Kyle Brink Interviewed by Teos Abadia (Alphastream) on OGL, WotC, & D&D

D&D executive producer's Kyle Brink's second hour-long interview OGL/D&D has dropped--this one is with Teos Abadia, otherwise known as Alphastream. The notes below are my attempt to paraphrase the main things Brink said, but as always you should watch the actual video if you want the full context. Company Structure There's around 30 people on the D&D team, and that many again freelancers...

D&D executive producer's Kyle Brink's second hour-long interview OGL/D&D has dropped--this one is with Teos Abadia, otherwise known as Alphastream. The notes below are my attempt to paraphrase the main things Brink said, but as always you should watch the actual video if you want the full context.

Company Structure
  • There's around 30 people on the D&D team, and that many again freelancers.​
  • The hiring process has equity targets to bring in a representative sample of candidates, after which it is who is the best candidate.​
  • There has been increasing diversity in the pool of designers while maintaining quality.​
  • Brink reports to Dan Rawson, senior VP of D&D, who reports to Cynthia Williams, president.​
  • D&D Beyond is the front door to D&D on the web and will be even more so. It is the D&D website, and will become more so.​
  • D&D Game Studio is center for game content. D&D Beyond turns that into a play service. Content gets expressed in ways appropriate to an audiance (ie digital, book, etc.)​
OGL/Creative Commons
  • It was a surprise to some of the D&D team that the OGL might be changed. Partly that was about shielding them from distracting stuff. Brink feels that was too strong a wall and their views might have been beneficial.
  • Some internal feedback from the D&D team reflected the views of external creators.
  • The community's point of view was not the one wining internally, but may have been had people there been able to speak more loudly.
  • The worry was about new technologies and big companies--Brink uses the VR example, with user generated content but poor content controls. They didn't want the term D&D to become 'that video porn game' looking ahead.
  • The position now is that the community is the strongest weapon against that.
  • The royalties were to discourage big companies moving in and redefining D&D. By 'drips and drips' they got to the wrong position. $750K was a ceiling which they felt would not affect most creators, and larger companies would deal directly with WotC.
  • Right now they're looking at protecting D&D via things not now in the Creative Commons. Community protects the open space and WotC protects copyright and trademark.
  • They feel that the community is able to take care of hateful content.
  • They want the creator community. A deal where WotC got more powers to act but lost the creator community was not a good deal.
  • NFTs are not the concern, it's about how people use them for scams.
  • WotC will be publishing a content policy (for representation, hateful content, etc.) and hold themselves to it. They cannot hold others to it.
  • The Creative Commons license chosen's lack of sharealike attribution isn't a problem for WotC. They want people to build stuff they own and don't have to share and build value in their own IP. They've chosen the road which gives creators the choice, and can make any of their content sharealike, but WotC isn't forcing them to.
  • CC means that nobody has to take WotC's word for anything as they don't control that license.
  • The drive to change the OGL was coming from various parts of the organization (legal, business, studio). It was an ongoing effort when Brink arrived.
  • The faster the audience grew the bigger the risk that hateful content or scams would arise, so there was a rising sense of urgency to take action.
  • Did anybody sign the v1.1 version? It was distributed with an NDA, and with some creators a discussion about other arrnagements/licenses they might make separate from the OGL.
  • 'The impression someone could get that I have to sign v1.1 is absotely a believable impression for someone to get'.
  • The design of v1.1. was always going to be an ongoing no-signature process.
  • Feedback from larger creators like Kobold Press, the failing is on WotC for not communicating that they were listening. 'Thanks for the feedback' isn't enough.
  • 'If you're going to write a new OGL to protect yourself from the vulnerabilties of the old OGL, you kinda have to take the old OGL off the table, otherwise you're not protecting yourself at all'. There's no point in changing the OGL if you don't de-authorize the old one.
  • They weren't worried about competitors arising from within the community. They love the creator community, and WotC can't satisfy all appetites. That serves the broad needs of the player community.
  • They wanted to have closer relationships with the most successful creators, talking to them about licenses and going bigger. The tiering structure was meant to identify those creators. 'The way it was executed was very cleary going to be an attenuating destructive structure which we did not want.'
  • The OGL survey results were clear, from a range of people, 15000 responses. The intent was to treat it like a playtest but it became obvious where it was going. The survey feedback supported CC, and there was no reason to drag it out.
  • WotC still has their concerns, but their approach to it has changed (to a combo of copyrght/trademark and community).
  • Putting D&D into CC has made de-authing the OGL unimportant to WotC.
  • The SRD will be updated to continue to be compatible with evolving rules.
  • They're looking at adding the 3.5 SRD to the SRD but they have to review that content to make sure they're not accidentally putting stuff into CC.
Company Culture
  • People being afraid to speak up is a sign of 'immature management' and leading from ego.
  • That's not the kind of leaders WotC has today, but Brink cannot speak about those who were there before he arrived.
  • Brink feels that every month he is there people feel more comfortable speaking up, though that doesn't mean they'll always agree. But they will listen.
  • 'That's not how we operate today but I can certainly believe echoes of that in the past'.
VTTs/Digital/DDB
  • Roll20 and Fantasy Grounds are important to the hobby and WotC.
  • WotC is also making digital playspaces. The goal is to give more choice. The way WotC succeeds is if they make the best stuff. It's a 'virtuos' competition.
  • The license that Roll20 etc. has to sell WotC content still applies. Remains to be seen down the road.
  • It's possible that third party content will be seen inside DDB or the VTT but it takes a fair amount of work to being a piece of content in. It would have to be a pretty important piece of third party content. Brink could see a day when that would happen.
One D&D
  • The OGL issue has not impacted the One D&D strategy. It has maybe helped WotC express their plans publicly.
  • D&D should be a living game which evolves but is familiar.
  • The One D&D timeline is not changed, but the playtest timeline was impacted by the OGL situation. They'll get back on track real soon.
  • A professional research team gathers the survey information.
  • There are also internal playtests with robust feedback.
Other
  • The game team has gained more of a voice.
  • More trust has been built between design leadership and the executive team.
  • Dan Rawson's role is new and is the first time the D&D brand has been represented at that level at the executive level.
  • Cynthia Williams is empathetic and data-oriented, and willing to change direction.
  • It sounds like they'd consider the SRD being placed into French, German, Italian, and Spanish, though Brink did not promise.
 

