Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

Caramip Ashhearth

Told you they where still here!” Shouts Caramip as she reaches the bottom of the ramp. Using her drums, she quickly begins to pound out a familiar battle rhythmic hymn as she attempts to find cover from the oncoming arrows.

OOC:
Move action: Finds cover (if possible)
Swift Action: Cast Inspiration Boost
Standard Action: Bardic Music (+3 Attack; +4 Damage; +2 Saves vs Charm & Fear)

Current Spell Count: 2nd Round
1st: 6/6
2nd 4/5
3rd: 3/3
 

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Ventus continues to press his attack against his enemies, trying to remain unmoved by their lifeless vigor. He keeps one eye out for Barok, ready to work together to attempt to destroy the walking dead before their reinforcements can arrive.

[sblock=ooc]It took normal damage from the sword?

If so, continue to stab them with my steely knife.

Attack +9; 1d6+6

If they don't seem to be the kind to be worried about a sword through their ribs, switch to shield bashing.

Attack +7, 1d4+3; AC: 15[/sblock]
 

OOC: Bloodweaver1, the only cover is by the pillars, but the pillars are beginning to get swarmed by fighting undead. hafrogman, Ventus did hit with a good strike, but they are skeletons and therefore your edged weapon was not as effective as a blunt one would be.
 

To the party's surprise, the undead skeletons begin to yell to one another in an alien language that seems somewhat familiar, yet still unintelligible. It would seem as if they are coordinating their attacks with one another.

Barok does his best to silence one of them as he puts his back to Ventus', but both of his blades bounce off the creature's insect-like breastplate. Nikolos moves towards the skeletons with the bows, but is surprised to find that the skeletons are somewhat stronger than he expected and he only succeeds in turning one of the bowmen, which flees. The second bowmen fires at the priest, but misses badly as he was obviously shaken by Nikolos' faith.

A fourth sword wielding skeleton arrives and attacks Barok, but the nimble rogue spins out of the way. The skeleton he was engaging previously gets lucky, though (-2 hps to Barok). Ventus has similar luck, as the first of his two attackers misses his strike, although the skeleton he had injured slices the Tallione soldier (-5 hps to Ventus). Caramip begins to play, and Ventus' attack on the skeleton he had injured connects once more due to the bard's influence. His strike severely injures his opponent, tearing off a chunk of rusted breastplate in the process (second time I've rolled a '6' for Ventus' damage, and with Caramip boosting the party the damage is getting nasty). At first the skeletal fighter seems to be relatively intact, but suddenly it screams and falls apart into a pile of splintered bones.

Danica and Connavar reach the bottom of the rope at about the same time, but the barbarian is able to move a few extra feet ahead and can move to help Ventus and Barok in the next round.

Two final skeletons appear, making seven total (8 at start minus 1 that Ventus destroyed), but these wear robes and start making intricate movements with their hands. One seems to have an slightly visible field around it, while the second has multiple images of itself walking alongside of it. Seeing the damage that Ventus just did, one casts a spell that causes Ventus to fall unconscious, leaving Barok in a bad spot to get flanked (sleep spell). The second one casts another spell, and an arrow made of acid appears and strikes Nikolos and sticks to his skin (-6 hps to Nikolos, the same next round).

Caramip decides to stay behind the meat shield, Connavar, and not mix it up in the pillars.
 


Caramip Ashhearth

Stay right there for a quick moment will you?” She asks politely to her large friendly meat shield as she quickly calls forth her inner mystical energies and begins to weave a familiar spell. “I knew they didn’t know how to play nice!” She calls out to Nik as she watches him become an acidic pin cushion. Without missing a beat, she releases her arcane powers and sends the undead casters into silence.

OOC:
Standard Action: Casts Silence on the floor by the casters and attempts to get all of them without getting the rest of us. The casters get no save since she did not target any of them.
Move Action: Finds another meat shield if *** moves away.
Free action: Maintains Bardic Music (+3 Attack; +4 Damage; +2 Saves vs Charm & Fear) due to feat.
Hopefully this buys us a round or two.
 
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Danica finds her feet when she reaches the bottom, and immediately sizes up the situation.

The creature with the shimmering field is her target. She points her finger, and shouts "Fire of the Sun", as a scorching ray sears from her fingertips towards the skeletal figure at the back.

OOC: assuming range still <30' ?
 


As soon as conns feet hit the ground he began striding toward the skeletons not missing a beat he bellows "CASLES" and breaks into a dead run to aid barok with his massive great club held over his head he brings it crashing down at the closest skeleton. If he takes down the first one he will cleave to the next.

*Raging so Hp:58 atk bonus:+12 dmg:1d10+10 AC:18 and another +2 for charging.*
 
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