Kulan: Knightfall's Crisis in Bluffside Game [OOC]


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Okay, so finishing up the round after Falen's turn...

Gattas finishes his full-round action of tying up Lithia and then Eeldai pulls the woman up to the guard house and dumps her in front of her while taking a 5-ft. step back. Gattas stays where he is instead of taking a 5-ft. step. There really isn't any point. He will climb to safety next round.

Up in the guard house, the captain takes a longbow and with a quiver of arrows from the weapons rack next to her and then moves another 20 feet. She orders her guards to deal with the prisoner once they've moved the petrified wizard to safety.

Also, @MetaVoid, I have Spritewing flying at 4 times speed this round. That will get him to the Park of Angels, I think. He has to spend the next round finding The Willow Lady (DC 15 Spot check) and then landing. He'll be able to speak to her right away, but i'm going to rule he'll have to take at least a round to convince her to help. Basic roleplaying stuff. ;)
 

Here is the order for the next round. Note that Falen's Grease spell has ended. Akos confusion last four more rounds. Pre-rolling the confusion results for this round on the Discord...

Request: 1d100 Roll: [22] = 22 (Isaiah; babbles)
Request: 1d100 Roll: [91] = 91 (Cassara; attacks nearest creature)

Since the prisoner, Lithia, has been pulled up into the guard house, I've removed her from the bottom of list. New combatants this round include Parch (at the top of the order) and two zombies. All start prone. The zombies one have one action, so they spend the entire round getting to their feet.

Viscardi is fighting defensively this round as a standard action. He has over 5 ranks in Tumble, so he gains a +3 Dodge bonus instead of +2. He also has the Dodge feat and he is choosing the Wight Enchanter as his Dodge enemy. I will try to have him Tumble away from the undead foes. He has a movement of 30 feet.

Round Nine
Parch, Undead Warrior (delayed to this round; prone): 25 (stand from prone; moves) (new combatant!)
Maggs, Loyalist Fanatic (charmed by Akos): 24 (retreats back to where Akos is standing)
Loyalist Soldier [male]: 23 (runs towards the PCs)
Loyalist Soldier [female]: 23 (double move)
Théotime Griffith [Bluffside Sergeant; in the guard house] (using Bardic Song): 23 (continues to sing)
Vincenzo (bless, conviction, lesser vigor): 21 (moves and climbs ladder)
Adalbert Halle [Elite-in-Training; in the guard house]: 18 (moving the petrified wizard) ⬅️
Traon, Loyalist Wizard: 17 (withdraws into the High Sanctuary)
Isaiah, Loyalist Soldier [masked] (confused, prone): 16 (continues to babble)
Xix, Loyalist Soldier (stuck in Grease spell): 16
Tymbeck (bless, keen edge [on sword], lesser vigor, protection from fire, sustain; poisoned): 16
Kellam Black, Loyalist Fanatic Leader (blur): 16
Custodio (bless, lesser vigor; poisoned): 15
Phelix's Son [unknown monster]: 14
Sin Voz [The DMK] [in the guard house] (attune form, bless, bull's strength, lesser vigor, sustain; cursed): 13
Rockhorn [outside the labyrinth] (bless, benediction, lesser vigor): 13
Delwyn Masson [Elite-in-Training; in the guard house]: 13 (moving the petrified wizard)
Akos [outside of labyrinth] (bless, shield of faith, sustain, Tyche's touch): 12
Soul Stolen [Imninon]: 12
Wight Enchanter: 12
Vampiric Khagron: 12

Viscardi, Thug and Ex-Loyalist (fighting defensively; -4 attack, +3 Dodge to AC): 12
Thug Zombie (prone): 12 (spends the entire round getting up) (new combatant!)
Bluffside Elite: 10 (running towards The Palace)
Savage Skeleton Warrior (turned by Vitus): 10
Loyalist Zombie (prone): 10
(spends the entire round getting up) (new combatant!)
Unknown Loyalist Foe: 9
Rhone of the Spear: 9
Bluffside Elite: 8 (running towards The Tribunal)
Cassara, Loyalist Fanatic (confused): 8 (attacks nearest character/creature)
Kefax Fetolsson, Loyalist Commander: 8
Tuck [in the guard house] (bless): 7
Betella Aldenberg [Bluffside Elite; outside of the labyrinth]: 7 (will retreat and climb the ladder this round)
Spritewing [flying above Old City] (bless, sustain): 7 (searching for The Willow Lady; lands at the Park of Angels)
Thug Zombie: 7
Vitus [in the guard house] (bless, entropic shield, invisibility purge): 6
Alban Sourd [Bluffside Elite; in the guard house]: 5 (taking charge of Lithia)
Falen [in the guard house] (bless, fly): 2
Ting [psicrystal; in Falen's pocket]: 2 (stays with Falen)
Gattas [prisoner; outside of the labyrinth]: 2 (climbs the ladder into the guard house)
Princess Eeldai [djinni] [in the guard house] (attune form, bless): 2 (moves to the other end of the guard house)
Katja Walther [Elite-in-Training Captain; in the guard house]: 2
===========================================
Round 9 is equal what would have been round 19 of the previous fight.
---
Akos' confusion spell lasts until round 13.
I'm fairly certain that Vinny's shieldbearer spell cast on Princess Eeldai has ended.
 
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Start of Round 9...
  • Parch, now undead, gets up from prone and moves towards the door of the High Sanctuary.
  • Maggs retreats to stand next to Akos.
  • The male Loyalist soldier runs [x4] towards the PCs. He stops just behind the wight.
  • The female Loyalist soldier makes a double move. She cannot run since their is the low wall between her and the corridor.
  • In the guard house, Sergeant Griffith continues to sing.
  • Vincenzo moves and climbs the ladder. He reaches the top with a double move.
My next set of battle maps will be based on up to this point. However, I have to go to physio this afternoon and then an appointment for something else afterwards. I'm going to try to get the maps done before I leave, but I might have to finish them later.

I won't check back in until late. Any IC posts I make will be late or tomorrow.
 

Top Half of Map up to end of the Loyalist Soldiers' movement.

Round 9 Starts - Top Half of Map.png
 



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