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BigZebra

Adventurer
It is pretty funny that Tyranny of Dragons (which I haven't read - or not for years, so won't comment on in detail) wasn't written by WotC at all, but rather by Kobold Press working for WotC.

They were a small team back then. Their first three adventure hardbacks were written by other companies.
Tyranny by Kobold Press. Princes of Apocalypse by Sasquatch Game Studio, and Out of the Abyss by Green Ronin.
 

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mamba

Legend
So if you're saying 1.1 was a draft by virtue only of the entire community telling wizards of the Coast to get bent, then regardless of the vocabulary word you want to attach I agree and my point remains the same.
basically, if any and which steps would have come had the big publishers accepted it is unclear. i.e. then WotC could have opened it up to feedback from a wider group in a second round or said ‘great, that was all we wanted, we make it official now’.

By the time it was leaked, it was clear that it would remain a draft (because it had been rejected) and WotC was working on the next draft.

My point is that Kyle is not lying about it being a draft, he basically said what I summarized here. It was a draft, it was rejected, changes were being made, that was the process as intended.

WotC was not strong-arming people into agreeing with it, it was a discussion, or at least he would not know about the strong-arming / the details of the discussions.
 

dave2008

Legend
I'm pretty sure I saw the same leaks you did. I don't have any special or privileged access to information that everybody else doesn't already know. I don't know if I saw scanned documents that actually came off the paper that was sent, or if I saw a digital recreation, or whatever. I remain confident in speculating that if third-party publishers had signed it and agreed to it, that would be the policy for open gaming content today.
Well the thing is, I think the only thing that has been leaked is the OGL 1.1 and the 1.2 FAQ. Neither of which are documents you sign. So, from doing a bit more research (I created a new thread here: OGL / Terms), it seems the terms sheet offered to select 3PP included signature lines. But it also include language (per Gizmodo) that it was negotiable. However, 3PP didn't feel that was clear, and if WotC wanted to make that clear - it is really easy for them to do so. So, I'm kind of back to square 0 without seeing the actual terms sheet, and I don't expect to ever see that. I just don't know, and probably never will. I just need to be happy we got 5e (and possibly 3.5e) in CC and move forward.
 

