Heh. Luhal'd have a sharp eye out for druidic items, certainly.
I have far less experience with PbP than Rhun does, but the following seems logical:
#1: When travelling, give the party at least one chance to have a roleplay scene as companions per journey, maybe more on long journeys. This is apart from any encounters with NPCs and monsters (although the roleplay and rollplay can wind up occuring in the same scene, of course). People don't have to take you up on it, but a 24-hour grace period seems reasonable.
#2: Those of us who are preparation spellcasters need to detail what spells we have prepped under various routine circumstances. I mean, I declared that Luhal had Animal Messenger prepared, which is entirely appropriate under the circumstances, but when a combat encounter hits, we need to know what's available - one of the disadvantages of being a preparation caster is the danger of being surprised by circumstances.
#3: When dealing with NPCs, if the players don't really respond to a potential 'scene opener', they can be assumed to be taking 10 on a Diplomacy check, purposes consistant with previously stated intents.
If you want to have a nighttime encounter, I suggest Silverdrake, Osto, and Weel have first watch, Helcar and Iandon have second watch, and Luhal and Alexcia take third. This way we have two solid fighters and two magic-users for each watch.
Luhal's spells for travelling are, right now:
0-level:
2 x Light
2 x Create Water
1 x Mending
1 x Purify Food and Drink
1 x Detect Magic
1st level:
1 x Entangle
1 x Shillelagh
1 x Faerie Fire
1 x Pass Without Trace
2nd level:
1 x Barkskin(already cast)
1 x Animal Messenger(already cast)
1 x Bull's Strength
1 x Barkskin
3rd level:
2 x Magic Fang, Greater
1 x Call Lightning