JiCi
First Post
Greetings, it's me again.
I've got yet another PC idea ready for some feedback. This time, I've used a yet-to-be-abused Prc, the dervish, for a desert-theme character. I might have outdone myself for this one, but this judgement is still in your hands.
I've used:
- Human
- Half-janni termplate (Sandstorm)
- Martial template (Blackdirge's Templates)
- Falchioneer PrC (Blackdirge's Master at Arms)
- Dervish PrC (Complete Warrior)
Kynes Ruby Arnlis CR 23
Female martial half-janni human Ftr 5 / Falchioneer 5/ Dervish 10
CG Medium Humanoid (human)
Init +12; Senses Darkvision 60 ft., Listen +1, Spot +1
Languages Common, Auran
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AC 37, Touch 24, Flat-footed 31, Dodge, Mobility
(+6 dex, +8 armor, +6 natural, +5 deflection, +3 insight)
HP 170 (20 HD: 20d10 + 60); Heavy Fortification 100%
Resist Fire 5
Fort +19 Ref +18 Will +14,
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Speed 55 ft. (11 squares), fly 40 ft. (average), Freedom of Movement
---
(TWF + full attack + slashing flurry)
Melee +5 flaming burst adamantine great falchion +33/+33/+28/+23/+18 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +33/+33/+28/+23 (2d6+15 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
(TWF + full attack + slashing flurry + dervish dance)
Melee +5 flaming burst adamantine great falchion +38/+38/+33/+28/+23 (2d6+25 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +38/+38/+33/+28 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
(TWF + full attack + slashing flurry + a thousand cuts)
Melee +5 flaming burst adamantine great falchion +33/+33/+33/+33/+28/+28/+23/+23/+18/+18 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +33/+33/+33/+33/+28/+28/+23/+23 (2d6+15 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
(TWF + full attack + slashing flurry + dervish dance + a thousand cuts)
Melee +5 flaming burst adamantine great falchion +38/+38/+38/+38/+33/+33/+28/+28/+23/+23 (2d6+25 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +38/+38/+38/+38/+33/+33/+28/+28 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
Space 5 ft; Reach 5 ft;
Base Atk +20; Grapple +30
Atk Options Power Attack, Improved Sunder, Combat Expertise, Spring Attack, Slashing Flurry, Two-Weapon Pounce, Keen Strike, Enfeebling Strike, Heavy Blow, Thunderous Riposte, Murderous Charge, Brutal Blow, Dervish Dance 5/day, A Thousand Cuts
Special Options Planar Jaunt, Dance of Death, Elaborate Parry,
Spell-like Abilities CL 20th, DC 12 + spell level
1/day – enlarge person, invisibility, reduce person, speak with animals.
Combat Gear 5 potions of cure serious wounds
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Abilities Str 30 Dex 22 Con 17 Int 13 Wis 13 Cha 14
SQ Improved Critical, Augmented Critical, Improved Armor Optimization, Martial Proficiency, Martial Focus, Bone Breaker, Hand and a Half, Murderous Mien, Movement Mastery, Slashing Blades, Fast Movement, Tireless Dance,
Feats Exotic Weapon Proficiency (great falchion) (b), Improved Initiative (b), Dodge (b), Power Attack, Weapon Focus (falchion) (b), Improved Sunder (b), Combat Expertise, Weapon Specialization (falchion) (b), Mobility (b), Two-Weapon Fighting (b), Oversized Two-Weapon Fighting, Greater Weapon Focus (falchion) (b), Improved Two-Weapon Fighting (b), Melee Weapon Mastery (slashing), Greater Weapon Specialization (falchion) (b), Greater Two-Weapon Fighting, Spring Attack (b), Slashing Flurry, Two-Weapon Pounce
Skills Intimidate +22, Jump +31, Perform (dance) +25 (23 ranks), Tumble +29
Possessions Combat gear plus 2 +5 flaming burst adamantine great falchion, Bracers of Armor +8 of Heavy Fortification (from Arm & Equipment Guide), 10 ft. by 10 ft. Carpet of Flying, Amulet of Natural Armor +5, Ring of Protection +5, Ring of Freedom of Movement, Belt of Giant Strength +6, Gloves of Dexterity +6, Cloak of Charisma +6, Vest of Resistance +5 (as Cloak of Resistance), Goggles of Night, Pink Rhomboid Ioun Stone, Boots of String and Springing, 2 masterwork scimitars
Level Adjustment +4, or +5 if she possesses 5 levels of fighter or more
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Planar Jaunt (Sp) Once per day, Kynes can travel to any elemental plane, the Astral Plane or the Material Plane as though using plane shift cast by a 13th-level caster. She and any willing creatures brought along appears at a random location on the destination plane and they all remain for 20 minutes. After this duration, Kynes and all creatures return to their original positions on their origin planes. An effect that suppresses or dispels planar jaunt sends Kynes and all creatures brought along back to the exact places from which they left. If the space from which Kynes originated (or a creature that accompanied her) is occupied upon her return, she (or her companions) appears in the nearest unoccupied space.
