Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Knightfall

World of Kulan DM
A Knowledge (local) check (DC 10) will get you guys to a guard post. There are also several posh taverns and inns in the area (DC 15), closer towards the district's southern gate. (That is also the gate that Mani says young Nathaniel Aceron was heading towards.) While there will be guards on duty at the gate, taking the doppelganger away from the Palace and the Regulars Barracks might not be the best idea. Finding your way through the fog either to the barracks or back to Oakfirst Manor is a DC 20 check.
 





Knightfall

World of Kulan DM
Old City: Around Red Arch
Around Red Arch.jpg
 

Knightfall

World of Kulan DM
Okay, so Vinccenzo and the guard sergeant do opposed Strength checks to see which one of them keeps a grip on Mani. The guard sergeant is a typical Bluffside Regular (as per the Bluffside book) with a Str 15. Vinccenzo has Str 14.

Opposed Roll - Guard Sergeant vs. Vinccenzo: 1D20+2 = [16]+2 = 18
1D20+2 = [5]+2 = 7


Okay, that means the guard sergeant pulls Mani away from Vinccenzo.

Everyone roll initiative!

Initiative Rolls
Akos: 22
Vinccenzo - Initiative: 1D20+3 = [18]+3 = 21
Tuck: 20
Mutt: 19
Mani - Initiative: 1D20+3 = [10]+3 = 13 (Mani's Dex is higher than Tim's)
Big Tim: 13
Guard Sergeant - Initiative: 1D20+2 = [10]+2 = 12
Breva: 10
Bluffside Regulars [x5] - Initiative: 1D20+2 = [7]+2 = 9
---

Will you guys be doing nonlethal damage vs. the guards?
 
Last edited:



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