Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Imninon (soul stolen): raises two more dead Loyalists (as zombies). Full-round action, plus 5-ft. step.

Wight Enchanter: Moves; casts a spell (still to be determined). And, yes, it still has its spell component pouch. Vinny took the Enchanter's staff, but I'm 99% sure neither he nor anyone else took the dead enchanter's spell component pouch.

Khagron (vampire): 5-ft. step; full attack vs. Tim and Viscardi. Primary attack vs. Tim. Secondary attacks vs. Viscardi.

Viscardi: If he survives, he withdraws from the fight, once again, and is out of the Labyrinth.

Savage Skeleton Warrior (turned): flees away from Vitus.
 
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Wight Enchanter casts Ice Storm (standard action) and drops it on Tim, Custodio, and Maggs. Cylinder (20-ft. radius, 40 ft. high). Last 1 full round. No saving throw. Spell Resistance applies. 3d6 bludgeoning damage and 2d6 cold damage. -4 to Lisyen checks while within the storm. All land movement is at half-speed.

Request: 3d6 Roll: [6, 4, 3] = 13 (bludgeoning)
Request: 2d6 Roll: [4, 4] = 8 (cold)
Reason: Ice Storm damage

Khagron's attacks vs. Tim and Viscardi.

Request: 1d20+19 Roll: [9] = 28 (miss vs. Tim)
Request: 1d20+19 Roll: [13] = 32 (miss vs. Tim)
Request: 1d20+14 Roll: [11] = 25 (hit vs. Viscardi)
Reason: Khagron (full attack) vs. Big Tim and Viscardi

Knightfall Request: 1d6+5 Roll: [2] = 7 Reason: Damage to Viscardi

Viscardi either has to hold off retreating or takes the damage while moving through the ice storm, and he moves at half speed while withdrawing. He chooses to withdraw.
 

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