Improved Critical (Ex) Kynes is considered to have the Improved Critical feat for any simple of martial weapon she wields. This ability does not stack with the actual Improved Critical feat or with the keen weapon special ability. (Note: the great falchion is treated as a standard falchion for this ability)
Augmented Critical (Ex) Kynes adds 1 to the critical multiplier of any simple or martial weapon she wields. (Note: the great falchion is treated as a standard falchion for this ability)
Keen Strike (Su) Four times per day, as a free action, Kynes can make a keen strike against any creature she can reach with a melee attack. She makes a normal melee attack, and if successful, automatically threatens a critical hit, but she must still roll to confirm the critical hit as normal.
Enfeebling Strike (Su) If Kynes scores a critical hit upon an opponent, either naturally or with the keen strike ability, she also inflicts 10 point of temporary Strength damage.
Armor Optimization (Ex) Kynes instinctively knows the best way to wear armor, and as such, reduces the armor check penalty of any armor worn by -2. In addition, medium and heavy armor provide a greater armor bonus when worn by her. The armor bonus of any medium armor worn by Kynes increases by +1, while the armor bonus for any heavy armor worn increases by +2.
Improved Armor Optimization (Ex) Kynes treats all armor as one category lighter than it actually is.
Martial Proficiency (Ex) Kynes is automatically proficient with all simple and martial weapons, with all types of armor, and with all types of shields.
Martial Focus (Ex) Kynes gains a permanent +1 bonus to hit and damage with all simple and martial weapons. This bonus stacks with those gained from the Weapon Focus and Weapon Specialization group of feats. (Note: the great falchion is treated as a standard falchion for this ability)
Bone Breaker (Ex) Although the falchion is technically a slashing weapon, it has a very heavy blade, and can inflict crushing as well as cutting injuries. In the hands of Kynes, a falchion is considered to deal both slashing and bludgeoning damage, allowing it to overcome the damage reduction of certain monsters normally resistant to slashing damage (e.g. skeletons). (Note: the great falchion is treated as a standard falchion for this ability)
Hand and a Half (Ex) The falchion is not a true two-handed weapon, and Kynes can wield it in one hand with no penalty. (Note: the great falchion is treated as a standard falchion for this ability)
Heavy Blow (Ex) When using the Power Attack feat, Kynes adds 3 to the extra damage inflicted when wielding the falchion in one hand, or 6 when wielding the falchion in two hands. This extra damage does not further reduce Kynes’s attack bonus, as is normal for the Power Attack feat. (Note: the great falchion is treated as a standard falchion for this ability)
Murderous Mien (Ex) Falchioneers are known for their brutal combat style and can easily intimidate lesser warriors. Kynes adds her falchioneer level to all Intimidate checks.
