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5E Languages most used?

Aside from Common, what languages are most used (spoken or read) in your games? (3 CHOICES)

  • Dwarvish

    Votes: 8 25.8%
  • Elvish

    Votes: 18 58.1%
  • Giant

    Votes: 2 6.5%
  • Gnomish

    Votes: 4 12.9%
  • Goblin

    Votes: 10 32.3%
  • Halfling

    Votes: 1 3.2%
  • Orc

    Votes: 6 19.4%
  • Abyssal

    Votes: 2 6.5%
  • Celestial

    Votes: 1 3.2%
  • Draconic

    Votes: 14 45.2%
  • Deep Speech

    Votes: 1 3.2%
  • Infernal

    Votes: 1 3.2%
  • Primordial (including all 4)

    Votes: 2 6.5%
  • Sylvan

    Votes: 3 9.7%
  • Undercommon

    Votes: 1 3.2%
  • Thieves’ Cant

    Votes: 2 6.5%
  • Druidic

    Votes: 0 0.0%
  • Other

    Votes: 4 12.9%
  • Homebrew

    Votes: 6 19.4%
  • Our Whole Party Mimes

    Votes: 1 3.2%

  • Total voters

Li Shenron

No clear winners here, but only slight advantage to Draconic (generally I have magic books and stuff written in this for tradition) and Orcish & Goblinoid because they are pretty much in all my campaigns.


Registered User
Depends on the campaign. In this one it is Common, Chultan, old Omuan and Elvish. In my last D&D one it was Common and Goblin.


Elves are quite common with my group so elven is the most popular non-human language. Since I use the human language variant from SCAG, the next two most common languages are Oeridian and Flan.


I tend to use lots of goblinoids and fae so goblin and sylvan are good options. I also feature gnomes and giants often and one campaign area is a lot of islands harrassed by Sahuagin (who speak Aquan, the language of the Whales).


Exterminate all rational thought
I do not like the enforced Wizard-centric pessimism of Thieves' Cant.

In my campaigns, Thieves CAN, oh yes they do!

Down with Magocracy! Do not accept the hegemony of Merlin and Chomsky!

Thieves can do it, yes they can, if thieves can't do it, NO ONE CAN.


Elvish as they were the first civilisation before they left the world. Many elvish artifacts and old scripts. Orc being main evil force they come second. All magic comes from dragons initially, so draconic is number three. Common consist of akkad, amorit, and sumerian as the campaign is based on a Babylonian setting.


I prefer cultural languages, but that said it is sometimes easier to give anyone from a culture Elvish. It's lazy, but I think that if DnDbeyond supported custom languages in the character builder, rather than requiring putting them in manually in the character sheet, we'd use regional/cultural languages more.

It was really fun in 4e to have my Sembian halfling sabatuer know Netherese, and my Half-Elf bard know whichever human tongue was most common in the Grey Vale along with the Chondathan common in the Western Heartlands and the North.