim only gets 3,635 XP. That is still high enough to have him go from Level 6 (w/Level Adj. +1) to Level 7 (w/LA 1). His ECL is now 8.

I still had everyone at 6th-level before the PCs entered the labyrinth. Were any of your PCs actually at level 7? That will change the XP gained for any characters that had a higher level.
Tuck was level 7; he leveled up in October 2020. Does that change the XP he gets?

XP was 21,480. If I add the 4,185 that goes a long way towards level 8 (threshold is 28,000).
 


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