Thunderous Riposte (Ex) Kynes can knock his opponent’s weapon off line, possibly destroying it in the process, and follow up with a devastating riposte attack. To use thunderous riposte, Kynes initiates a sunder attempt upon her opponent’s weapon. If she wins the opposed attack roll, she deals damage to her opponent’s weapon as normal, and smashes it aside. She can then immediately follow up with a melee attack against the same opponent at his full attack bonus. Kynes’s opponent is denied his Dexterity bonus for the follow up attack, and will be subject to all that entails. (Note: the great falchion is treated as a standard falchion for this ability)
Murderous Charge (Ex) The fearsome reputation of the falchioneer is well known, and many fear his brutal weapon and even more brutal fighting style. When Kynes charges an opponent with her falchion drawn, he forces the opponent to make a Will DC 17 save or be shaken for 5 rounds. The save is Charisma-based. An opponent possessing Hit Dice or levels equal to half or less than Kynes will instead be panicked if the Will save is failed. Targets that are affected by this ability or that successfully save against it cannot be affected by the same falchioneer’s murderous charge for 24 hours. Creatures immune to fear effects are not affected by murderous charge.
Brutal Blow (Ex) When Kynes commits his entire base attack bonus to the Power Attack feat (maxes it out), she adds 6 to the extra damage inflicted when wielding the falchion in one hand, or 12 to the extra damage when wielding the falchion in two hands. In addition, any opponent struck by an attack enhanced with brutal blow must make an immediate Fortitude DC 25 save or be stunned for 1 round. The save is Strength-based.
AC Bonus (Ex) Kynes gains an insight bonus to AC that applies even to touch attack and when caught flat-footed. She loses that bonus if she is immobilized, helpless, carrying a medium load or heavier or wearing medium or heavy armor.
Dervish Dance (Ex) Five times per day, Kynes can become a whirling dancer or death. While in this dervish dance, she can take a full-attack (for melee attacks only) and still move up to her speed. However, Kynes must move a minimum of 5 feet between each attack when using this ability and cannot return to a square she just exited (though she may return to that square later during her full attack) Kynes is subject to attacks of opportunity while dancing, but may tumble normally as part of her move. If she is prevented from completing her move, she is also prevented from finishing her full attack.
If Kynes wields a slashing weapon while in a dervish dance she gains a +5 bonus on her attack and damage rolls.
Kynes may only perform a dervish dance while wielding a slashing weapon (she may use a double weapon, or multiple weapons, only if both ends of the weapon or all weapons are of the slashing type). She cannot perform a dervish dance in any armor heavier than light or if she is using a shield. While dancing, a dervish cannot use skills or abilities that involve concentration or require her to remain still, such as Move Silently, Hide or Search. Kynes can however use the Combat Expertise feat while in a dance. Kynes cannot perform a dervish dance while under the effect of a rage or frenzy. A dervish dance lasts 11 rounds, 1 rounds per 2 ranks in Perform (dance).
Movement Mastery (Ex) Kynes is so certain of her movements that she is unaffected by adverse conditions. When making a Jump, Perform (dance) or Tumble check, she may take 10 even if stress and distraction would normally prevent her from doing so.
Slashing Blades (Ex) Kynes treats the scimitar as a light weapon rather than a one-handed weapon for all purposes, including fighting with two weapons.
Fast Movement (Ex) Kynes gains a +15 bonus to speed as long as she is wearing light or no armor and carrying a light load or lighter.
Dance of Death (Ex) Kynes gains the benefit of the Cleave feat while performing a dervish dance, even if she does not meet the prerequisites for the feat. She does not have to move 5 feet before making the extra attack granted by this ability.
Improved Reaction (Ex) Kynes gains a +2 bonus on initiative rolls.
Elaborate Parry (Ex) Kynes gains an extra +4 bonus to AC when she chooses to fight defensively or use all-out defense in melee combat.
Tireless Dance (Ex) Kynes no longer becomes fatigued for the duration of theencounter at the end of a dervish dance.
A Thousand Cuts (Ex) Once per day, Kynes may double the number of melee attacks she makes while performing a full attack action (whether in a dervish dance or not). If she uses this ability in conjunction with her dervish dance, she can make up to two attacks between moves.
