Land of Syrael OOC

well, in Al's example, he would probably have a sharp eye for magic items (loopholes? :D j/k) ] Heclar could try keep sharp watchs for threats, as would Alexcia. Everyone doesnt have to have one but, as you said, anything to help flesh out a chachter helps.

Also, the 24-hour rule is probably a great idea. Usually I log on in the late morning here in the midwest. :P So, this is the plan: Im going to wait a full cycle until about 10am my time tomorrow, and then do my next post. (and don't worry, it wont be another 'lets set up camp. Time to ransack the brain for random conversaion!' type post. :P)
 
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Heh. Luhal'd have a sharp eye out for druidic items, certainly.

I have far less experience with PbP than Rhun does, but the following seems logical:

#1: When travelling, give the party at least one chance to have a roleplay scene as companions per journey, maybe more on long journeys. This is apart from any encounters with NPCs and monsters (although the roleplay and rollplay can wind up occuring in the same scene, of course). People don't have to take you up on it, but a 24-hour grace period seems reasonable.

#2: Those of us who are preparation spellcasters need to detail what spells we have prepped under various routine circumstances. I mean, I declared that Luhal had Animal Messenger prepared, which is entirely appropriate under the circumstances, but when a combat encounter hits, we need to know what's available - one of the disadvantages of being a preparation caster is the danger of being surprised by circumstances.

#3: When dealing with NPCs, if the players don't really respond to a potential 'scene opener', they can be assumed to be taking 10 on a Diplomacy check, purposes consistant with previously stated intents.


If you want to have a nighttime encounter, I suggest Silverdrake, Osto, and Weel have first watch, Helcar and Iandon have second watch, and Luhal and Alexcia take third. This way we have two solid fighters and two magic-users for each watch.

Luhal's spells for travelling are, right now:

0-level:
2 x Light
2 x Create Water
1 x Mending
1 x Purify Food and Drink
1 x Detect Magic

1st level:
1 x Entangle
1 x Shillelagh
1 x Faerie Fire
1 x Pass Without Trace

2nd level:
1 x Barkskin(already cast)
1 x Animal Messenger(already cast)
1 x Bull's Strength
1 x Barkskin

3rd level:
2 x Magic Fang, Greater
1 x Call Lightning
 


Thats actually Jesse's preferred last name for campaigning, similar to my Thertas surname. :D

Anyways, sounds like good ideas for watches and such, also, I need to know your guy's marching order. I plan on doing combat right now in excel spreadsheet, assuming that I can pull it off pretty well.

P.S. my newest IC post edited for location purposes.
 
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As far as marching order goes, I would think Silverdrake would take the lead, at least while outdoors...perhaps scouting a bit ahead of the rest of the group. His Spot and Listen are fairly decent, and he has a decent Move Silent and Hide as well...

Indoors, he would be willing to forgo taking the van unless he was sent to scout ahead.
 

yeah, in my experience indoods it usually pays to have the main tank in front and the highest skill guy right behind. Do you think the party would march in single or double line?
 

Weel is definitely designed to be more of a support player than a front liner. If there's a nice spot in the middle of the marching order for him, he'd be grateful. :)

Of course, his handyman background is partially expressed in Search and Disable Device ranks, so if we're in a situation where we think traps might be the order of the day, he may need to take more of a frontwards position.

jason
 

True, but search (in my expereince) is usually a skill used once the foes have been defeated, so you wouldn't need a frontal position for that, unless you guys run into traps. Another note is that it's always good to be smart with disable device, all kinds of things you can do with it, from setting doorframes to collapse, to making a wagon wheel fall off at an inopportune time. Lots of opportunities there. that skill is probably up there with concentration and bluff as my favorites. :D
 

penance said:
yeah, in my experience indoods it usually pays to have the main tank in front and the highest skill guy right behind. Do you think the party would march in single or double line?

I would say double line where possible (10' corridor)...single if space is restrcited (obviously).
 

Silverdrake and Ostu probably make the best front-liners (TWF allows for vicious damage).

Heclar and Weel could then make the second rank, able to heal and buff.

Iandon and Alexia are good archers, so they're a good third rank. I'd put Alexia behind Heclar, so if Silverdrake or Ostu drop or fall back, Heclar can move up to the front and Alexia can move up to the second rank.

Luhal and Carper could bring up the rear, although if nothing's happening Luhal just might arrange to enter the melee.

-Albert
 

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