My point is that Kyle is not lying about it being a draft, he basically said what I summarized here. It was a draft, it was rejected, changes were being made, that was the process as intended.
I mean, I feel like this is a very dodgy definition of the word draft (from a lawyerly perspective anyway). That doesn't make it a lie, but still. Also Kyle acknowledged it was potentially confusing.
 

mamba

Legend
I mean, I feel like this is a very dodgy definition of the word draft (from a lawyerly perspective anyway). That doesn't make it a lie, but still. Also Kyle acknowledged it was potentially confusing.
he also said this is standard practice in the industry, so the confusion is more about most people not being familiar with contract / license negotiations
 

GreyLord

Legend
Contrasting with the reported 350 working on the 3D VTT that's quite something.

LMAO as they say.

I'm sorry but this still seems like bollocks/spin to me, and I'm sad to see it being repeated.

If they were really worried about "big companies" abusing the OGL, they could have set the threshold at like $10m or $50m or whatever. But they set it basically as low as they thought they could get away with, without causing rioting. Thankfully they were very much mistaken about it not causing rioting.

Sure sure sure totally believable lol. Not at all completely undermined by the entire setup of 1.1.

Very late at responding to this...so my bad...

I believe it was a two-pronged approach.

It wasn't just to prevent big companies from abusing the OGL, but to also help "inspire" them to develop a closer working relationship with WotC/Hasbro.

It may seem counterintuitive, but my impression is that it was to actually create closer ties between the larger creators and WotC. The royalty at that amount was the stick or carrot to inspire those creators to seek out better terms with WotC. That in turn is beneficial to them in that they then have better contracts and benefits WotC with a closer relationship with the creators out there.
 

mamba

Legend
It may seem counterintuitive, but my impression is that it was to actually create closer ties between the larger creators and WotC. The royalty at that amount was the stick or carrot to inspire those creators to seek out better terms with WotC. That in turn is beneficial to them in that they then have better contracts and benefits WotC with a closer relationship with the creators out there.
yes, godawful terms can ‘inspire’ someone to seek better terms. The problem is even those better terms would be much worse than what they already had…
 

GreyLord

Legend
I remember Quarter Pounders being good too. Burger King had Whoppers... which were alright, but a bit on the mayonnaisey side. Also, the patty slid around the bun as it was being consumed. Not fun too deal with from the 'keep the sauce off my pants' perspective. Also, if you delved too deeply, why is this piece of meat trying to escape me? Also not fun to ponder.

Of the Burger chains I've eaten in the past few years, my commentary...

I'd put Burger King Hamburgers at the top of my list of Hamburgers (tomato and lettuce), but the rest of their fast food fails for me. I actually like the Whopper jr better than the Whopper as the ratio of hamburger to tomato and lettuce is better.

Mcdonalds has the best fries outright. Their Big Mac is great with the sauce but their other Hamburgers are not really all that great. Their Ice Cream machine is always broken too, or so it seems, at least in the US.

Wendy's has the best all around and more variety than the others. I also got a free frosty thingy for a small donation, so that's a plus.

I'm not a fan of Carl's jr/Hardees.

I really like Arby's, but their sandwiches have gotten even smaller than Mcdonalds over the years.

Second best Hamburgers are probably Whataburger for me. Unfortunately, not widespread enough for most to enjoy them. Just like BK you can organize it however you want.

I like White Castles and Crystals, but they are more of a developed taste. They also are more like regional restaurants as well.

Long John Silvers used to be the place to pick up quick/fast fish and chips. Haven't been to one in a long time though, so not sure if they even still exist.

I always preferred Krispy Kreme donuts over Dunkin Donuts, but Dunkin Donuts seems to be more widespread and easier to find all over the world.

In retrospective...I eat out far too much.
 



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