Kynes also gains the benefit of the Great Cleave feat with slashing weapons while performing a thousand cuts, even if she does not meet the prerequisites. She does not have to move 5 feet before making any extra attacks granted by this ability.
When using this ability, Kynes can receive an extra attack from the haste spell, but the bonuses provided by the spell do not stack with the bonuses granted by the class.
Stats Bonuses
Base elite stats: Str 15 Dex 14 Con 13 Int 11 Wis 11 Cha 8
After race & template modifiers: Str 19 Dex 16 Con 15 Int 13 Wis 13 Cha 8
Inherent Bonuses allotment per level and magic items
4th: Str +1 (20)
8th: Str +1 (21)
8th: Con +2 (17) = Pink Rhomboid Ioun Stone
11th: Dex +6 (22) = Gloves of Dexterity +6
12th: Str +1 (22)
15th: Cha +6 (14) = Cloak of Charisma +6
15th: Str +6 (28) = Belt of Giant Strength +6
16th: Str +1 (29)
20th: Str +1 (30)
Final stats at 20th level: Str 30 Dex 22 Con 17 Int 13 Wis 13 Cha 14
Class levels arrangement
Fighter 1
Fighter 2
Fighter 3
Fighter 4
Fighter 5
Falchioneer 1 (Fighter eqv 6)
Falchioneer 2 (Fighter eqv 7)
Falchioneer 3 (Fighter eqv 8)
Falchioneer 4 (Fighter eqv 9)
Falchioneer 5 (Fighter eqv 10)
Dervish 1
Dervish 2
Dervish 3
Dervish 4
Dervish 5
Dervish 6
Dervish 7
Dervish 8
Dervish 9
Dervish 10
Feats
1st: Exotic Weapon Proficiency (great falchion) (bonus: fighter)
1st: Improved Initiative (bonus: half-janni template)
1st: Dodge (bonus: human)
1st: Power Attack
1st: Weapon Focus (falchion) (bonus: martial template)
2nd: Improved Sunder (bonus: fighter)
3rd: Combat Expertise
4th: Weapon Specialization (falchion) (bonus: martial template)
4th: Mobility (bonus: fighter)
6th: Two-Weapon Fighting (bonus: fighter)
6th: Oversized Two-Weapon Fighting
8th: Greater Weapon Focus (falchion) (bonus: martial template)
8th: Improved Two-Weapon Fighting (bonus: fighter)
9th: Melee Weapon Mastery (slashing)
12th: Greater Weapon Specialization (falchion) (bonus: martial template)
12th: Greater Two-Weapon Fighting
13th: Spring Attack (bonus: half-janni template)
15th: Slashing Flurry
18th: Two-Weapon Pounce
Possessions
760,000 gp (base 20th)
- 101,400 gp: +5 flaming burst adamantine great falchion
- 101,400 gp: +5 flaming burst adamantine great falchion
- 169,000 gp: Bracers of Armor +8 of Heavy Fortification (from Arm & Equipment Guide)
- 60,000 gp: 10 ft. by 10 ft. Carpet of Flying
- 50,000 gp: Amulet of Natural Armor +5
- 50,000 gp: Ring of Protection +5
- 40,000 gp: Ring of Freedom of Movement
- 36,000 gp: Belt of Giant Strength +6
- 36,000 gp: Gloves of Dexterity +6
- 36,000 gp: Cloak of Charisma +6
- 25,000 gp: Vest of Resistance +5 (as Cloak of Resistance)
- 12,000 gp: Goggles of Night
- 8,000 gp: Pink Rhomboid Ioun Stone
- 5,500 gp: Boots of String and Springing
- 3,750 gp: 5 potions of cure serious wounds
- 630 gp: 2 masterwork scimitars
= 25,950 gp
So what do you think ? Feel free to post your comments !
