Barok drops his weapons and partially unslings his backpack to get to a torch he has inside. As he yanks at it to swing at his attacking opponent, the rogue loses his grip on the torch and it goes flying into the back of Ventus' head (rolled a really bad critical miss, -4 hps to Ventus). The apparition above the party chuckles and then disappears.
Nikolos attacks next, slamming his mace into the other side of the archer, which then collapses into a heap of bones. Encouraged by Nikolos' victory, Danica fires another bolt at the now undefended skeletal mage, shattering its skull with her shot and causing it to fall unmoving.
Two skeletal warriors go next, one stabbing Barok as the rogue looks for a new weapon (-4 hps to Barok), while another strikes Connavar across the shoulders (-8 hps to Conn). The third skeletal fighter also attacks, but his own blade is easily deflected by Ventus, while Caramip moves behind the Imperial to give support.
Dartis attacks next after watching Silas begin to run forward to engage. The archer was about to attack the last mage, but seeing his target drop he decides to take a chance and shoot at the skeleton Barok is struggling with. His two arrows fly true, and each connect with such force that the majority of the monster's skull and collarbone are removed. Somehow the creature continues to fight with only half its jaw and a sliver of its cheek bone and eye socket remaining. The next strike looks like it would bowl the creature over, which is exactly what happens six seconds later when Barok punches it underneath what is left of its chin.
Connaver smashes the fighting skeleton that wounded him with his greatclub, driving his weapon through ribcage, hip bones, and femur. Once the skeleton falls, he continues to smash it into little bits while he screams and rages, caving in its decayed breastplate in the process. Silas runs past the barbarian and hits Ventus' enemy from behind and damages it greatly, while Ventus finishes it off with his own thrust to the skull.
All that is left is a single fleeing turned archer, which the fighters of the party gang up on at once and finish off quickly.
Looking around the now enemy-less room, the party takes it in one more time... it is a large chamber, maybe about 120 feet in diameter. The ceiling rises high above you at 30 feet. Many square pillars reach upwards until they make it about halfway up the way to the ceiling. When you stand and look at the pillars with the center one being the pillar focused upon, the different short designs on the pillar form the image of a winged elf flying underneath a hot sun.
You also notice that there is a wide straight tunnel directly opposite the way you came, and what looks to be a small room in each of the four corners of this one with a gray orb sitting on a pedestal of each.
Caramip
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The orbs radiate with strong illusion and enchantment magic.
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