Last Stand of the Dorinthians (Chapter 4- The Second Invasion)

Nikolos winces as the fire washes over him, but his attention remains on the archer before him, the priest swinging at the undead creature with the same measured precision that accompanies most of what he does. He does shift his grip on the mace to a single-handed one, allowing him to bring the buckler back into play. As he does so, he mutters, in a voice lacking any particular emotional inflection, "I suppose this is what Brother Croesan meant when he instructed us to let the fighters do the fighting. Also, note to self, have Caramip carry the wand of cure light wounds in future, in case I get another foolish notion to wander into the midst of the fray."

He does glance up at the apparition, wishing he had the leisure at present to cast a Comprehend Languages spell.

Code:
OOC:
ac 18 hp 18/35
Move action: None, unless it becomes necessary to follow the archer somewhere.
Free action: Change grip on heavy mace.
Standard action: Attack archer +7 to hit, +6 dmg
 

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Silas glances briefly over at Dartis. "I know you don't like it when I do this..." he mumbles. But before he is even finished he's off, sprinting towards Nikolos and Caramip with his staff clutched clumsily in front of him. Coming up on one side of the cleric, Silas will take a swing at the skeleton threatening him.


MA: move to Nikolos
SA: attack skeleton with staff

AC 14
Rod of the Python +5 Melee, 1d6+4, 20/x2
 
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Dartis watches Silas dashing off into melee, again. Far from surprised, Dartis can only shake his head as he watches his advisor join the fray. A wizard and a cleric he thought, won't Caramip have fun with that. He then raises the bow and sends another two arrows at the priests, hopeing to strike an actuall body this time.

[sblock] Rapid Shot +7/+7 1d8+3 20x3 [/sblock]
 

Caramip Ashhearth

No real surprise there.” Mumbles Caramip as she gives Skeleton warriors a disappointing pout. Noticing her own limited arcane potential against the undead, she instead opts to take a more direct approach and moves closer to Ventus and Barok.

OOC: I have come to the realization that Bard’s are very limited against the Undead.
Standard Action: Aid another on Ventus (Att: +6 vs 10 AC)
Move Action: Move next Ventus
Current Spell Count: 4th Round
1st: 5/6 - 2nd 4/5 - 3rd: 2/3
 

Barok drops his weapons and partially unslings his backpack to get to a torch he has inside. As he yanks at it to swing at his attacking opponent, the rogue loses his grip on the torch and it goes flying into the back of Ventus' head (rolled a really bad critical miss, -4 hps to Ventus). The apparition above the party chuckles and then disappears.

Nikolos attacks next, slamming his mace into the other side of the archer, which then collapses into a heap of bones. Encouraged by Nikolos' victory, Danica fires another bolt at the now undefended skeletal mage, shattering its skull with her shot and causing it to fall unmoving.

Two skeletal warriors go next, one stabbing Barok as the rogue looks for a new weapon (-4 hps to Barok), while another strikes Connavar across the shoulders (-8 hps to Conn). The third skeletal fighter also attacks, but his own blade is easily deflected by Ventus, while Caramip moves behind the Imperial to give support.

Dartis attacks next after watching Silas begin to run forward to engage. The archer was about to attack the last mage, but seeing his target drop he decides to take a chance and shoot at the skeleton Barok is struggling with. His two arrows fly true, and each connect with such force that the majority of the monster's skull and collarbone are removed. Somehow the creature continues to fight with only half its jaw and a sliver of its cheek bone and eye socket remaining. The next strike looks like it would bowl the creature over, which is exactly what happens six seconds later when Barok punches it underneath what is left of its chin.

Connaver smashes the fighting skeleton that wounded him with his greatclub, driving his weapon through ribcage, hip bones, and femur. Once the skeleton falls, he continues to smash it into little bits while he screams and rages, caving in its decayed breastplate in the process. Silas runs past the barbarian and hits Ventus' enemy from behind and damages it greatly, while Ventus finishes it off with his own thrust to the skull.

All that is left is a single fleeing turned archer, which the fighters of the party gang up on at once and finish off quickly.

Looking around the now enemy-less room, the party takes it in one more time... it is a large chamber, maybe about 120 feet in diameter. The ceiling rises high above you at 30 feet. Many square pillars reach upwards until they make it about halfway up the way to the ceiling. When you stand and look at the pillars with the center one being the pillar focused upon, the different short designs on the pillar form the image of a winged elf flying underneath a hot sun.

You also notice that there is a wide straight tunnel directly opposite the way you came, and what looks to be a small room in each of the four corners of this one with a gray orb sitting on a pedestal of each.

Caramip
[sblock]
The orbs radiate with strong illusion and enchantment magic.
[/sblock]
 

Ventus shakes his head slowly from side to side as he rubs at a nasty welt in the back of his head. The cuts and stabs of the skeletons' weaponry sting as well, but he's still trying to figure out how he got hit on the back of the head.

He pokes at one pile of bones with his toe.

"Foul walking dead. At least they may rest undisturbed now. What is this place, full of ghosts and skeletons?"
 

Nikolos looks down at the broken up archer, and then crouches, looking through it's effects, and those of the caster skeletons, doing a quick detect magic, though he is more interested in markings or writing to be found, then value in gold.

Once satisfied with that, he'll move around the party, using his healing skills to tend to them, and dispensing cure light wounds spells, from scrolls, to Danica, Ventus, 2 to Conn, 2 to himself, and one to Barok. (1d8+1 each.)

Lastly, he'll hand the cure light wounds wand over to Caramip. "This might be better off in your hands then mine, considering."
 

Caramip Ashhearth

Whew!” Sighs the small Gnome as the last of the Skeleton warriors fall to the ground. “Glad that’s over with.” She says as she tucks her gear back into place. Moving towards Nik, she helps with mending the wounded where she can. Accepting the wand, she carefully tucks it into her belt and gives the stiff cleric a playful rib about wand collecting. Calling out to Silas she says, “Those orbs are radiating some fierce magical auras Silas. Particularly Illusion and Enchantment. Makes me wonder to what is truly going on.
 

Silas looks around trying to determine the purpose of the pillars and, in general, studying the layout and construction of the room. Staring upward, he says, "This place is amazing." With an obvious look of surprise, he looks around at his companions, scratches his new, short beard and says, "No one was seriously hurt, I hope." When he sees Nikolos has the healing well in hand he resumes poking about the pillars.

When Caramip draws his attention to the corner rooms and the orbs he'll go and look without touching anything or even entering the rooms. "Do you sense anything else?" He squints at the orbs from a distance trying to make out any small bit of detail that he can.
 
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