EDIT: tweak a few stuff here and there
I've got yet another PC idea ready for some feedback. This time, I've used a yet-to-be-abused Prc, the dervish, for a desert-theme character. I might have outdone myself for this one, but this judgement is still in your hands.
I've used:
- Human
- Half-janni termplate (Sandstorm)
- Martial template (Blackdirge's Templates)
- Falchioneer PrC (Blackdirge's Master at Arms)
- Dervish PrC (Complete Warrior)
Kynes Ruby Arnlis CR 23
Female martial half-janni human Ftr 5 / Falchioneer 5/ Dervish 10
CG Medium Humanoid (human)
Init +12; Senses Darkvision 60 ft., Listen +1, Spot +1
Languages Common, Auran
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AC 37, Touch 24, Flat-footed 31, Dodge, Mobility
(+6 dex, +8 armor, +6 natural, +5 deflection, +3 insight)
HP 170 (20 HD: 20d10 + 60); Heavy Fortification 100%
Resist Fire 5
Fort +19 Ref +18 Will +14,
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Speed 55 ft. (11 squares), fly 40 ft. (average), Freedom of Movement
---
(TWF + full attack + slashing flurry)
Melee +5 flaming burst adamantine great falchion +33/+33/+28/+23/+18 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +33/+33/+28/+23 (2d6+15 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
(TWF + full attack + slashing flurry + dervish dance)
Melee +5 flaming burst adamantine great falchion +38/+38/+33/+28/+23 (2d6+25 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +38/+38/+33/+28 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
(TWF + full attack + slashing flurry + a thousand cuts)
Melee +5 flaming burst adamantine great falchion +33/+33/+33/+33/+28/+28/+23/+23/+18/+18 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +33/+33/+33/+33/+28/+28/+23/+23 (2d6+15 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
(TWF + full attack + slashing flurry + dervish dance + a thousand cuts)
Melee +5 flaming burst adamantine great falchion +38/+38/+38/+38/+33/+33/+28/+28/+23/+23 (2d6+25 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage) and
Melee +5 flaming burst adamantine great falchion +38/+38/+38/+38/+33/+33/+28/+28 (2d6+20 plus 1d6 fire/15-20/x3 plus 2d10 fire plus 10 strength damage)
---
Space 5 ft; Reach 5 ft;
Base Atk +20; Grapple +30
Atk Options Power Attack, Improved Sunder, Combat Expertise, Spring Attack, Slashing Flurry, Two-Weapon Pounce, Keen Strike, Enfeebling Strike, Heavy Blow, Thunderous Riposte, Murderous Charge, Brutal Blow, Dervish Dance 5/day, A Thousand Cuts
Special Options Planar Jaunt, Dance of Death, Elaborate Parry,
Spell-like Abilities CL 20th, DC 12 + spell level
1/day – enlarge person, invisibility, reduce person, speak with animals.
Combat Gear 5 potions of cure serious wounds
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Abilities Str 30 Dex 22 Con 17 Int 13 Wis 13 Cha 14
SQ Improved Critical, Augmented Critical, Improved Armor Optimization, Martial Proficiency, Martial Focus, Bone Breaker, Hand and a Half, Murderous Mien, Movement Mastery, Slashing Blades, Fast Movement, Tireless Dance,
Feats Exotic Weapon Proficiency (great falchion) (b), Improved Initiative (b), Dodge (b), Power Attack, Weapon Focus (falchion) (b), Improved Sunder (b), Combat Expertise, Weapon Specialization (falchion) (b), Mobility (b), Two-Weapon Fighting (b), Oversized Two-Weapon Fighting, Greater Weapon Focus (falchion) (b), Improved Two-Weapon Fighting (b), Melee Weapon Mastery (slashing), Greater Weapon Specialization (falchion) (b), Greater Two-Weapon Fighting, Spring Attack (b), Slashing Flurry, Two-Weapon Pounce
Skills Intimidate +22, Jump +31, Perform (dance) +25 (23 ranks), Tumble +29
Possessions Combat gear plus 2 +5 flaming burst adamantine great falchion, Bracers of Armor +8 of Heavy Fortification (from Arm & Equipment Guide), 10 ft. by 10 ft. Carpet of Flying, Amulet of Natural Armor +5, Ring of Protection +5, Ring of Freedom of Movement, Belt of Giant Strength +6, Gloves of Dexterity +6, Cloak of Charisma +6, Vest of Resistance +5 (as Cloak of Resistance), Goggles of Night, Pink Rhomboid Ioun Stone, Boots of String and Springing, 2 masterwork scimitars
Level Adjustment +4, or +5 if she possesses 5 levels of fighter or more
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Planar Jaunt (Sp) Once per day, Kynes can travel to any elemental plane, the Astral Plane or the Material Plane as though using plane shift cast by a 13th-level caster. She and any willing creatures brought along appears at a random location on the destination plane and they all remain for 20 minutes. After this duration, Kynes and all creatures return to their original positions on their origin planes. An effect that suppresses or dispels planar jaunt sends Kynes and all creatures brought along back to the exact places from which they left. If the space from which Kynes originated (or a creature that accompanied her) is occupied upon her return, she (or her companions) appears in the nearest unoccupied space.
Improved Critical (Ex) Kynes is considered to have the Improved Critical feat for any simple of martial weapon she wields. This ability does not stack with the actual Improved Critical feat or with the keen weapon special ability. (Note: the great falchion is treated as a standard falchion for this ability)
Augmented Critical (Ex) Kynes adds 1 to the critical multiplier of any simple or martial weapon she wields. (Note: the great falchion is treated as a standard falchion for this ability)
Keen Strike (Su) Four times per day, as a free action, Kynes can make a keen strike against any creature she can reach with a melee attack. She makes a normal melee attack, and if successful, automatically threatens a critical hit, but she must still roll to confirm the critical hit as normal.
Enfeebling Strike (Su) If Kynes scores a critical hit upon an opponent, either naturally or with the keen strike ability, she also inflicts 10 point of temporary Strength damage.
Armor Optimization (Ex) Kynes instinctively knows the best way to wear armor, and as such, reduces the armor check penalty of any armor worn by -2. In addition, medium and heavy armor provide a greater armor bonus when worn by her. The armor bonus of any medium armor worn by Kynes increases by +1, while the armor bonus for any heavy armor worn increases by +2.
Improved Armor Optimization (Ex) Kynes treats all armor as one category lighter than it actually is.
Martial Proficiency (Ex) Kynes is automatically proficient with all simple and martial weapons, with all types of armor, and with all types of shields.
Martial Focus (Ex) Kynes gains a permanent +1 bonus to hit and damage with all simple and martial weapons. This bonus stacks with those gained from the Weapon Focus and Weapon Specialization group of feats. (Note: the great falchion is treated as a standard falchion for this ability)
Bone Breaker (Ex) Although the falchion is technically a slashing weapon, it has a very heavy blade, and can inflict crushing as well as cutting injuries. In the hands of Kynes, a falchion is considered to deal both slashing and bludgeoning damage, allowing it to overcome the damage reduction of certain monsters normally resistant to slashing damage (e.g. skeletons). (Note: the great falchion is treated as a standard falchion for this ability)
Hand and a Half (Ex) The falchion is not a true two-handed weapon, and Kynes can wield it in one hand with no penalty. (Note: the great falchion is treated as a standard falchion for this ability)
Heavy Blow (Ex) When using the Power Attack feat, Kynes adds 3 to the extra damage inflicted when wielding the falchion in one hand, or 6 when wielding the falchion in two hands. This extra damage does not further reduce Kynes’s attack bonus, as is normal for the Power Attack feat. (Note: the great falchion is treated as a standard falchion for this ability)
Murderous Mien (Ex) Falchioneers are known for their brutal combat style and can easily intimidate lesser warriors. Kynes adds her falchioneer level to all Intimidate checks.
Thunderous Riposte (Ex) Kynes can knock his opponent’s weapon off line, possibly destroying it in the process, and follow up with a devastating riposte attack. To use thunderous riposte, Kynes initiates a sunder attempt upon her opponent’s weapon. If she wins the opposed attack roll, she deals damage to her opponent’s weapon as normal, and smashes it aside. She can then immediately follow up with a melee attack against the same opponent at his full attack bonus. Kynes’s opponent is denied his Dexterity bonus for the follow up attack, and will be subject to all that entails. (Note: the great falchion is treated as a standard falchion for this ability)
Murderous Charge (Ex) The fearsome reputation of the falchioneer is well known, and many fear his brutal weapon and even more brutal fighting style. When Kynes charges an opponent with her falchion drawn, he forces the opponent to make a Will DC 17 save or be shaken for 5 rounds. The save is Charisma-based. An opponent possessing Hit Dice or levels equal to half or less than Kynes will instead be panicked if the Will save is failed. Targets that are affected by this ability or that successfully save against it cannot be affected by the same falchioneer’s murderous charge for 24 hours. Creatures immune to fear effects are not affected by murderous charge.
Brutal Blow (Ex) When Kynes commits his entire base attack bonus to the Power Attack feat (maxes it out), she adds 6 to the extra damage inflicted when wielding the falchion in one hand, or 12 to the extra damage when wielding the falchion in two hands. In addition, any opponent struck by an attack enhanced with brutal blow must make an immediate Fortitude DC 25 save or be stunned for 1 round. The save is Strength-based.
AC Bonus (Ex) Kynes gains an insight bonus to AC that applies even to touch attack and when caught flat-footed. She loses that bonus if she is immobilized, helpless, carrying a medium load or heavier or wearing medium or heavy armor.
Dervish Dance (Ex) Five times per day, Kynes can become a whirling dancer or death. While in this dervish dance, she can take a full-attack (for melee attacks only) and still move up to her speed. However, Kynes must move a minimum of 5 feet between each attack when using this ability and cannot return to a square she just exited (though she may return to that square later during her full attack) Kynes is subject to attacks of opportunity while dancing, but may tumble normally as part of her move. If she is prevented from completing her move, she is also prevented from finishing her full attack.
If Kynes wields a slashing weapon while in a dervish dance she gains a +5 bonus on her attack and damage rolls.
Kynes may only perform a dervish dance while wielding a slashing weapon (she may use a double weapon, or multiple weapons, only if both ends of the weapon or all weapons are of the slashing type). She cannot perform a dervish dance in any armor heavier than light or if she is using a shield. While dancing, a dervish cannot use skills or abilities that involve concentration or require her to remain still, such as Move Silently, Hide or Search. Kynes can however use the Combat Expertise feat while in a dance. Kynes cannot perform a dervish dance while under the effect of a rage or frenzy. A dervish dance lasts 11 rounds, 1 rounds per 2 ranks in Perform (dance).
Movement Mastery (Ex) Kynes is so certain of her movements that she is unaffected by adverse conditions. When making a Jump, Perform (dance) or Tumble check, she may take 10 even if stress and distraction would normally prevent her from doing so.
Slashing Blades (Ex) Kynes treats the scimitar as a light weapon rather than a one-handed weapon for all purposes, including fighting with two weapons.
Fast Movement (Ex) Kynes gains a +15 bonus to speed as long as she is wearing light or no armor and carrying a light load or lighter.
Dance of Death (Ex) Kynes gains the benefit of the Cleave feat while performing a dervish dance, even if she does not meet the prerequisites for the feat. She does not have to move 5 feet before making the extra attack granted by this ability.
Improved Reaction (Ex) Kynes gains a +2 bonus on initiative rolls.
Elaborate Parry (Ex) Kynes gains an extra +4 bonus to AC when she chooses to fight defensively or use all-out defense in melee combat.
Tireless Dance (Ex) Kynes no longer becomes fatigued for the duration of theencounter at the end of a dervish dance.
A Thousand Cuts (Ex) Once per day, Kynes may double the number of melee attacks she makes while performing a full attack action (whether in a dervish dance or not). If she uses this ability in conjunction with her dervish dance, she can make up to two attacks between moves.
Kynes also gains the benefit of the Great Cleave feat with slashing weapons while performing a thousand cuts, even if she does not meet the prerequisites. She does not have to move 5 feet before making any extra attacks granted by this ability.
When using this ability, Kynes can receive an extra attack from the haste spell, but the bonuses provided by the spell do not stack with the bonuses granted by the class.
Stats Bonuses
Base elite stats: Str 15 Dex 14 Con 13 Int 11 Wis 11 Cha 8
After race & template modifiers: Str 19 Dex 16 Con 15 Int 13 Wis 13 Cha 8
Inherent Bonuses allotment per level and magic items
4th: Str +1 (20)
8th: Str +1 (21)
8th: Con +2 (17) = Pink Rhomboid Ioun Stone
11th: Dex +6 (22) = Gloves of Dexterity +6
12th: Str +1 (22)
15th: Cha +6 (14) = Cloak of Charisma +6
15th: Str +6 (28) = Belt of Giant Strength +6
16th: Str +1 (29)
20th: Str +1 (30)
Final stats at 20th level: Str 30 Dex 22 Con 17 Int 13 Wis 13 Cha 14
Class levels arrangement
Fighter 1
Fighter 2
Fighter 3
Fighter 4
Fighter 5
Falchioneer 1 (Fighter eqv 6)
Falchioneer 2 (Fighter eqv 7)
Falchioneer 3 (Fighter eqv 8)
Falchioneer 4 (Fighter eqv 9)
Falchioneer 5 (Fighter eqv 10)
Dervish 1
Dervish 2
Dervish 3
Dervish 4
Dervish 5
Dervish 6
Dervish 7
Dervish 8
Dervish 9
Dervish 10
Feats
1st: Exotic Weapon Proficiency (great falchion) (bonus: fighter)
1st: Improved Initiative (bonus: half-janni template)
1st: Dodge (bonus: human)
1st: Power Attack
1st: Weapon Focus (falchion) (bonus: martial template)
2nd: Improved Sunder (bonus: fighter)
3rd: Combat Expertise
4th: Weapon Specialization (falchion) (bonus: martial template)
4th: Mobility (bonus: fighter)
6th: Two-Weapon Fighting (bonus: fighter)
6th: Oversized Two-Weapon Fighting
8th: Greater Weapon Focus (falchion) (bonus: martial template)
8th: Improved Two-Weapon Fighting (bonus: fighter)
9th: Melee Weapon Mastery (slashing)
12th: Greater Weapon Specialization (falchion) (bonus: martial template)
12th: Greater Two-Weapon Fighting
13th: Spring Attack (bonus: half-janni template)
15th: Slashing Flurry
18th: Two-Weapon Pounce
Possessions
760,000 gp (base 20th)
- 101,400 gp: +5 flaming burst adamantine great falchion
- 101,400 gp: +5 flaming burst adamantine great falchion
- 169,000 gp: Bracers of Armor +8 of Heavy Fortification (from Arm & Equipment Guide)
- 60,000 gp: 10 ft. by 10 ft. Carpet of Flying
- 50,000 gp: Amulet of Natural Armor +5
- 50,000 gp: Ring of Protection +5
- 40,000 gp: Ring of Freedom of Movement
- 36,000 gp: Belt of Giant Strength +6
- 36,000 gp: Gloves of Dexterity +6
- 36,000 gp: Cloak of Charisma +6
- 25,000 gp: Vest of Resistance +5 (as Cloak of Resistance)
- 12,000 gp: Goggles of Night
- 8,000 gp: Pink Rhomboid Ioun Stone
- 5,500 gp: Boots of String and Springing
- 3,750 gp: 5 potions of cure serious wounds
- 630 gp: 2 masterwork scimitars
= 25,950 gp
So what do you think ? Feel free to post your comments !
EDIT: tweak a few stuff here and there
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